|
Blitzkrieg
Published
by CDV
Developed by Nival Interactive
Platform: PC CD-ROM
Released - Out Now
Price : £29.99
Over
the last few years CDV has established itself as a publisher of
premium RTS games. Perhaps the best World War II RTS out there at
the moment is Sudden Strike I, which just pips Sudden Strike for
first place. Of course time moves on and new competition arrives.
Blitzkrieg, developed by the accomplished Nival Interactive, could
well be the title to surpass Sudden Strike II.
Rather
than sticking rigidly to historical events Nival have made Blitzkrieg
a subtle blend of fictional and historical battles. The game comes
with 3 campaigns, one each for the Soviet, German and Allied armies.
There are 80 missions in total, 23 of which are historical. Of course
it would be cynical to think that the non-historical missions are
simply fillers, missions to pad the game out. This isn't the case
though and they are actually very important. Throughout the campaigns
both you and your units will gain experience. In between scenarios
you'll be given the chance to upgrade your tanks, artillery etc.
Not all of the scenarios in a campaign are compulsory and it's possible
to completely ignore some of them. However you have to think of
the experience and promotions that could be gained and the valuable
upgrades that you might earn with it.
What
might come as a surprise in Blitzkrieg is that there is an over
emphasis on the use of tanks in the game. If you're looking to enjoy
glorious infantry battles then you'd probably be better off with
Sudden Strike II in all honesty. That's not to say that the infantry
are not part of the action though. You can even assign them formations
such as aggressive, defensive or even have them sneak. They can
even take their place in the trenches (which the engineers can build).
One of the big innovations with Blitzkrieg is that you can steal
the enemies weapons and use them against the enemy, which adds even
more possibilities to your gameplay.
Whilst
Sudden Strike II had hundreds of units at a time on screen you have
to remember that it was in 2D. Blitzkrieg is in full 3D and to have
rendered the same amount of units onscreen would have required enormous
PC specifications. As a result the battles are on a smaller scale
when compared to the ones in Sudden Strike II. Whilst the battles
aren't as grandiose though they are just as entertaining. All the
units animate wonderfully and look very pleasing. The explosions
look much more satisfying and dramatic than they ever did in SSII
too. One thing that you'll notice is that even in higher resolution
your units are larger and easier to see than in SSII. Of course
this means you don't get so many onscreen at once but as we've just
said you don't have to deal with hundreds of units like in SSII.
Whilst the game engine is 3D there is no ability to spin and rotate
the map but perhaps this is a good thing as disorientating yourself
during a hectic battle is the worst thing you could possibly do.
The interface is reminiscent of the one used in SSII, which is a
good thing as it felt comfortable to use.
The
AI in Blitzkrieg is certainly very capable and you'll have to utilize
the individual capabilities of your units to succeed. Only on the
easiest of the difficulty settings will you get away with mistakes.
In fact it would have been great to participate in a variety of
skirmish modes with the AI but sadly the game has nothing to offer
the single player once the campaigns are finished but thankfully
that will take a while. The multiplayer options aren't comprehensive
either. You can choose to play an Internet game (through Gamespy
if you wish) or over a LAN. There are a variety of maps for 2-16
players. The only gameplay modes on offer are flag control and assault.
In all honesty a lot more variation is needed to make the multiplayer
game more enjoyable.
Blitzkrieg
doesn't cause any problems for deaf gamers. All mission briefings
and objectives are given in text. The tutorial messages are all
in text too. You can recall objectives at any time during a game
by pressing the TAB key. The mission briefings are actually recalled
in great detail too whereas in SSII only a very brief summary could
be recalled. The order confirmations that you receive from your
units are not subtitled but this doesn't cause any problems.
Does
the game surpass Sudden Strike II? Well in all honesty it's difficult
to say. The use of units and the need to combine each of the units'
abilities is definitely better in Blitzkrieg. The battles are not
on the same scale but at the same time the excellent animations
and explosions are easily superior to those seen in Sudden Strike
II. The bottom line is that if you liked the one then you'll almost
certainly like the other. Nival Interactive have created a WWII
based RTS that feels both familiar and yet different and it's certainly
another jewel in the CDV strategy crown.
Overall
Game Rating: 8.9/10
Another
very impressive strategy title for CDV. A skirmish mode and a more
varied multiplayer mode would have been the icing on the cake.
Deaf
Gamers comment:
No problems at all for deaf gamers.
|