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Published
by Eidos
Developed by Sports Interactive
Released: Out Now
Price: £29.99
No
other PC game has given me as much pleasure as Championship
Manager. For years now the series has been my favourite
football game and has consistently been the pinnacle of
football management simulations. As you all know the series
was created by the Collyer brothers and by the time the
series reached number 3, a whole team of dedicated people
had joined the brothers to work on the games and they were
collectively known as Sports Interactive. Championship Manager
3 and it's updates, was again a superb effort and each release
saw new sales records broken. Championship Manager Season
03/04 is quite a significant title for more than a few reasons.
Not only is it the first update of the Championship Manager
4 series but it is also the last in the series that will
be developed by Sports Interactive. From next year the latest
Championship Manager game and the latest Sports Interactive
title will be two separate entities.
So
what's does this historic title have in store for us then?
Well quite a bit actually. We have 41 leagues on offer including
India, Ukraine and all the usual inclusions such as England,
Italy, Germany, Spain etc,. but this time the US league
had to be withdrawn. As you would expect all the data has
been updated for the current season and the data is quite
up to date, unlike a few football games we could mention.
Returning from Championship Manager 01/02 we have the live
cup draws which adds to the tension somewhat. You can now
have co-ownership of players so it's possible for two teams
to own a player. Best of all though, in my opinion, is that
a pre-game database editor has now been included that allows
you to add players, teams and stadia as well as modify any
element of the games data. The editor is also very easy
to use and incredibly detailed.
There
are goal of the month competitions and you are notified
of the results in the news screen. Clicking on the hyperlinked
description of the goal will take you right to the match
screen to watch the goal. It's all very impressive. The
media has also been beefed up and you are notified of many
more important things now. It's easier to buy players this
time around too, thankfully. Players will be more vocal
in telling you who they like playing with and who they can't
stand in the squad. Teams will now sometimes ask you how
much you want for a player before making an enquiry and
you can make it known that you are interested in a player
before putting in an offer. There is now a separate screen
to monitor player form and it allows you to quickly look
at all their contributions in existing games, which is very
handy. A print screen function has now been included but
it doesn't print off player attributes, which is what would
have been most useful.
The
keyword with CM 03/04 is visual feedback and this can be
seen in both the match displays and the training. The training
system has been reworked and is now much more straightforward
when you are planning your training schedules; you can view
a bar graph that will show you the estimated effect of your
schedule. You can also view the effects of training for
an individual player directly from the player profile screen.
Your assistant manager will now tell you what effects the
training is having on your player or if he isn't training
hard enough. The match displays are also much improved.
The player movements seem more realistic and yellow and
red cards are displayed too. You'll even see the linesman's
(sorry assistant referee's) flag go up too so you'll be
able to see an offside position if it isn't given or the
referee allows play to continue. The pitch itself now changes
to reflect the weather conditions and it's possible to see
whether your tactics are being bogged down by the mud. The
match commentary has also been improved upon and has more
substance than in Championship Manager 4.
In
fact there are so many additions and tweaks here and there
that it's difficult to list them all here. The important
thing is how it plays and for me it's a big difference from
Championship Manager 4 which wasn't quite the classic that
all it's prequels had been. There are still a couple of
issues (and I did review the game with the first patch installed
which incidentally adds more features such as the ability
to disable TV from altering matches so that all games will
be played on a Saturday instead of one being on a Friday,
Sunday and Monday, a nice addition which can make network
games more fluid) such as too many shots going over the
bar and an awful amount of penalties being missed but overall
it's excellent and these minor niggles will soon be sorted
out. Like all the other titles in the series it's completely
deaf gamer friendly too as the game relies solely on text
and visual clues to provide feedback.
What
more can I say? It's the end of the road for Championship
Manager as we know it. Next year we will see a Championship
Manager game but it will have been developed internally,
from scratch as Sports Interactive own all the code that
makes up Championship manager, by Eidos. Whilst the plans
of Sports Interactive are being kept tightly under wraps
it's probably a good bet that an improved version of the
game what we currently call Championship Manager will emerge
but with a new name. It's quite possible that for the first
time ever the best football management simulation on the
market will not be Championship Manager. The development
team at Eidos have their work cut out for them and have
to become the first people to surpass a Sports Interactive
title. Whatever the outcome next year it's going to be very
interesting and at the same time very strange.
Overall
Game Rating: 9.2/10
The Sports Interactive/Championship Manager relationship
comes to an end but it goes out in style and gives Championship
Manager fans a game to remember.
Deaf
Gamers comment:
Like every other Championship Manager game in the series
it's absolutely fine for deaf gamers.
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