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Resident
Evil: Dead Aim
Published
by CAPCOM
Developed by CAPCOM
Platform: PlayStation 2
Released - Out Now
Price : £39.99
Resident
Evil: Dead Aim in more ways than one is a refreshing title. Of course,
of late all Resident Evil titles have gone exclusively to the Nintendo
GameCube but the fact that Dead Aim is on the PlayStation 2 isn't
what I meant when I said it was refreshing. Dead Aim is primarily
a light gun based shooter. Unlike most light gun based shooters
though, it doesn't just play out like a series of interactive slide-shows.
Let's get on with the review before I give all the surprises away.
Once
again you have to deal with victims of the T-Virus. Yes once again
it's zombie killing time. This time around you play as Bruce McGivern
and the oriental female, Fongling. You have to stop the maniacal
Umbrella scientist Morpheus from once again attempting to infect
the whole world with the T-Virus. The game takes place on a cruise
liner and just as you would expect all the guests have been infected
with the virus so it's time to take out your gun and do a little
zombie shooting.
In
the first paragraph we said this was a refreshing title and that
the game isn't just a sequence of interactive slide-shows like most
light gun games. In fact it's quite playable without a light gun.
Outside of those zombie moments you stroll around and explore in
the third-person perspective. Unlike every other Resident Evil games
the control feels natural and as a result it's a cinch to manoeuvre
Bruce and Fongling. In this mode you get to pick up valuable items
such as documents, keys, pass-cards and of course health items such
as green herbs etc. Once you come across a zombie though you simply
press the R1 button to enter a first-person perspective. From this
view you use the right analogue stick to aim and the R1 button to
shoot. Touching the left analogue stick returns you to the third-person
perspective to continue exploring. It's a system that works well
and helps make a light gun game feel more like a complete experience
and not like shooting practice.
The
Resident Evil series is famous for it's pre-rendered backgrounds
but Dead Aim changes all that and everything you see is completely
polygonally formed. The look of the game captures the feel of the
game very well indeed. It's just as creepy exploring a zombie ship
as it is exploring a mansion or train. Whilst the visuals don't
match that of either Resident Evil or Resident Evil 0 they certainly
look good and the framerate remains very smooth indeed. In fact
for a Resident Evil game, Dead Aim has a fair bit of pace about
it. It seems far quicker than any other title in the history of
the Resident Evil games, which is something fans of light gun games
will appreciate.
The
most refreshing feature of Dead Aim though has to be the subtitles.
After knocking the recent GameCube Resident Evil titles because
of their lack of subtitles, I'm delighted to tell you that you can
indeed turn on the subtitles (captions) for Dead Aim. This means
that you can follow the whole story and know exactly what's going
on. Great stuff Capcom.
The
only downside to Dead Aim is that it won't take a great deal of
time to finish. All in all you're looking at around 4-5 hours in
order to finish the game. Whilst this seems short compared to other
Resident Evil titles it is actually a decent length for a light
gun game. There are 3 difficulty levels though so you'll probably
want to play it until you've completed the game on the hard difficulty
setting. In it's favour though, it's enjoyable whilst it lasts and
you don't have to have a light gun to fully appreciate it (although
it does make aiming slightly easier).
Overall
Game Rating: 8.0/10
Not the most in-depth Resident Evil title ever but it's great fun
whilst it lasts. It's great to see a light gun game that doesn't
just feel like a series of interactive slide-shows.
Deaf
Gamers comment:
Yes! At long last we have a Resident Evil game that has subtitles.
Long may it continue. Thanks Capcom.
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