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Published
by Eidos
Developed by Pyro Studios
Released: Out Now
Price: £29.99
Pyro
Studios couldn't have been aware of how influential their
first Commandos title was going to be. If imitation really
is the sincerest form of flattery then Commandos: Behind
Enemy Lines has been flattered like no other title out there
as all kinds of games have since been released that were
obviously influenced by the Pyro Studios World War II based
gem. After a standalone expansion and very successful, multiplatform
sequel we finally have the third game in the series. Commandos
3 changes the formula slightly but still retains the hard
as nails approach that the series is famed for.
Once
again we are reunited with the Green Beret, the Diver, Spy,
Sniper, Sapper and Thief and it's up to you to guide them
through three campaigns set in Stalingrad, Central Europe
and Normandy. It's not going to be easy though and Commandos
3 is absolutely rock hard in places and virtually impossible
in others. The missions for each campaign are not always
on a new map. Some maps are huge and a mission will simply
be concerned with a small area of the map. The missions
feel very combat heavy this time around and this is a little
disappointing for myself as the stealthy nature of the series
has always appealed to me. For better or for worse the game
contains a fair amount of missions that are time limited
and this serves to make the atmosphere more tense. You can
always save the game but it's a shame that only one quicksave
slot is used because if you save in a precarious position
you'll be in a terrible situation and restarting the mission
could be your only hope.
There
are two tutorials that will introduce you to a few of the
games concepts. The first of these has you controlling the
Green Beret and the Sapper and introduces you to the games
very basic concepts such as character control and weapon
use. You'll also learn how to knock enemies out, tie them
up, use a sniper rifle and detonate explosives. The second
tutorial sees you controlling the Spy and Thief as you attempt
to break into a chateau and steal some documents. Here you'll
learn how to climb walls, sedate and distract enemies. What
becomes obvious from these tutorials though, whilst they
are good, is that the interface is hard work (more on that
in a moment). The tutorials, for my liking, do not go into
enough depth. It would be great to control all the characters
and get used to carrying out all their functions. A game
such as Commandos 3 needs you to be fully versed in all
your characters' individual abilities.
Whilst
you are always looking for a sequel to advance a series
there are always some aspects that either don't improve
or are simply not as good as in previous titles. Sadly the
interface in Commandos 3 is far poorer than the one used
in Commandos 2 and not only do certain functions require
too many mouse clicks to access but the amount of hotkey
commands is very low and not sufficient at all for a game
that demands split second timing. It was disappointing to
load up Commandos 2 and see how much the interface has been
downgraded for Commandos 3. In Commandos 2 all of your weapons
and items/actions had a given hotkey command and this allowed
you to act quickly. This is not possible in Commandos 3
and it makes a difficult game even more difficult.
Commandos
3 is in full 3D and to some degree this is a mixed blessing.
When most games make the transition from 2D to 3D they usually
end up losing detail but Commandos 3 has managed to retain
it's finely detailed architecture and impressive looking
terrains. The problem, as is so often the case with 3D titles,
is the game camera which can become a chore to control.
When you're inside a building the camera rotates very smoothly
and you can turn it to an angle to suit yourself. Out in
the open though you can can only adjust the camera in 90
degree increments and it's not uncommon to find yourself
with a camera angle that just isn't suitable. The camera
angle problems also mean that it's occasionally difficult
to see enemies, which can be a problem. Thankfully though
pressing the F5 key will highlight your enemies. It's rather
odd that the game is locked at a resolution of 800x600 and
I would imagine this is irritating to users of TFT monitors
whose native resolution far exceeds this, as they will lose
some picture quality. It's even more disappointing when
Commandos 2 allowed you to pick your desired screen resolution.
Commandos
3 is certainly more deaf gamer friendly than previous games
in the series. All of the cutscenes and tutorials are fully
subtitled. The only unsubtitled speech is the comments you
receive from enemy units and your own units when you give
them orders to perform. You can recall your objectives at
any time, which is always welcome. I was disappointed to
see that they had removed the sound ripple that visually
displayed how much noise your character was making. With
a game as complex as Commandos 3 a manual that goes into
great depth is always appreciated but unfortunately whilst
the manual is a fairly decent one, by today's standards,
it leaves a lot of questions unanswered.
Despite
the numerous oddities with the game Commandos 3 is a challenging
and enjoyable experience. If you didn't like the other Commandos
games though then you won't appreciate Commandos 3. The
missions are difficult and thanks to a rather disappointing
interface you'll probably come to grief on more than one
occasion. It's not as stealthy as previous titles in the
series but it definitely has it's moments. The multiplayer
elements are OK but are certainly not as attractive as the
single player game. Commandos veterans will like the game
but will be surprised that it hasn't been built upon the
excellent Commandos 2.
Overall
Game Rating: 7.4/10
Commandos
3 is a good game but unfortunately a poor interface and
a heavy shift to combat rather than stealth means it's not
in the same class as the previous games.
Deaf
Gamers comment:
All important information is subtitled.
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