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Super
Monkey Ball 2
Published
by SEGA
Developed by Amusement Vision
Platform: GameCube
Released - Out Now
Price : £39.99
Without
a doubt the best GameCube launch title was Super Monkey Ball. The enjoyment
you gained from a game where you manoeuvred a monkey in a ball around
increasingly difficult levels was quite simply amazing. The game not only
had a very addictive single player game but also had some great multiplayer
party games that were great to play. Well with the amazing success of
this novel title, it was going to be a certainty that a sequel would follow
and about six months after it was launched in the US, the game finally
arrives in the UK.
Of
course you would think that there isn't too much that the developers could
have done to improve upon the original game, which is absolutely true.
The changes come in the form of a single player story mode and a greater
number of party games. This time around the party games include Tennis,
Soccer, Race*, Target*, Bowling*, Billiards*, Dog Fight, Golf*, Shot,
Baseball, Fight* and Boat Race (* shows the games that are initially unlocked).
There are 12 games in all and 6 of these need to be unlocked by the points
you gain in the single player story and challenge mode.
The
single player story mode centres around Aiai, Meemee, Baby and Gongon
and their efforts to defeat the evil Dr Bad-Boon. The story mode has 10
different worlds and each world will have 10 levels for you to complete
in any order that you wish. You don't get a 'Game Over' in story mode
as you continue to play until you've had enough. The idea is just to complete
the worlds.
Should
you want a change from Story mode you can either practice the levels or
take part in the Challenge mode which is similar to the single player
mode in the original game. You can choose either beginner, advanced, expert
challenges (there is also a master mode that is initially hidden). If
you complete the levels without using a continue you'll be able to play
the bonus levels.
The
biggest disappointment for me came with the single player levels. In the
original game the levels felt like they gradually increased in difficulty
and the further you progressed the more difficult the levels became. In
SMB 2 though this isn't the case. A lot of the levels are just far too
easy to complete and you'll zip through most of the single player levels
in no time. There doesn't seem much call for skill in a fair percentage
of the levels. There are plenty of levels where you seem to complete them
by luck rather than skilful manoeuvres. To top it all off, there are a
handful of levels that just seem plain impossible. As I said earlier there
doesn't seem a natural progression in the difficulty of the levels. Don't
get me wrong the single player game is still very good but it doesn't
compare to the original game's single player levels.
Most
gamers are going to be buying this game for its party games and while
SMB 2 is truly a great party game, I couldn't help feel disappointed with
some of the new additions and modifications that have been made to the
original games. Boat Race for instance has a hideous control scheme where
you have to hammer on the rather stodgy L & R buttons with R rowing
left and L rowing right. Target has been made simultaneous rather than
turn based and therefore it's now a split-screen game. This is fine on
a large TV but on the 20" TV that I used it was just too awkward.
Monkey Golf has been transformed from a Crazy Golf game to one that's
almost impossible without a great deal of practice. I was really looking
forward to Soccer but it's a big disappointment with no real technique
involved. Best of all has to be Tennis which is especially entertaining
in doubles mode but will provide a stiff challenge in single player mode
too. A lot of the above may seem a little negative but when you consider
all 12 games on the whole it's a very satisfying multiplayer component.
Graphically
the game has been improved with the biggest difference being the quality
of the backgrounds. Some of the backgrounds in the original game where
a little empty of detail but this time around it's obvious that the developers
have learnt how to get more out of the Cube. As with the first game the
whole thing remains silky smooth and you can once again switch to 60Hz
mode if you want to experience the game at the full rate of 60fps.
There
are absolutely no problems at all for deaf gamers with SMB 2. All of the
cutscenes in the Story mode are subtitled, the speech is only gibberish
anyway, and all the instructions and tutorial messages are given in text.
The font that has been used is very large and very easy to read, even
when you are a distance away from the TV. The subtitles in the Story mode
are black text placed in white speech bubbles and as a result the clarity
is first class.
Super
Monkey Ball 2 is a great game but for me personally it falls a little
short of what I was expecting. I felt the Story mode wasn't needed and
the levels didn't have the magic of the ones in the first game. Still
if you're buying this as a party game then you'll be thrilled with the
increased amount of games, and along with Mario Party 4, it's the best
multiplayer game on the Cube.
Overall
Game Rating: 8.0/10
It's
still a must have title but the single player levels are not as good as
in the original game.
Deaf
Gamers comment:
No problems at all.
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