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Published
by Microsoft Game Studios
Developed by Microsoft Game Studios
Released - Out Now
Price : £39.99
For
as long as I can remember the golf game of choice on the
PC has been Links. Originally developed by Access Software
the golf game series has always been famed for it's accurate
ball physics and it's attention to detail when it came it
it's courses. Of course back in the old days, it was a 2D
affair and was dubbed as 'picture postcard' golf because
of the flat nature of the games graphics. Microsoft was
to acquire Access Software and set about bringing the Links
series up to date. By the time Links 2003 arrived the game
was completely 3D, golfers and courses, and a mouse swing
system that actually worked was included. Now the series
makes the move to the Xbox and the mouse swing is replaced
by the analogue stick swing. Let's take a look at the game
and see how it compares to the venerable PC series.
Moving
onto the Xbox is certainly no guarantee of becoming the
best gold game on the console. About a month ago we reviewed
the latest Tiger Woods game and as a single player game
it was excellent. Unlike Tiger Woods PGA Tour 2004 though
Links caters for offline and online play. Links 2004 also
has 3 difficulty settings, Beginner, Intermediate and Advanced.
Beginner level shows the full power and putting assistance
and goes easy on wayward shots. Intermediate doesn't show
the recommended power on the swing gauge, punishes wayward
swings to a certain extent and offers limited putting assistance.
Advanced comes down hard on all accounts, there isn't even
a swing gauge to measure the power of your shot. If Tiger
Woods 2004 has a fault it's that once you've mastered the
game it can become a little easy (although this will take
months of play before it would happen) but with Links 2004
having the punishing Advanced difficulty setting it's highly
unlikely that the game will ever get too easy. The only
caveat here is that once your character is created and you've
chosen a difficulty setting you can't go back and alter
the difficulty. If you want to move up to Advanced play
you'll have to start from scratch with a new character.
The
single player game in Links 2004 offers a choice of career
play, single round or challenges. A single round can be
played either as a single player game or against human opposition.
You can pick from 13 different modes of play including stroke,
skins, nassau and match. The challenges are various golf
situations that will challenge your ability to play well.
There are four groups of challenges called copper, silver,
gold and platinum. You'll have to do various tasks such
as having to make a birdie, hit the ball into a certain
location, play against AI opposition to see who hits the
ball nearest to the tee etc. If you complete the task you'll
be awarded 3 balls. Once you've collected enough balls you
will be allowed to access the higher level challenges. Four
of the five locked courses can also be unlocked in challenge
mode.
The
heart of the single player game is the career mode and this
is very important, as this is the character you'll be taking
online. After you've created your golfer you'll be given
$30,000 to buy skill points. Your golfer has four skill
categories, power, control, putting and recovery. You begin
with no skill points and each one will initially cost you
$10,000 to purchase. As you buy more for a category though,
the price severely increases. You earn extra money by winning
events and performing tasks such as getting a birdie, reaching
the green in regulation and performing various streaks (such
as doing three one putts in a row). After you've attributed
the skill points to your chosen categories, you'll have
the chance to take the tutorial. You can skip the tutorial
but you earn $40,000 for completing it, which means increased
skill points to begin the career mode with. The career mode
itself is broken up into five tours. You begin with the
Rookie tour and then you'll progress through the Pro, Champion
and Medal tours before finally arriving at the Legend tour.
Each tour is made up of skill events (which are very similar
to the aforementioned challenges but you'll also be able
to get hold of special equipment once you've completed certain
skill events), tournaments and championship. As you complete
events your world ranking will increase and when your rank
reaches a specified level, you'll be able to access the
next tour. The single player game is very good but it's
not as comprehensive as what's on offer in Tiger Woods 2004.
Of
course the main attraction with Links 2004 is going to be
online play and the game definitely does not disappoint
in this department. Links 2004 has full support for the
XSN Sports gaming network so you'll be able to set up a
stroke or match play tournament for between 4 - 64 people.
Xbox Live play certainly is excellent and it's great to
see a simultaneous stroke play option where you hit the
ball together rather than having to wait your turn . Links
also supports system link play for up to 4 players.
None
of these features matter a jot of course if the game doesn't
feel right but thankfully the controls in Links 2004 are
spot on. Microsoft has kept Links real though and there
are no gimmicks like being able to make the ball spill whilst
in mid-air. As you would expect with a game that's exclusive
to Xbox. the controls are perfect. The swing is carried
out by the left analogue stick (you can't use the right
analogue stick as that's assigned to putting spin on the
ball). The triggers change your clubs. Pressing the 'B'
button allows you to select you shot type (and they are
all here chip, blast, flop etc.). The 'A' button is used
to place the camera in the aim and this makes aiming your
shot (which is done with the d-pad) all the more easy. The
'X' button is context sensitive and can display the putting
camera, top view and show replays depending upon the situation.
The control system is wonderfully easy to become accustomed
to.
If
you're a longstanding player of the PC version you might
be wandering if the game feels as realistic as the PC versions.
Well I'd say it's about 90% as accurate when playing in
advanced mode. Personally I feel that the ball movement
on the green is slightly less realistic and I dislike the
way you can not turn off the auto-gimme feature. If you
play at beginner level the auto-gimmes will occur at 2'
feet or less, intermediate is 1' or less and even less on
advanced level should they still occur. In Tiger Woods 2004
you could turn them off and it should be that way in Links
2004. For a game that is very accurate (especially for a
console golf game) it's crazy that an arcade feature such
as this should remain.
Links
2004 definitely has the edge over Tiger Woods 2004 when
it comes to the quality of the visuals though. The trees
swing in the breeze and the water actually moves unlike
the static water in Tiger Woods 2004. You also have a slow
motion of your golfers swing when they do a particularly
good one but otherwise there isn't anything too jazzy to
offend the more conservative Links fan. What you'll notice
if you've played Tiger Woods 2004 is just how much more
quickly everything loads up. Links 2004 has obviously been
optimised for the higher specification Xbox and doesn't
have to consider the memory restrictions of the PlayStation
2 or GameCube. The player models and animations look good
but I was disappointed with the lack of them. You can't
create your own unique golfer either and you're stuck with
the default models. The courses look really good but once
again the amount of them is poor. Initially there are only
four available with a further 5 to unlock. Courses are supposed
to be made available as downloadable content in the future
but the key question here is will they be charged for them?
Links
2004, like most sports games comes with commentary and also
like most sports games this commentary is not subtitled.
For the most part this commentary is there to simply add
additional atmosphere but there are occasions when some
useful advice is given out by the commentators and this
is not shown to deaf gamers. The tutorial is not fully subtitled
either. The text instructions are sufficient but are only
around a half of the information that is actually spoken.
Still you will be able to follow what's going on, so it's
not all bad news by any means. Communication in Xbox Live
games is via speech but if you play with the communicator
headset then your opponents will know that you are unable
to talk to them. Text chat really needs to be made an option
in Xbox Live games in general though and support for a keyboard
would definitely be a plus for deaf gamers.
Is
Links 2004 the best golf experience on Xbox? Well if you're
after both a single and multiplayer experience then the
answer is yes. Assessing the single player game and comparing
it with Tiger Woods 2004, it's more difficult to give an
answer. If you want the game as real as possible then the
advanced difficulty setting in Links 2004 wins hands down.
If you want longevity and virtually limitless competitions
and a wealth of courses then Tiger Woods will suit your
needs. After all is said and done they are both excellent
games and golf fans should have both titles in their collection.
The fact that Links 2004 is the first console version of
Links and plays so well speaks volumes for the developers.
Overall
Game Rating: 9.1/10
Links 2004 is an absolute cracker of a golf game and sees
the top PC golf game make an excellent debut on the Xbox.
The single player game isn't as comprehensive as Tiger Woods
PGA Tour 2004 but it is more realistic and offers excellent
online play too.
Deaf
Gamers comment:
The tutorial is not fully subtitled and the commentary is
not subtitled at all, but the game is still fine for deaf
gamers as all of the important information is shown in text.
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