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Published
by Cenega
Developed by Altar Interactive
Released: Out Now
Price: £29.99
The
word 'tactical' is often overused these days. A lot of strategy
and FPS games claim to be tactical when in all honesty they
aren't really. One of the first true tactical games was
X-COM: UFO Enemy Unknown, in which you had to combat alien
forces who were attacking the earth. In many ways UFO Aftermath
is very similar to the aforementioned X-COM and those of
you who enjoyed the X-COM games all those years ago should
also enjoy what's on offer here.
The
game is set in the not too distant future, May 25th 2004
to be exact. A UFO approached the Earth and released masses
of spores into the atmosphere. These spores multiplied at
an alarming rate and eventually blocked out the sun. Finally
they began to rain down on the Earth and infested the water
and wiped out virtually all humans and animals too. Few
humans managed to survive and only did so by sheltering
in bases that were stocked with food and essential oxygen.
The remaining humans decided to form the Council of Earth
in order to combat the alien invasion. You have been made
the commander of Earth's military and leader of the spearhead
military unit called Phoenix company.
If
you've played Enemy Unknown, then Aftermath will seem very
familiar when you start playing the main game as once again
you're faced with a rotatable, spherical overview of the
Earth. Time can progress at three different speeds and from
time to time you'll have incidents that need to be investigated.
You can choose to investigate them yourself (which we'll
cover in a moment) or delegate them to someone else. Eventually
you'll be informed that new squad members are available
and you'll be able to add these to your squad. You can also
carry out research and development, which are essential
if you are to be successful at the game. You can also use
the time outside of the tactical battles to train your squad
members, which is also recommended.
Eventually
you'll have an incident that you're going to want to investigate
yourself. On accepting the mission (the missions are randomly
generated so it's highly unlikely two games will ever play
the same) you'll be given the chance to assemble your squad
before it's time to move out. Your squad can consist of
between 1 to 7 members. Each of your squad members will
have their own individual strengths and weaknesses. Squad
members have 3 physical attributes (strength, agility and
dexterity), 3 mental attributes (willpower, intelligence
and perception), combat skills, defence skills, detection
skills, medical skills, etc. Like in most strategy games
some of your units are better at ranged attacks and some
at melee/short range attacks. One of my niggles with the
game is that you don't have any idea of what you're up against
before you go into a mission and it's possible to leave
out a squad member that might have been useful. Of course
it's more 'realistic' not to know what you're up against
but from a gameplay standpoint, it can be a little irritating.
The
tactical missions/battles are in pausable real-time as opposed
to the pure turn-based environment in which the X-COM games
operated. Whenever you give your units orders or they spot
danger, the game will pause and allow you to make decisions.
Each of your units routes are colour coded so that you can
always see what directions you have given them. Pausable
real-time doesn't feel that much different from turn-based
to be honest, but it does allow battles to move with a little
more fluidity as both you and the enemy units can move at
the same time rather than alternately. Tactical missions
are not just about wiping the enemy out though and sometimes
you'll have to bring back a live alien for interrogation
purposes and at other times you're simply performing a recon
exercise or more importantly a base capture as, if successful,
these enlarge your control of the planet. As we said earlier
though, the missions are random so you never know what you're
going to get. After you've researched UFO detection technology,
you'll also have to contend with air combat. Any wrecks
that result from this can also be searched in a tactical
mission, which is a nice touch.
Graphically
UFO Aftermath looks OK. The game is in full 3D and you can
zoom in and out and revolve the tactical map to allow you
to see exactly what is what in your environment. You'll
encounter rural, urban and UFOs etc., in the tactical missions
and they all look fairly good. It's a shame that you can't
enter any of the buildings though, as it would have bought
a new tactical edge to the game. You could send your sniper
on to the rooftops for instance to take out some unsuspecting
enemies but alas it's not possible. It would have been better
if you could have zoomed in closer too, to get a closer
view of what your units could see but this is a personal
preference rather than a problem.
Deaf
gamers have nothing to worry about with UFO Aftermath. The
tutorial is fully subtitled and all information within the
game is shown in text, usually in dialogue boxes that need
to be clicked off, so you'll have as much time as needed
to read them. When any information does appear the game
is paused and you will have to continue the game yourself.
The only speech that isn't subtitled is what comes from
your squad members and these are simply comments to your
orders. Any problems or statements such as your unit has
completed his orders, is shown at the top centre of the
screen.
Whilst
not an official sequel to the X-COM games, UFO Aftermath
certainly has an X-COM flavour to the gameplay. Some areas
could do with improving and allowing your units to enter
building and making more use of their environment in a tactical
mission would really allow you to create more elaborate
strategies. The enemies whilst strong do tend to show brute
force rather than complicated attack plans, which is a little
disappointing. Overall though UFO Aftermath is an enjoyable
game that should please fans of true tactical gameplay.
Overall
Game Rating: 7.9/10
It may not be an X-COM title but it manages to capture the
atmosphere, to a large degree, of the classic series.
Deaf
Gamers comment:
No problems for deaf gamers as the text provision is excellent.
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