Generation Tennis 2003
Developed by Carapace
Platform: PC CD-ROM
Released - Out Now
Price : £29.99
all efforts we still haven't had a brilliant Tennis game on the
PC. Virtua Tennis was ported from the Dreamcast early last year
and whilst the gameplay was very good, the graphics were horrible
and it looked like it was running on an emulator. About a week ago
now we looked at Perfect Ace Pro Tournament Tennis, which by all
accounts was another disappointment. Will Next Generation Tennis
2003 fare any better? Let's find out.
gameplay options are familiar to anyone who has played a tennis
game before. The modes on offer are Arcade, Exhibition, Career,
Tournament, Endurance and Tutorial. Arcade is basically a knockout
challenge where you have to win 4 matches in a row. Exhibition lets
you create a one off game for up to 4 players. Career mode is basically
a weak copy of the career mode found in Virtua Tennis. You get to
earn money, practice your skills and compete in one of four championships.
You can also unlock additional courses and other bonuses such as
different coloured balls and new outfits. Tournament enables you
to setup tournaments for up to 4 players. Endurance is exactly that
and enables you to see how many opponents you can beat in succession.
Tutorial really isn't a tutorial at all. Basically it's just a series
of challenges for you to complete.
are real tennis players to be found in NGT but they are hardly household
names. Marat Safin, Alex Corretja, Chanda Rubin and Justine Henin
are some of those included and none of them will make you want to
own the game.
can perform four types of shot. There's topspin, lob, flat shot
and slice. I'm not totally sure that the ball physics are realistic,
as the ball seems to move around with too much ease and the shots
feel too easy to perform. The spin shots are also much exaggerated
and the ball bends like a banana far too easily. Still it can make
for some humorous multiplayer games.
the gameplay is generally OK there is one crushing fault with the
game that prevents it from being a worthwhile purchase. Actually
we should have said a crushing double fault. You see while double
faults are an occurrence in real tennis they are nowhere near as
frequent as they are in NGT 2003. I'm not exaggerating when I say
that I've won games without even touching the ball. This has happened
quite frequently, even on the higher difficulties. Whilst this is
a problem that could be fixed on the PC version, via a patch, it
would spell disaster if it was present on the PlayStation 2 or Xbox
versions. As it stands it completely ruins the game.
2003 is definitely the best looking PC game on the PC to date. A
full range of graphical niceties are available such as anisotropic
filtering, anti-aliasing (either full or edge) etc. The crowds are
still 2D but it's good to see them move. Whilst the game looks great
the same cannot be said for the animation, which appears a little
wooden at times. This isn't really a problem though and can easily
you would expect with a sports title there are no real problems
for deaf gamers with NGT 2003. The verbal info from the umpire isn't
subtitled but when the ball is out or a fault is committed, it is
shown in text. All the information outside of the matches is given
in text. The manual covers all the relevant information in a short
and to the point method too, which is all that's necessary in game
such as this.
Generation Tennis 2003 is a tennis game that could have been so
much better had silly things been put right. Why are there so many
double faults? Why when you knock a player out of a competition
do you face them in a later round? Why have the controls and physics
been over simplified? Had these problems been put right then we
might have had a game to beat Virtua Tennis but as it stands, it's
Game Rating: 5.0/10
too many double faults and other silly mistakes prevent this from
actually being a worthwhile tennis game.
The umpire isn't subtitled but aside from that there are no problems.