Published
by JoWooD
Developed by Nival Interactive
Released: 31st October 2003
Price: £29.99
Turn-based
strategy games are often overlooked these days in favour
of the more immediate RTS games. There are a couple of reasons
for this of course. Most gamers simply do not want to learn
the intricacies of a 'complex' turn-based game where a sound
strategy is required in order to do well in the game. RTS
usually doesn't need such a thoughtful approach and basic
strategies such as 'rushing' often wins the day with little
fuss. Another reason for the lack of popularity of Turn-based
strategy games is that, with few exceptions, there aren't
that many good ones about and they usually don't take the
genre forward in anyway. Well get ready for a shocker because
Nival Interactive have created an absolute cracker of a
turn-based strategy game that will make even the most serious
RTS gamer want to give it a whirl.
Silent
Storm, like a lot of turn-based games, is set in WWII. The
game allows you to control a small squad of elite commandos
through a variety of challenging missions. The game has
two campaigns, one for the Axis and one for the Allies.
On beginning the campaign you're asked to pick a character
to be the central hero of your campaign. You can either
choose a pre-made male or female character or create your
own custom character. Prior to starting a mission you'll
be able to choose your team members and equip them as well
as possible. These missions include a variety of objectives
such as finding important information, freeing a prisoner
and rescuing important personnel. Some missions are triggered
by events that can occur adding incentive to play through
again.
The
combat system is more or less classic turn-based gaming.
You have an allocation of action points and performing tasks
such as shooting or moving or picking objects up etc., will
use up those points. Enemies can interrupt though so you
have to be careful at all times. When aiming you are always
shown in text the likelihood of being successful with your
shot. Your characters/units also have a certain amount of
hit points to represent their health too. Sometimes you
won't see an enemy but you will 'hear' them. Don't worry
though this is shown visually and deaf gamers will be at
no disadvantage. When an enemy is heard you will be able
to fire in the general direction that you've heard the sound
from. Definitely a nice touch.
Each of your units have their own special abilities and
attributes. In fact it's more like a RPG in this respect
and as your units earn experience and you can allocate different
attributes to them such as 'Look for free' (which allows
the unit to look around during combat without the loss of
action points) and 'Vanguard' (which allows the unit to
always attack first). Each one of your units has depth and
a history of each unit is available. The game begins with
using a single character but after the first mission you
get the chance to take up to five along with you and it's
always a wise choice to have an appropriate mix of classes
(which include the likes of grenadier, scout, sniper, medic,
engineer, soldier etc.) to give you a decent chance of success.
With 75 authentic WWII weapons and around 40 soldiers from
different nationalities it's fair to say that the game could
be played through many times in a variety of ways.
Whilst
the game overall is just superb two elements stand out as
being truly award worthy. The enemy AI is top notch and
they will duck for cover and really make your life hell
if you don't use the correct strategy. The game comes with
three difficulties but even on the easiest of these you
can still expect a challenge. The second aspect of the game
that will leave you gobsmacked is the damage physics within
the game. These range from stray bullets kicking up soil
from the grass or breaking rails on a wooden fence to whole
buildings being blown up. I've had an enemy shoot through
a window at me and the window shattered. I've even had an
enemy aim at an inflammable container which blew up and
destroyed most of the building instead of aiming directly
at me. It takes your breath away and is stunning to witness.
The fact that the AI takes advantage of these excellent
damage physics is also first class. It's all to common for
a game to feature new innovations and for the AI just to
ignore them but this is not the case with Silent Storm.
Graphically
this ones a beauty. The game is in full 3D and looks superb.
It's unbelievable to think that a game from the turn-based
strategy genre supports Anti-Aliasing and Anisotropic Filtering
but Silent Storm does and it looks superb. The game will
need an absolute top of the line PC though to be able to
turn all the graphical details up to full but thankfully
you can turn off whatever you want if your PC is struggling
a little. With the impressive physics model that this game
has, huge explosions and the resulting debris needs to be
shown as well as possible and Nival have truly succeeded
here too.
Usually
when reviewing a strategy game I come to the point where
I talk about subtitles and always say that the unit confirmations
(the speech that a unit gives when issuing it with an order)
are not subtitled. Thankfully I don't have to say that this
time as everything, (with the exception of the introduction
which has a small amount of unsubtitled speech but this
has no relevance) the tutorial, the cutscenes, mission objectives
etc., in Silent Storm are subtitled. It has to be the most
deaf gamer friendly strategy game of all time, it really
is superb. Even the enemy speech is fully subtitled and
the speech is placed on a black background for maximum clarity.
A truly superb effort from Nival Interactive. The game comes
with an 87 page manual which again is very impressive and
answers any questions you might have.
What
can I say about Silent Storm? It's one of the best turn-based
strategy games of all time. The enemy AI is impressive,
the graphics are impressive and the damage physics within
the game are the best I've seen in a strategy game. In fact
I must give an apology to Nival Interactive because this
game is so deep and involving there are probably aspects
of the game I haven't covered in this review. An example
of this is the game editor that enables you to create your
own custom games which is an excellent addition but one
I haven't covered at all. All I can say is that this game
deserves to sell fantastically well and in my book it's
an instant classic. Without a shadow of a doubt it's the
best strategy game I've seen this year and is a must for
all who love such titles.
Overall
Game Rating: 9.5/10
Be prepared to be impressed because Silent Storm is simply
a magic game. The individual components of the game such
as the graphics and damage physics are all top drawer stuff
but the overall experience is just superb and on another
level from virtually every other title in the genre. For
me even Jagged Alliance 2 and X-COM have been surpassed
by Silent Storm.
Deaf
Gamers comment:
Absolutely fine for deaf gamers. A truly impressive effort
from Nival Interactive.
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