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Published
by THQ
Developed by Revolution
Released - Out Now
Price : £39.99
It's
been six years but at least we finally have another Broken
Sword game. Once again we get to control both George Stobbart
and Nico Collard as they attempt to thwart a plot to ruin
life as we know it. Much has changed in the game world since
Broken Sword II though and we know longer have point 'n'
click adventure games, which is shocking, and in it's place
we have full 3D games where you directly control the characters.
Personally I still think the point 'n' click adventures
were a lot better but times have changed and the latest
title in the Broken Sword series is a different experience
from any of it's prequels.
Each
character begins in different parts of the world but they
are soon united. The game begins with the stars of the game
both in a mess. You have to get George out of a precarious
situation as his airplane has just crashed and is overhanging
a huge cliff. George is a patent lawyer and is meant to
be meeting a professor, however when he finds him he has
been murdered. When you get to control Nico she is in a
much safer situation but that too soon turns very sour as
the man she goes to interview, Vernon, ends up getting shot
before Nico arrives and on arriving Nico comes face to face
with Vernon's killer, the evil Petra. To make matters worse
Petra was disguised as Nico and Nico is framed for the murder.
Early on in the game George and Nico's path will cross and
amazingly they are both concerned with the same problem.
Throughout
the game, control will swing from George to Nico. Most of
the time they will be separated but you also have stages
where they are together although when this occurs you can't
switch between the characters. You can ask the other character
for help though if the problem requires it. There are only
a few puzzles that do require both of them. On the subject
of puzzles you'll be disappointed by the lack of true adventure
game puzzles in this game. Instead of trying to make you
think with their puzzles Revolution obviously thought that
block/box pushing and pulling was far more appealing and
the amount of puzzles that require you to do such tedious
activity is beyond belief. There are even instances where
this block/box pushing doesn't even make sense and it appears
to be included for the hell of it. This lack of innovation
gives the game a definite slant towards the Tomb Raider
style of game rather than a classic adventure.
Revolution
have attempted to add a sense of urgency to their previous
games and in The Sleeping Dragon there are times where,
if you don't react quickly enough, it's game over. Well
it's not game over in the true sense but the scene will
have to replayed until you get it right. The first of these
instances is when Nico confronts Petra in Vernon's apartment.
Petra pulls a gun on Nico and it looks like it's all over
for Nico. After the dialogue between the two ends, you'll
have a split second to press the X button. If you time it
right Nico will pick up the nearby frying pan and give Petra
what she deserves. If you fail you'll have to repeat the
sequence again. These 'quick response' moments are actually
more of a pain than they should be. There is a similar kind
of thing in Shenmue II where a sequence of buttons are displayed
onscreen and you have to press the buttons as soon as possible.
In Shenmue II you get slightly longer to press the buttons
but in The Sleeping Dragon you get hardly any time at all
and I found myself just bashing the relevant button on redoing
the scene and this was sufficient to get through these irritating
moments.
We've
already mentioned that in terms of controlling the characters,
The Sleeping Dragon is nothing like the prequels in the
series. The four primary buttons on the controller are context
sensitive and their action (which is shown onscreen by the
use of icons) changes to suit the situation. It's a system
that works well and will take no time at all before you
are accustomed to it. You can also make George and Nico
run and sneak too should the need arise. Items can still
be combined but you won't have to do this too much during
the game. There is no need to worry about jumps either,
as you approach a location that requires a jump, an icon
will appear on screen on the button that needs pressing.
Simply pressing the button will perform the jump. In a nutshell
then the control scheme is really suited to the gamepad
control.
Graphically
The Sleeping Dragon looks good. Throughout the game you'll
visit locations such as Paris, Congo, Glastonbury and Prague.
There are several graphical glitches during the game and
whilst this doesn't really affect anything it's a shame
that they exist. Camera angles can also be a pain too. You
have no control over the games camera but for most of the
time there is no problem. The problems comes when you are
required to sneak around to avoid detection (in Susarro's
castle for instance). It's really awkward because you can't
manoeuvre the camera to see what's in front of you. Some
kind of camera control would have been nice. The camera
niggle pales in comparison to the loading times though.
We only got to play the PlayStation 2 version, so we can't
say if it's the same for the Xbox version, and the loading
times are horrible. The amount of loading screens you'll
see are also woeful. On plenty of occasions we've encountered
loading screens for apparently nothing at all. We've expected
a cutscene to follow but no, nothing has happened even though
we were subjected to another loading period. I would imagine
this isn't a problem on the PC version though. Slowdown
was also a problem on the PlayStation 2 version. The sudden
drop in framerate didn't cause any problems but it's definitely
disappointing to witness.
Broken
Sword: The Sleeping Dragon is absolutely fine for deaf gamers.
Subtitles can be enabled and the text is quite large and
very clear. You'll even find that several sounds in the
game have been captioned, although not all of them. When
you solve a puzzle that will allow you to move on to a different
location ,music is played to signify this but this is something
a deaf gamer would be unaware of. It's not a big issue though
but it would have good if this sound had been captioned.
In fact if there are any hearing gamers reading this I advise
you to enable the subtitles as on more than a few occasions
the speech has overlapped and it would have been impossible
to know what was going on if it hadn't been for the subtitles.
This
might seem like a negative review and I suppose I have highlighted
some of the games weaker points but I'd still recommend
this game to fans of the series. Whilst there are some problems
with the game the quality of the story will help you to
ignore most of the aforementioned faults and will keep you
playing for about the 10-12 hours it takes to finish the
game. The puzzles aren't particularly difficult but I suppose
for most this will be a major selling point.
Overall
Game Rating: 8.0/10
In an age when adventure games are all but extinct it's
great to see one of the best series return. The Sleeping
Dragon is not without it's problems though.
Deaf
Gamers comment:
No real problems for deaf gamers.
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