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Hitman
2: Silent Assassin
Published
by Eidos Interactive
Developed by IO-Interactive
Platform: GameCube
Price £39.99
Released: Out Now
Almost
a year later than it arrived on other platforms, Hitman 2: Silent
Assassin finally arrives on GameCube. Such a time difference between
releases would be enough to turn most gamers off, but when the game
is as unique and as challenging as Hitman 2 all is forgiven. Agent
47, who first appeared on the PC in Hitman: Codename 47 a few years
ago, is once again the ruthless assassin who has a multitude of
contract killings to perform.
The
game begins with Agent 47 apparently having repented for his sins
and seeking a life of tranquility. This peaceful existence is soon
shattered though when his friend, the Padre, is kidnapped and the
kidnappers demand a large sum of money for the Padre's safe return.
There is only one way that Agent 47 can earn the money and that
is to return to the life of an assassin. The agency who Agent 47
used to work for will not provide information on the Padre's kidnappers
for free though and in return they want him to carry out various
assignments.
Hitman
2 is an excellent addition to the GameCube catalogue. Splinter Cell
got a lot of attention for being a top notch stealth game when it
was released on GameCube but in all fairness Hitman 2 is just as
good and equally as challenging, probably more so in fact. For every
mission there are multiple ways of achieving your goals. It's worth
a second play through just to see how things differ when you opt
for a different route. Even though the primary goals in each assignment
is to assassinate someone the missions feel nicely varied and you
don't ever get the feeling you're simply playing a rehash of an
earlier mission.
Generally
speaking this is a first class port to the GameCube. The framerate
is quite good and there are only one or two places where it occasionally
dips. The GameCube controller has been used really well with the
analogue stick controlling movement and the C stick controlling
the view. Despite the odd shaped buttons on the controller the game
feels very comfortable. One source of irritation though has to be
the size of the save game files. One save will take 59 blocks, so
if you're using the original grey memory cards that means an entire
card will be filled just by Hitman 2.
IO-Interactive have certainly made Hitman 2 very deaf gamer friendly.
Everything is subtitled, by default I might add, from the initial
introductory cutscene to warnings about people being alerted to
your presence. Mission objectives can be recalled at any time via
the select button, which may not sound like a terrific feature but
it's one of those features that's sorely missed when it's absent.
The only thing I would say here is that I wish the game would pause
when you're looking at the map. It's really infuriating when you
try to get your bearings by looking at the map and end up getting
killed.
Hitman
2's transition to the GameCube has been a good one and it instantly
becomes one of the best games on the console. The subtle blend of
stealth and assassination make this, in many ways, a refreshing
title for mature GameCube owners who are looking for something more
cerebral and challenging.
Overall
Game Rating: 9.0/10
It
may have arrived later on GameCube but it's still an excellent game
that rates as one of the best on the console.
Deaf
Gamers comment:
No problems at all for deaf gamers.
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