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Published
by Just Football
Developed by Smoking Gun Productions
Released: Out Now
Price: £19.99
Customised
football games are certainly beginning to become popular.
Not long ago we looked at Chelsea Club Football from Codemasters,
which allowed you to play your way through a whole season
with Chelsea and now we have Albion Club Manager, which
allows you to take control of West Bromwich Albion and plot
their swift return to the Premiership. These 'specialised'
games can have massive appeal to fans of the clubs in question.
However the football management genre is not one to enter
lightly especially with the magnificent Championship Manager
at the top of the pile. This review looks at the Albion
version of Club Manager but there are many more to choose
from such as Wolves, Arsenal, Chelsea, Norwich etc.
Club
Manager is essentially club merchandise, souvenir software
but it would be wrong to think of the game as having little
substance like most club merchandise. The game has a good
transfer system and the player database seemed to find most
players that I searched for. You can train your players
and either set them a balanced, physical, skills or rest
training regime or you can create your own. What I did find
disappointing though was that there were no scouts in the
game and you couldn't save any customised training schemes.
The
biggest problem with Albion Club Manager is that the match
engine looks very dated and doesn't really give you satisfactory
feedback on how your tactics are working. I'm not saying
it's a poorly presented match engine just that it doesn't
compare with the one in Championship Manager 3 let alone
the 2D engine found in Championship Manager 4. The match
is delivered by text commentary and instead of building
suspense by delivering one line at a time it simply displays
a paragraph at a time, which isn't so effective. You can
either have detailed, normal or brief commentary and you
can even skip the match altogether if you wish. Some might
appreciate being able to go through a season so quickly
especially if they have limited time to play. Despite what
we've said about the match engine though it's still superior
to the 3D game engines that certain games use.
There
are other problems with the match engine too that are just
plain silly. I decided to play the one fixture over and
over again using different players and tactics. When conventional
tactics were used I always got the same result (a 1-0 defeat)
no matter who played or what conventional tactics I used.
This kind of hints at the formations not making much of
a difference, which is never good news in a football manager
game. However I decided to get a little crazy and replayed
the match again with no defence and no midfield as I pushed
everyone up the field. I should have been hammered but instead
I won 3-2, which is just plain silly. I tried to play the
game again without a goalkeeper but you can't move him out
of position.
Whilst
feedback during a match might not be up to scratch it's
certainly up to the mark elsewhere. You receive feedback
via email type messages which helps keep you in the picture
of what's happening at the club. It was good to see the
chairman commenting on your match results. This feature
used to be in the older Championship Manager games but the
last couple have pretty much done away with it. In real
life though you would get comments from the chairman and
he wouldn't be pleased with silly defeats, much like in
the game. The training is straightforward and it's clear
to see who is progressing well and who isn't. In fact on
the whole, outside of the matches, there is little to fault
the game for.
Graphically
there isn't much to shout about although to be fair that
is a trademark of the football management genre. The games
interface is nicely set out and the navigation panel runs
down the right hand side of the screen. The developers sensibly
chose to opt for simple text description rather than silly
icons and it definitely gives the game a welcome ease of
use. Throughout the various screens you'll find stadium
pictures and photos of Albion players. However it was disappointing
to find several players (10 out of the included 30) did
not have their photos there and their pictures were replaced
with a picture of the Albion shirt.
Football
management games don't usually pose a problem for deaf gamers
and Albion Club Manager is no exception. It does seem strange
that they decided to include a voice that explains what
each screen is for and calls player names during the matches
though, as it's simply not needed and provides far less
information than the text that is onscreen.
Your
opinion of Club Manager will vary according to what you
think of the current management games. If you appreciate
the depth and scope (and let's be honest here demanding
nature) of the Championship Manager games then what's on
offer here will seem slightly shallow. However if you find
Championship Manager overwhelming and are the type to only
want to manage your favourite club then you'll definitely
have your money's worth with Club Manager, providing you
can put up with the crazy match engine. It's just a shame
that not all of the player photo's have been included.
Overall
Game Rating: 5.0/10
If you just can't get to grip with Championship Manager
then the Club Manager games might just be your (half-time)
cup of tea. However there are significant problems with
the match engine in both how the matches are presented and
how they are played out.
Deaf
Gamers comment:
No problems at all for deaf gamers.
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