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Soldier
of Fortune II: Double Helix
Published
by Activision
Designed by Gratuitous Games
Platform: Xbox
Price £39.99
Released: Out Now
The
Soldier of Fortune series on PC has proved to be very popular. Whilst
the media went crazy with the gratuitous violence and limb dismemberment
being the main cause of the controversy, it's difficult to ignore
the fact that both the original game and its sequel were good FPS
games. Now the series moves on to Xbox with a conversion of the
sequel, Soldier of Fortune II: Double Helix.
You
play the role of John Mullins. A bio-terrorist organisation is threatening
to unleash the Gemini Virus unless all their demands are met. You
have been called upon to put an end to the threat and wipe out this
organisation. To aid you in this quest you will have access to over
25 weapons that range from the Commando Knife to multiple types
of grenades to ultra powerful OICW.
The
one thing that surprised me is just how difficult the game can be
on the higher difficulty settings. The AI gives you no margin for
error and it can be a struggle to complete a level. To make matters
worse on the higher difficulty settings you are restricted on the
amount of saves you can make. Playing on Consultant difficulty or
higher is extremely difficult. On the whole the game is enjoyable
but the irritating stealth elements do their level best to ruin
the experience. If you are caught or raise an alarm you have to
keep retrying until you succeed.
When
you've completed the game you'll be pleased to know that there is
a random mission generator that you can take advantage of. You select
the type of mission you want, the location, difficulty, time limit
and a mission is generated for you. The missions are OK and offer
a decent amount of replay value to the game for the single player.
When
you are through with the single player side of the game you can
head online to take advantage of the Xbox Live portion of the game.
There's Deathmatch, Team Deathmatch, Capture The Flag, Elimination
and Infiltration. All of these modes are variations of modes seen
in other FPS games and work well. The games can also be played via
the system link option if you don't have Xbox Live.
The
impressive framerates is one area which highlights how well the
game has been optimised for the Xbox. When we reviewed the PC version
it was on a 900MHz Athlon and it chugged like hell. In fact the
framerate is a lot better on the Xbox than it was on our PC at the
time. There are times when the framerate dips but on the whole it's
very impressive when you consider the specification PC you need
to run the PC version well.
Unbelievably,
whilst the PC version of SoF2 was quite good for deaf gamers, the
Xbox version is virtually impossible. All the subtitles have been
taken out. The tutorial is now useless for deaf gamers and the main
game isn't much better either. You are shown in text when your objectives
have changed (pressing the back button will show you your objectives
in a very brief form) but in every other sense the game is completely
deaf gamer unfriendly. The PC game had a gauge that showed you how
much noise you were making and this has been stripped out of the
Xbox version.
Overall
SoF 2 is a solid FPS and certainly another commendable PC to Xbox
port. However deaf gamers should really steer clear of this Xbox
version and purchase the PC version instead. This Xbox version is
virtually impossible for a deaf gamer whereas the PC version is
subtitled and far more deaf gamer friendly.
Overall
Game Rating: 4.5/10 Virtually
all deaf gamer support has been stripped out of this Xbox version
of Soldier of Fortune II.
Deaf
Gamers comment:
No subtitles which makes the tutorial useless
and the main game virtually impossible.
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