|
Doshin
the Giant
Published
by: Nintendo
Developed
by: Param
Platform: GameCube
Released - Out Now
Price : £39.99
After
months of getting excited by the prospect of Animal Crossing arriving
in Europe we were to have our hopes dashed with the news that it's
not coming after all. To compensate for missing out on Animal Crossing,
Nintendo have given us a game that won't be available in the US.
This game is, of course, Doshin the Giant. It's going to have to
be a heck of game to make up for no Animal Crossing though. Let's
take a look and see if the yellow giant has got what it takes.
The
game centres around Doshin the Giant and the islanders of Barudo-Island.
You control Doshin and you emerge at dawn and disappear at sunset.
In between though it's up to you to help the islanders of Barudo-Island.
There are four cultures on Barudo-Island; there are blue, red, yellow
and green islanders that are all different from each other. To put
it simply, Doshin is an odd-job giant who strolls around the island
and satisfies the requests of the islanders. These requests can
be to move trees, remove obstacles and raise and lower land levels.
It's not difficult but a clumsy control system and idiot villagers
make the game more cumbersome that it should be.
The
islanders don't ask for much but nevertheless they soon become annoying.
They need fertile ground to live on. The fertile ground is denoted
by lush green terrain. The proximity to the trees determines whether
or not the ground is fertile. The islanders will walk to a patch
of barren ground and ask that a tree be planted there to make the
ground fertile. To oblige them you'll have to find a tree, pick
it up, and bring it and drop it where the islander requests. Once
the ground is nice and green the islanders will build on it. The
more fertile ground they have, the more they will build and prosper
as a culture.
You'll
be asked to raise and lower the land and this is one of my niggles
with the game because it highlights the stupidity of the islanders.
Pressing the X and Y buttons will adjust the level of the land you're
standing on. You can also hold the A button and move the control
stick at the same time. Performing the land adjustments is easy
but it gets irritating when the people ask you to raise land and
then lower it time after time after time. There have been occasions
when the people were just not satisfied. First I raised the land
but then they wanted it lowered, so I lowered it and then guess
what? Yes you've guessed it, they wanted it raised. This doesn't
happen all the while but it happens too often for my liking.
So
what's the point of all these menial tasks then? Well the answer
is that it benefits you in a few ways. Doing favours for the islanders
will earn you love hearts that will link up to form a circle around
the edges of the screen. Once you've completed a circle of hearts
then Doshin will increase in size (it also possible to have a circle
of hate icons which we'll take about later). A larger Doshin is
of greater use to the people because he can lift heavier objects
and is more useful in fighting disasters (which we'll also mention
later). At the end of the day Doshin will disappear and will restart
the next day back to his old, 'small' self. The more Doshin satisfies
the people the more they will be pleased with him and eventually
they will build a special monument. If the game is said to have
a goal, it's to get the people to build all sixteen monuments.
The
game isn't just a fluffy people pleasing game though. With a press
of the L button Doshin changes to red Jashin, the Hate-Giant. Jashin
is more physically capable than Doshin and there are times where
it's advantageous to be Jashin such as when there is a disaster
to fight. Should Doshin step on villagers, or scare them then he
will earn hate icons (they look like skulls). Of course Jashin can
earn these far more easily because of his frightening presence.
These serve the same purpose as the heart icons in that they eventually
make a full circle and increase the size of the giant, whichever
form he takes. The circle must be filled exclusively with either
hearts or skulls though as no combination of the two will allow
Doshin/Jashin to increase in size. Of course it's generally better
to please the people than scare them.
From
time to time there are disasters and it's up to Doshin/Jashin to
deal with them. There are tornadoes, volcanic eruptions and attacks
by the Nortys who steal the trees and run off with them. It's up
to you to protect the people as much and as quickly as you can.
The best way to counter these disasters is to attack them, of course
finding which way to effectively combat a disaster adds to the fun.
Graphically
Doshin the Giant doesn't look too bad. Doshin himself looks kind
of like a rubber inflatable. The water effects have been nicely
done too. The terrain damage that Jashin does with his fireballs
is perhaps the best graphical element of the game. It's also pleasing
to see the trees swing and sway. The disappointments come in the
form of the people and villages that look like they could have been
done on the Nintendo 64. There are quite a few graphical glitches
too and it's all too common to see a fish swimming in mid-air, above
the land, rather than in the water. Overall though the game does
look OK.
Doshin
the Giant is OK for deaf gamers. The game is subtitled but the text
that appears onscreen is not always the same, or as in-depth, as
what is actually spoken. Occasionally a female voice will inform
you if you're about to fall, amongst other things, and this isn't
subtitled although this doesn't spoil the game in any way. The people
communicate by using icons so there are no problems for deaf gamers
there. The introduction to the game is not subtitled, which is a
shame as it explains the relationship between the giant and the
people, although pages 4 & 5 of the manual help to explain the
legend of the giant. Overall though there isn't any problems that
will prevent you from enjoying the game.
It's
difficult to make a judgement on what mark Doshin the Giant should
receive. Of course what's plainly obvious is that the game is an
acquired taste and will please as many gamers as it displeases.
It could be looked at as a child's version of Black & White
but whilst it is similar in many ways, in others it is not. If you
don't mind the slow pace of the game (it takes a long time to move
across the island with Doshin), awkward control especially as Doshin
gets bigger and repetitive tasks for the islanders then you'll appreciate
the longevity (to get all 16 monuments takes a while and when you
do other maps are unlocked to play on which means a very long lifespan
for the game) of the title. However the gameplay isn't quite up
to the usual Nintendo standards and lacks that indefinable magic
that Nintendo titles usually have.
Overall
Game Rating: 6.4/10
Whilst
Doshin the Giant can actually be enjoyable it can also be repetitive
and irritating at times. It's definitely a game that will appeal
to the few rather than the masses.
Deaf
Gamers comment:
No real problems but it's a shame that the text that is shown doesn't
always match the verbal information.
|