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Published
by SEGA Europe
Developed by Team 17
Released: 31st October 2003
Price: £39.99
After
numerous, and very successful 2D Worms games on the PC,
there was very little Team 17 could add to the game in terms
of features. Anyone who's enjoyed any of the games in the
series (Worms, Worms 2, Worms Armaggedon, Worms World Party
etc.) will tell you that it's turn-based gaming that's addictive
as it can be. Basically you have a small team of worms who
have to defeat another team of worms. You fight on terrain
and use the craziest of weapons. There was one problem though,
the series had gone as far as it could in the 2D environment.
To take the series forward it needed to be moved into a
3D environment, which in the shape of Worms 3D, it now has.
The
game's features will be instantly recognisable to Worms
fans. There is a detailed tutorial that is made up of numerous
tasks that successfully introduce you to the game. The core
of the single-player game is the campaign, which is superb
and contains more than just outright battles (I particularly
like the 3rd mission on the campaign where you have to find
the treasure in the graveyard). Having said this though
there are plenty of battles and the campaign begins WWII
style on Wormaha beach, which I found rather humorous. Finally
there are the missions that can be undertaken to prove just
how good you are. There is also a quick battle option that
drops you into a battle very quickly indeed and is very
useful to practice your skills. The multiplayer section
is where most gamers will eventually reside and it features
the excellent Wormpot, which creates a game of random conditions
and the random map generator which allows you to set various
conditions and then generates a map for you to play on.
There is no Xbox Live feature, which is a shame because
this would have been the perfect title for Xbox Live.
Customisation
has always been the name of the game with the Worms series
and Worms 3D is no exception. You can create your own team
of worms (in name only mind you, you can't change their
appearance) and customise the game options to give you any
style of game you want. As we've already mentioned, the
multiplayer game contains the Wormpot game creator. The
Wormpot is basically a fruit machine where you can either
choose three different types of game modifications (such
as super firearms, power explosives, increase the power
of cluster weapons, maximum fall damage etc.) or you can
simply pull the lever on the fruit machine and have a random
mix of game modifications. This feature was in Worms World
Party but it's such an excellent feature that it is a most
welcome inclusion in Worms 3D.
The
random map generator allows you to create your own map by
setting several conditions such as the amount of objects,
bridges, size of land mass etc. You can also choose a theme
for the map which determines the appearance. These themes
are Lunar, War, Pirate, England, Horror and Arctic. Each
generated map has a seed number so if you like a particular
creation you'll have to jot down the number and inputting
it at a later date will give you the same map. The game
also allows you to alter any other setting such as the amount
of health a worm has or the turn time (which ranges from
15 to 90 seconds) and whether you want to be able to select
the worm to use etc. Essentially then multiplayer games
can be exactly what you what them to be.
Moving
the series into 3D was always going to change various aspects
of the gameplay.The right analogue stick controls the camera
and enables you to turn the map around. No 3D game in existence
has perfect camera angles and Worms 3D is no exception.
To combat this problem Team 17 have enabled you to have
an overhead view by pressing the 'L' trigger and a first
person view by pressing the 'R' trigger. Taking aim is superb
when using the first person view and whilst the tutorial
says it's merely an option, once you've used it you'll never
use another camera angle to fire your weapons. The overhead
view is preferred for setting up an air strike or the destination
of the homing missile. Whilst water played a significant
part in previous Worms games (your worm is lost if he falls
into the water), it is far more important in Worms 3D as
there is a greater expanse of it. Some of the more gentle
attacks such as prod or fire punch have greater significance
because it's much easier to knock your opponents into the
drink (and vice versa of course) than it ever was in the
2D Worms titles.
Many
aspects of the previous Worms games have remained though
and that is a good thing as it was pretty much perfect anyway.
The classic weapons are still there including the Holy Hand
Grenade (my personal favourite), the sticky bomb, the cluster
bomb and the sheep are all here and are as destructive as
ever. Once again the terrain is fully destructible, although
like the previous Worms games the terrain is not subject
to gravity and should you blow the middle of an upstanding
building or object then the top will not fall and remains
suspended in air. This of course stays true to the earlier
Worms games but it would have made a nice modifier to be
able to have the unsupported objects or terrain fall, as
it would have made terrain damage far more important.
Graphically
Worms 3D doesn't push the Xbox and whilst it looks good,
it could probably look better. Having said that though Worms
3D is a multi-platform game so the limitations of the other
machines have to be taken into consideration. You also have
to take into consideration that the game randomly creates
maps and the game engine has to be able to easily support
this feature. All things considered though the look of the
game captures the spirit of the Worms series and that's
all that matters. The weapons and the explosions all look
good and satisfying.
Worms
3D is fine for deaf gamers with all the tutorials and campaign
objectives being shown in text which allows you to read
at your own pace, as you need to press the 'A' button to
continue. The worms' speech is not subtitled though, which
doesn't harm the gameplay but you'll be unaware of there,
sometimes, humorous quips. The game also includes the famed
Wormopaedia, which tells you about every item and concept
within the game.
The
move away from 2D to the richer environments of the 3D world
has been a success. It does take a little getting used to
but one advantage for the console versions over the PC version
is that gamepad is better equipped to handle the 3D nature
of the game than the keyboard and mouse. The inclusion of
the first person aiming camera means that combat is as straight
forward as it ever was. It's a shame that no Xbox Live support
is present but it surely will come in the next version of
the game and you can have four player games (even with just
the one controller and you can allow a certain amount of
seconds in the options for the controller to change hands).
Worms 3D has arrived and instantly becomes the best strategy
game on the Xbox and probably the best non-Live multiplayer
game on the console too.
Overall
Game Rating: 8.9/10
Worms moves from 2D to 3D in impressive fashion and proves
to be as addictive as ever. It's a shame that it doesn't
support Xbox Live though.
Deaf
Gamers comment:
The worms comments are not subtitled but otherwise the game
is fine for deaf gamers.
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