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Published
by Microsoft Game Studios
Developed by Ensemble Studios
Released: Out Now
Requires: Age of Mythology
Price: £24.99
It
was a brave decision that Ensemble Studios made when, after
two historically based RTS games, they decided to opt for
a game based on mythology. Whilst the theme of their game
may have changed from a historical to a mythological one,
the gameplay remained similar and was enhanced to create
a first class RTS experience. Age of Mythology contained
3 races, Egyptian, Greek and Norse with each having 3 major
gods and their followers, which in total made for 9 playable
races. The Titans expansion features, amongst other things,
the Atlantean race and once more it has 3 major gods, each
with their own following. As well as the new race, the game
also contains a 12 mission campaign and the almighty Titan
units. Let's take a look and see if Ensemble Studios have
once again come up trumps.
The
Titans expansion is set 10 years after the fall of Atlantis.
This time you control the son of Arkantos, Kastor. The Atlanteans
having felt betrayed by Zeus and the other gods decide to
worship the Titans, which is bad news for the other races
in the game. The major Titan gods in the game are Kronos,
Oranos and Gaia. Kronos is the King of the Titans and the
god of time. His god power is destruction and the civilisation
bonus for his people is that he can move his followers to
alternate locations to protect them. Oranos was the original
leader of the Titans and is the father of Kronos. His god
power is shockwave and his followers can build sky passages.
Gaia is the mother of the Titans and the personification
of mother nature. Her god power is Gaia's forest which produces
a forest that is far richer in resources than normal forests.
Her followers benefit from having buildings with lush greenery
that heals and prevents enemies from building close by.
As before you also get a fine collection of minor gods (9
in all) and these range from Prometheus the Titan god of
forethought to Atlas the Titan god of daring and each comes
with their own benefits, god power and myth unit.
Whilst
the Atlanteans may look similar to the Greeks, they actually
play very differently. The Altantean citizen is more expensive
but comes with their own mule so they don't need to drop
their resources off at a gather point. Oracles are basically
moveable beacons that, when standing, can gain a huge line
of sight and will give you warning of an impending attack
although they are unable to inflict damage themselves. Atlanteans
are unique in that any unit can be turned into a hero. If
you make a citizen into a hero he/she will become far superior
at building and resource collecting whereas if you turn
a military unit into a hero he will become greater in both
defence and attack. Perhaps the most worrying difference
of all though (if you happen to be playing against the Atlanteans
that is) is that several of the god powers can actually
recharge and be reused which is something neither race could
do in the original game.
Of
course this expansion pack is not just about a new race.
Any race that manages to reach the Mythic Age can build
a Titan gate providing they have researched the Secret of
the Titans. A Titan gate allows you to to create a Titan
(not the gods as such but a super myth unit that has phenomenal
power). Each of the races within the game can 'build' a
Titan. The Egyptians have Horis (half-bird half-man), the
Greeks have Cerberus (half-man half-dog, with three heads),
the Norse have Ymir (the frost giant) and the Atlanteans
have Chthonian. These units are absolutely huge and with
their mighty strength it's going to be difficult to defend
against them. However they do have limitations such as they
cannot heal and cannot cross water but nevertheless you're
going to want to be the first to create a Titan. Whilst
the original races haven't had any other additional units
there have been some adjustments with the attributes of
some of the units and god powers to help balance the gameplay,
not that there was much of a problem anyway. You can now
churn units out indefinitely thanks to the unit repeat button
which should help amass troops much more quickly providing
you've got the resources of course. The number of map variations
has also increased from 23 to an impressive 29.
Graphically
the game is practically the same as Age of Mythology with
the exception of some new units and new terrains. This isn't
a complaint though, as AoM looked absolutely fine and the
same can be said with The Titans. It would have been nice
if the Atlanteans had look more different but as they are
closely associated with Greeks you would expect them to
look fairly similar. The Titans look impressive and easily
dwarf any existing unit within the game. The new god powers
also look good but no more impressive than those found in
Age of Mythology.
The
Titans is certainly a very good expansion pack and fans
of Age of Mythology will certainly be pleased by it's content.
There are no problems for deaf gamers and the game is just
as deaf gamer friendly as Age of Mythology. The campaign
cutscenes are subtitled and various speech messages appear
on screen in text too. Audible warnings are highlighted
on the mini-map. The Titans is not as complete an expansion
pack as The Conquerors expansion was for Age of Empires
II (which was incredible and perhaps the best expansion
for any RTS) but it's certainly a fine accompaniment to
what was is an excellent game.
Overall
Game Rating: 8.5/10
The Titans is just what's needed to keep you interested
in Age of Mythology. The Atlanteans and the Titans add enough
twists to the gameplay to make this a satisfying and enjoyable
expansion.
Deaf
Gamers comment:
No problems for deaf gamers.
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