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Published
by Gathering
Developed by Triumph Studios
Released - Out Now
Price : £29.99
It's
difficult to have nothing but admiration for Triumph Studios. When
Age of Wonders was released, many moons ago now, it faced stiff
opposition from other well established, and hugely popular, fantasy
based strategy game series. Heroes of Might & Magic, Warlords
and many others were going strong and Age of Wonders had a lot to
do to win over gamers. However, Age of Wonders was a very good game
and it not only survived but also attracted it's own loyal following.
Last year when the sequel, Age
of Wonders II: The Wizard's Throne, was released it was clear
that the Age of Wonders series had become a major force and as good
as anything else in the fantasy strategy genre.
Age
of Wonders: Shadow Magic isn't really a sequel as such, at least
not in the true sense, and actually appears to be very similar to
AoW 2. It would probably be more accurate to call Shadow Magic a
deluxe version of AoW2 but with a different campaign at it's core.
Triumph have gone to great lengths to ensure Shadow Magic will appeal
to both newbies and seasoned players. A new, more comprehensive,
tutorial has been included which makes learning the game much easier
this time around and this makes Shadow Magic the best title to buy
if you're looking to buy a game in the fantasy strategy genre.
The
main inclusion in Shadow Magic has to be the random map generator.
The big criticism with AoW2, from veteran gamers, was the lack of
a random map/scenario creator. Don't get me wrong AoW2 had many
hours of play in it but a random map/scenario creator means that
the game need never end, even when you have finished the campaign
and stand-alone scenarios. To create a random map/scenario you can
opt to go with the basic setup and choose either a Battle scenario,
an Epic scenario, an Archmage scenario or an Empire Building scenario.
Alternatively you can opt for an advanced game setup and select
a multitude of parameters such as which races are allowed, what
terrain is allowed, the number of heroes and cities, the number
of independents and the number of magic spheres etc. It truly is
a superb addition to the game.
Other
new additions include three new races (the Nomads, the Shadow Demons
and the Syrons) which bring the total number of races in the game
to an impressive 15. More spells and units have been added. The
game is now more finely balanced and as a result the game is a great
experience no matter what race you pick to play as. There are now
race specific buildings that build special units. For example, a
secret glade allows the Elves to build a Treeman. An Item Forge
has also been added so you can create custom items for your wizards
and heroes. A new level has been added so now you have the surface,
underground and shadow world to keep you busy. Those of you who
like to construct your maps will be very pleased to know that Shadow
Magic features an enhanced editor which allows for painless campaign
creation. Even if you don't like to create your own campaigns, this
tool is a great inclusion as it means you'll eventually be able
to download user created campaigns from the various fan websites.
Of
course with all these additions and refinements it's difficult to
remember that there is actually a 16 scenario campaign at the heart
of the game. The campaign is concerned with the quest to unite the
ancient races, thwart the Shadow World and bring down Emperor Phobius,
not forgetting that we have to rescue Merlin. It's a nice touch
that the campaign offers a choice of starting points as it adds
incentive to be replayed. You'll also find a tutorial in the campaign
but this is optional (although it highly recommended as it's excellent
for beginners).
Graphically
thinks haven't really changed from AoW2. This is no bad thing though
as it looks as impressive as it possibly could for a 2D title and
the game wouldn't really benefit from being in 3D. The superb, 3D
assisted, spell effects still look excellent too. You can also add
your own custom portraits for wizards and heroes if you want too.
Shadow Magic can be run in resolutions ranging from 800x600 all
the way up to 1600x1200 and it's also possible to run the game in
windowed mode.
Shadow
Magic is absolutely fine for deaf gamers. All information within
the game is given in text. The campaign scenarios begin with both
speech and scrolling text to deliver the story. The objectives can
be recalled at anytime from the options menu so you'll never lose
sight of the goals that have to be achieved. The only part that
isn't subtitled is the introductory cutscene which is a shame as
it gives the background story for the campaign. I don't know if
there is a strategy guide for Shadow Magic but thanks to the wonderful
depth (and usefulness) of the superb 192 page manual you're never
going to need one. The manual covers all the information you could
possibly wish to know and includes detailed descriptions of each
of the games 15 races.
Shadow
Magic is the best version of Age of Wonders so far and I would say
it's the benchmark title in the fantasy strategy genre. The additions
and refinements that have been made since AoW2 make this well worth
the asking price. The game can even be played over a LAN or the
Internet and the Gamespy online gaming system is fully supported.
It's a highly polished title that will appeal to newcomers and series
veterans alike.
Overall
Game Rating: 9.3/10
A
superb overall package. Shadow Magic is the most complete fantasy
strategy title to date and sets the benchmark for the genre.
Deaf
Gamers comment:
Aside from the introductory cutscene being unsubtitled there are
no problems for deaf gamers with Shadow Magic.
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