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SOCOM
US Navy Seals
Published
by Sony Computer Entertainment Europe
Developed by Zipper Interactive
Platform: PlayStation 2
Released - Out Now
Price : £49.99 (with headset) £39.99 (without headset)
Released
simultaneously with Sony's online gaming network for the PlayStation
2, SOCOM US Navy Seals is a game that should appeal to anyone who
appreciates titles such as Rainbow Six, Ghost Recon and to some
degree Splinter Cell. Yes all those games are Tom Clancy titles
and in many ways SOCOM feels like a Tom Clancy title, which of course
is an extremely fine compliment. It's a game that makes perfect
sense to take online because it offers the chance to take part in
an engrossing, co-operative game. You only have to take a look at
the popularity of Ghost Recon on the Xbox Live online gaming system
to see that these games can be absolutely brilliant. However, as
we still don't have a broadband connection (which will hopefully
be rectified in the near future) we haven't been able to look at
the online side of SOCOM. For now we will look at the single-player.
The
single-player game spans twelve missions that are set in the Congo,
Turkmenistan, Thailand and Alaska. The mission variety is actually
quite good and there are hostage rescues missions and missions where
you have to acquire information and much more. None of the missions
feel like you're simply repeating an early mission, which can always
be a complaint in a game of this nature. Like the Rainbow Six games
your success depends on how well you utilise your teams. You order
your men to follow, ambush, order them to move to a specific location
and many other orders. The more complicated orders such as asking
a team member to despatch a satchel containing explosives are crosshair
sensitive and will only appear when using the command menu when
the crosshair is in exactly the right position.
Generally
the enemy AI in SOCOM is quite good but there are times where it
goes to sleep a little. It comes as quite a surprise to find that
after ducking and dodging your bullets, in a quite impressive fashion,
you'll come face to face with an enemy who simply doesn't respond
and as a result is a sitting duck. Whilst this doesn't ruin the
game (it actually makes it easier at times) it does look odd because
the AI is great for spotting foot prints or drops of blood that
have come from one of your men.
Just
like the Rainbow Six games you won't be able to save your progress
mid-level. For those who are new to this kind of game it can prove
initially very frustrating. However, whilst I have to admit it's
frustrating it does prevent you from waltzing through the game at
a silly speed and actually makes completing a mission very satisfying.
I found the enemies to be generally in the same locations each time
I played a mission so you'll soon become familiar with how to complete
a mission. Of course this also limits the replay value. Maybe the
sure to arrive sequels could include an option to randomise the
location of the enemies to make it more challenging and add replay
value to the game.
Graphically
the game is good and looks perfectly acceptable. There isn't the
same complexity that you would find in a game such as Metal Gear
Solid 2 but considering there is a lot more going on onscreen it's
understandable that this is the case. The lighting effects have
been nicely done and in places the game definitely has a Splinter
Cell feel to it. Generally the framerate is good and constant. There
are slowdowns but they are never for more than very short periods
and it doesn't spoil the game in anyway.
On
the whole SOCOM isn't too bad at all for deaf gamers. The cutscenes
and general in-game comments are not subtitled. Occasionally there
is additional verbal advice that is not shown in text. This isn't
a major problem but more often than not the advice is actually quite
useful. Should you be within hear shot of a foreign speaking enemy
though you'll have the English text appear onscreen which of course
is very useful. However the mission briefings, mission details and
objectives are all given in text as well as voice so you'll never
be in any doubt as to what you'll have to. A rather nice touch is
the small clips that show you visually where an objective is to
be carried out (in a similar manner to Tony Hawks Pro Skater 3)
as this avoids becoming confused as to what to do next. Once you've
completed an objective you'll be shown, in text what the next objective
is and you can recall all your objectives at any time by pressing
the select button. Of course hearing gamers will be able to take
advantage of the headset and issue voice orders to their AI team-mates.
Deaf gamers needn't worry though because the orders can be issued
equally well via the menus that appear when the circle button is
pressed. Of course it is very possible that the headset might give
hearing gamers an advantage whilst playing in an online game. As
soon as we have broadband Internet access we'll provide information
on this side of the game and its suitability for deaf gamers.
All
things considered SOCOM US Navy Seals is a very enjoyable single
player game. Of course we haven't looked at the whole package and
the online game could well be awkward for deaf gamers. We should
be acquiring broadband in the not too distant future so we'll add
our verdict on that when it's possible. If you're interested in
the single-player game though we would say it's well and truly worth
it. There are some problems for deaf gamers and the AI isn't always
what it should be but on the whole it's a very enjoyable game.
Overall
Game Rating: 8.0/10*
If
you're fancying a game in the Rainbow Six mould for your PlayStation
2 then this is it. The 12 missions are both addictive and enjoyable
with only a few elements that disappoint.
Deaf
Gamers comment:
There are some omissions for deaf gamers and inevitably this can
make the game more difficult but on the whole you'll still be able
to enjoy the game.
*Single-player
game rating
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