Super Monkey Ball 2 (US Import)
a launch title for the Nintendo GameCube, Super Monkey Ball was arguably
one of the best games of last year. Now SEGA have produced a
those unfamiliar with the main game, you guide a monkey trapped inside
a clear sphere. Your aim is to move the ball through the various stages
to reach the goal before the time runs out. You don't directly control
the ball itself, but rather the stage it is on. Movement of the ball is
achieved by tilting the stage in the appropriate direction. The stages
are one hundred and fifty new stages spread over ten worlds, with
mode is linked with some quite bizarre cut scenes, involving the evil
Story mode has ten different worlds, and each world has ten different stages which you can select and play in any order. You have infinite lives and can attempt each stage as often as you like. When you clear all ten stages, you move on to the next world. The different worlds vary from, amongst others, volcanic to underwater; fairground, to even being inside a whale.
mode has the same structure as the main game in the previous
mode speaks for itself. Unfortunately, the simultaneous split
As well as the main game, there are twelve Party games. These can be played by one to four players and most of them offer simultaneous split screen action. The six originals - Monkey Race, Fight, Target, Billiards, Bowling and Golf - are joined by Monkey Boat Race, Shot, Dogfight, Soccer, Baseball and Tennis.
originals have all been improved visually and new game play elements
is another race game with three different courses and power up's to collect.
As the name suggests, the monkey ball becomes a canoe and you move and
steer with the paddles by pressing the R and L triggers of the controller.
Shot is basically an on rails Virtual Cop style shoot-em-up. It has three
difficulty levels and takes place in three of the worlds of the main game.
Dogfight is a third person flying shoot-em-up. You shoot
Party games are no mere afterthought and provide challenging and
The graphics have been given an overhaul and the backgrounds are now far more elaborate. They have a higher polygon count with more animations such as streams of water and larva, and even a rollercoaster in the theme park world. Technically, there is no pop up, slow down or load screens, and it offers a widescreen and progressive scan mode for those with posh TV's.
SMB2 is totally deaf gamer friendly. The Story mode is fully
its predecessor, SMB2 offers a premise and game play that differs from
its peers. It is easy to play yet takes time to master. It is better structured
than the original. In the previous game, to access the extra stages in
the main game, you had to complete a difficulty level without losing a
life. On the Advanced and Expert settings, this was an almost impossible
task. In SMB2 you have to complete a difficulty level without using a
continue - and you can eventually build up to ninety-nine lives per continue
- thereby making it easier and fairer for gamers to
inclusion of the Party games ensures excellent replay value and makes
it the best Party game currently available on the GameCube. Also, Internet
game does have its faults. The introduction of switches in the main
handful of levels can prove frustratingly difficult. Stages such as
of the Party games work better than others. Boat Race, Dogfight and Soccer
all suffer from frustrating controls. Generally, the original Party
a matter of taste but personally I didn't feel there was a need for a
Game Rating: 8.0/10