Super Street Fighter IV Xbox 360
Published by: Capcom
Developed by: Capcom
How do you improve upon a fighting game that was already pretty close to perfection? Street Fighter IV fully deserved the full marks we gave the game last year and in truth it was probably the last game that could have done with an enhanced version but Capcom have managed to raise the bar even further. Essentially what Capcom have done is to take the best fighting game of 2009 and add more challengers, more moves, additional online modes and bring back bonus stages from previous versions and create Super Street Fighter IV. In fact, they have given us what is almost certain to be the best fighting game of 2010.
Street Fighter IV was truly a stellar fighting game (you can read our review of the PlayStation 3 version here) but I think it's fair to say that Capcom have managed to pretty much make it redundant with the release of Super Street Fighter IV and it's great that you don't need to own Street Fighter IV in order to be able to own this improved version. The modes on offer in SSF IV are Arcade, Versus, Xbox Live Battle, Challenge and Training. The only two exclusively single-player modes are Training, where you'll practise your skills, and Challenge, where you'll take on 24 different challenges for each of the game’s 35 fighters. Arcade allows you to pick a fighter and play through their story. Here you'll fight against the AI but a second player, either locally or over Xbox Live, can join in on the action. Versus allows you to engage in a fight either against the AI or an offline opponent. You can also engage in Xbox Live ranked matches, Team Battles or tune in to the Replay Channel to watch other online battles. You can even play in an Endless Battle mode where the winner continues to fight against the next challenger.
You're getting an additional ten fighters to bring the roster up to an impressive total of 35, all of which are unlocked to begin with. The new fighters, most of which are from previous games in the Street Fighter series, are Juri, Hakan, Makoto, Dudley, Ibuki, Guy, Cody, Adon, T. Hawk and Dee Jay. These additional fighters compliment those that were in Street Fighter IV very nicely indeed and the roster is diverse enough for there to be at least two or three fighters that should appeal to everyone's preferred fighting style. It should also be pointed out that all fighters now have an extra ultra attack which certainly helps to freshen up the twenty-five fighters who appeared in Street Fighter IV.
It should come as no surprise that Super Street Fighter IV is the same as Street Fighter IV in regards to its graphical quality and deaf gamer friendliness. It retains the same art style as Street Fighter IV and a year later it still looks very impressive. There are various new stages to fight on and they look just as great as those from Street Fighter IV. Announcer comments and comments made by the fighters after a battle in some of the modes are not subtitled (they are in Arcade mode though). Cut scenes and dialogue that precedes each fight in Arcade mode has been subtitled. Comments made during the fights are not subtitled (these only consist of the odd word here and there however). Despite some omissions then, deaf gamers will have no problems with Super Street Fighter IV; with the exception of having to deal with voice communications in Xbox Live games of course.
Street Fighter IV surprised a lot of people who probably though the series' better days were long gone. It should be of no surprise then that Super Street Fighter IV won't have the impact of last year's incredible game but it has to be said that it's a better game in just about every respect. Newcomers can simply ignore Street Fighter IV safe in the knowledge that they are getting all of that game and a whole lot more with Super Street Fighter IV. Longstanding fans of the series have probably already switched of course and it's no surprise, given that this is easily the best fighting game on this generation of consoles.