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American
Conquest: Fight Back
Published
by CDV
Developed by GSC Game World
Platform: PC CD-ROM
Released - August 2003
Price : £29.99
Following
on from the very successful Cossacks was always going to be difficult
for GSC. However they rose to the challenge in excellent fashion
and gave us American Conquest which, in my opinion, improved upon
Cossacks. Since it's release American Conquest has been immensely
popular both as a single player and multiplayer game. There is no
secret to the game's appeal either. The ability to have thousands
of units onscreen at any one time allows you to battle in dramatic
fashion and is far better than many RTS games that only allow a
couple of hundred units onscreen, at the most, which means you don't
get any sense of realism.
American
Conquest: Fight Back is a stand-alone expansion pack that has a
heck of a lot to offer. There are an impressive 50+ new units and
8 new campaigns which are comprised of a total of 25 missions. Five
new nations have been added, Russia, Germany, Netherlands, Portugal
and Haida (Native Alaskans). A new gameplay mode, called Battlefield,
has been added to both the single-player and multiplayer game and
10 missions have been included. Your units' morale is now further
influenced by victories you have on the battlefield as well as the
availability of food supplies. Finally some huge (30x20 screen maps
at 1024x768 screen resolution) have been added. As this is a stand
alone expansion you also get an editor so you can create your own
maps to do battle on.
As
you would expect some of the new campaigns allow you to play as
the new nations. The eight campaigns are:
El
Dorado 1531-1541 (Germans)
Cortéz's Expedition 1517-1546 (Spanish)
The Conquest of Yucatan 1517-1546 (Maya)
The Aztec Rebellion 1517-1545 (Aztecs)
Pontiac's Rebellion 1760-1767 (Native Americans)
The British Struggle 1760-1767 (British)
Russian Exploration 1784-1804 (Russians)
The Frozen Lands 1784-1804 (Haida)
That's
a lot of American history covered in these campaigns and it's also
a good compliment to the campaigns that can be found in American
Conquest. I haven't played all the campaigns but the quality of
them is again impressive and once more they are completely deaf
gamer friendly.
One
of the attractions to existing American Conquest players is the
new Battlefield mode. This mode offers a series of 10 battles for
you to test your strategical abilities. Basically you have a predefined
army that is ready to attack (the game begins in the zoomed out
mode so you'll be able to view all your troops). There is a 30 second
countdown before the action commences that allows you to upgrade
any units you want to. Be aware though that your resources are limited
and exhausting your food for instance will lead to famine, something
you definitely don't want in the middle of a difficult battle. The
Battlefield mode battles are challenging and I feel it's a mode
that will appeal to those who are already comfortable with the game.
That said though it's great to be able to just have all out war
without the micro-management if you don't have much time to play.
Fight
Back also offers some changes in gameplay balance. Various units
have had their costs and attributes changed. The Spanish Rider now
costs +50 gold, some of the Delaware buildings now take longer to
build and the cost of the Sioux mounted archer has now been reduced.
There are many more alterations that have been made to enhance the
gameplay balance between the nations and the above are only a few
examples.
American
Conquest looked very impressive for a 2D RTS game and American Conquest:
Fight Back is just as good. Of course new units and new terrains
have been used for the campaigns but other than that it's exactly
the same. The game still features the zoom out mode. This is done
by pressing the 'L' key and it allows you to gain an excellent overall
view of your army. This is surely a feature that RTS games will
copy in future games.
Just
like the American Conquest, American Conquest: Fight Back is completely
deaf gamer friendly. There is actually very little speech in the
game but all speech is shown in text. During the actual missions
all information is given in text and you'll be required to click
off the box for the game to continue. All messages can be recalled
at any time. Unit and building information can be accessed at any
time from within a mission and this shows you all the details you
could possibly want to know. In fact you could say that GSC have
set the benchmark for making a RTS game as deaf gamer friendly as
possible.
American
Conquest: Fight Back is another impressive RTS title to come from
both GSC and CDV. Even if you never bought American Conquest you
can still enjoy this because it's a stand-alone title. It's a bit
difficult to recommend this over American Conquest if you don't
own it because it's the price of the full game. Fight Back has the
Battlefield mode as an extra but American Conquest had 42 missions
in it's 8 campaigns instead of the 25 missions that the 8 campaigns
have here. Ultimately it comes down to if you prefer having the
extra mode (and having the extra 5 nations) instead of having more
missions to complete. Maybe a gold edition featuring American Conquest
and American Conquest: Fight Back will happen in the future.
Overall
Game Rating: 8.9/10
American
Conquest: Fight Back delivers all the RTS goodness that American
Conquest did. It's disappointing to see it priced at £29.99
but it does offer a heck of a lot to both owners of the original
game and those who don't own it.
Deaf
Gamers comment:
Perfect for deaf gamers.
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