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Published
by Gathering
Developed by Firefly Studios
Released: Out Now
Price: £29.99
The
year is 2153 and with Earth no longer 'economically viable'
it's time to look for other planets to make a profit from.
It's a space dog eat space dog galaxy out there though and
everyone has got the same idea, so you'll come up against
some stiff competition. You work for Blackwater Industries
and planetary colonisation is the name of the game in Space
Colony. It appears to be similar to Startopia in nature
but it's rather like a cross between Theme Hospital and
The Sims in that it concentrates on personalities and small
scale operations. It's wacky, it's crazy and it's very addictive.
It's time for our review of Space Colony.
Space
Colony is made up of a campaign mode, a galaxy mode and
a sandbox mode. At this point in the review we usually say
that the heart of the game is the campaign mode but that
isn't really true of Space Colony. The campaign follows
the story of Venus Jones. The campaign is the best place
to start because it introduces you to the concepts that
exist within the game and takes over where the tutorial
finishes off. Once you're done with the campaign, you'll
want to try the galaxy mode. The galaxy mode contains 16
planets for to play on and each one has a particular problem
that you'll have to sort out such as a virus or a litter
problem. Each planet has it's own difficulty level so there
should be something here to challenge everyone. Once you've
had your fill in galaxy mode, you can either play a sandbox
game or have a dabble with the campaign and planet editors
to create your own games. One thing is for sure, Space Colony
is going to last you quite a long time. The only downside
to the game is that there is no multiplayer element but
the size of the single-player game more than makes up for
it.
Of
course we've all played resource management games and are
probably looking for something different. Space Colony places
just as much emphasis on the relationships and attitudes
of it's characters as it does on the resource side of things.
In all, the game has 20 different characters each with their
own characteristics and desires. We've already mentioned
Venus but you also have Tami La Belle, Daisy Willowreed,
Stig Svensson, Babette Devereux and Nailer McBride to name
but a few. All of these characters are very different from
each other. Tami is an alcoholic whilst Daisy is a hippy
and Stig is a hard working biker. Of course with such a
collection of personalities there is always going to be
friction and it's your job to make things run as smoothly
as possible because if your employees are at each others
throats you are not going to get a well run space colony,
now are you?
Each
of your characters has several needs that need satisfying.
Happiness, finances, entertainment, social interaction,
hunger, tiredness, cleanliness and health are all needs
that have to be dealt with. Some of these needs are easily
satisfied. Tiredness for instance can be satisfied by simply
providing a bed for the character but try satisfying the
social interaction when the character in question hates
all of their present company. Thankfully Firefly have included
100 objects that can be built to help please all of the
characters, well most of them anyway. Relaxation pods, libraries,
jacuzzis, gym facilities and much, much more can be built
to help put a smile on the face of the characters in the
game.
Because
of the attention you'll be putting on the characters within
the game you'd be forgiven for thinking that Firefly might
actually have cut down on the base building side of the
game but you'd be wrong. As well as maintaining the power,
oxygen and food for your characters (not to forget money)
you'll also have to collect resources, keep back the unwanted
attention you'll get from the nasty looking indigenous species
and keep tourists happy. This could of course all become
a nightmare but whilst the game does get very challenging
at no point do you simply want to pack it all in, which
is a sign that above all Space Colony is a very enjoyable
game.
Graphically
Firefly have gone for the 2D isometric look and even in
these days of 256MB 3D graphics cards it still looks good.
The characters are quite large, which again is unusual for
a game of this nature. I think Theme Hospital was the last
2D game of this nature to use such large characters but
in all honesty the game is full of charm and the graphics
really suit it. Even if you still happen to be unlucky enough
to have a 2D graphics card you'll be absolutely fine (as
long as it has 4MB or more memory) which is more than you
can say for most games out there.
The game is not fully subtitled. You get the mission briefings
in text (and these can be recalled at any time) and you
also have access to text hints at any time. The game uses
icons to relay information and the needs of your characters
are displayed by bars that clearly indicate when something
needs your attention. However the characters actually give
out a decent amount of hints verbally and you have little
messages from them from time to time and these are not subtitled.
It's fair to say that a hearing gamer will benefit from
these hints, whereas a deaf gamer will be unaware of not
only these hints but also what the characters are saying
to each other as this isn't subtitled either. It doesn't
spoil the game for a deaf gamer but it takes the shine of
it somewhat and that is unfortunate.
Space
Colony is a game that most people will enjoy. However, as
mentioned above there are some omissions for deaf gamers
and these do take away from the game somewhat. It's still
enjoyable without the verbal content but things will seem
slightly more difficult. Firefly have created a wacky but
enjoyable experience with Space Colony and it's a shame
that deaf gamers cannot experience it to the full in the
same way as a hearing gamer can. If subtitles had been added
for the character messages and conversations, then our rating
would have been higher.
Overall
Game Rating: 7.0/10
An unusual but enjoyable game that despite the few problems
for deaf gamers is still worth many hours of your time.
Deaf
Gamers comment:
Character messages and conversations are not subtitled and
this takes away some of the charm of the game and increases
the difficulty a notch for deaf gamers.
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