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Published
by Sold Out Software
Developed by Hothouse Creations Ltd.
Released: Out Now
Price: £4.99
The
original Gangsters was a game that never realised its true
potential. In theory the game should have been a classic
but as it turned out it was confusing, frustrating but above
all disappointing. Gangsters 2 sees a slight shift away
from the original with the action now being real-time instead
of turn-based. The game is set around Joey Bane and his
quest for the vengeance of his murdered father. The game
is based around the fictitious 'State of New Temperance'
and sees you (as Joey Bane) gaining more control of the
state as the game progresses. Let's take a look and see
if Gangsters 2 has been implemented better than the original.
The
first thing you will notice is that the interface is much
improved from the original game. It is now much simpler
to control your gangsters. The game is no longer divided
into two sections like the original. Your are permanently
viewing the city but the newspaper, which contains the news
headlines, finance details and other info can be called
up at anytime and thankfully the game pauses when you do
this. Control is far simpler as are the tutorials. You can
also pause the action and give orders which helps keep everything
under control. The basic tutorial (subtitled) is quite short
but gives you the knowledge to perform the basics. The manual
is quite detailed and explains how to go about completing
the first of the 20+ missions. This is a valuable addition
and helped make me more comfortable with this game in 10
minutes than I ever did with the original.
The
graphics in the game are something of a disappointment.
The main street view makes it awkward to control things
and you have to constantly switch to the overhead mode to
see what is going on. In the street view the building still
annoyingly pop up and down as you scroll the map. In the
overhead view when you put your pointer over a building/person
it gives you a tooltip that tells you what/who the building/person
is. It does not do this in the street view so in effect
the game is constantly encouraging you to change views.
The change from night to day has also been crudely done.
There are no gradual changes from dark to light here, darkness
just pops up as if by magic. This could have been done more
elegantly.
Other
annoyances include the fact that you can't recall your mission
objectives correctly. Although your advisor gives you bullet
points to summarise your objectives you cannot recall the
cutscene that shows you where the enemy offices are. Again
this is a bit sloppy and it means you have to make mental
notes of where everything is at the start of a mission or
go around shift-clicking on buildings to find out who is
located there. Path finding is also poor. I ordered Joey
to drive past the gangster's office and assassinate him.
He did this no problem but when I ordered him back to his
office he just kept driving around the block and frequently
kept going back to the place of the shooting where he was
then fired upon. It took about 2 minutes for him to return
back to his office. My final gripe with the game is that
as you progress through the levels you get to give your
gangsters experience points (these are allocated at the
end of the level). This system is very good and adds more
depth to the gameplay but what cripples this is the fact
you can only take 3 with you into the next mission. This
is annoying as once you are in the following mission you
can hire other gangsters and they are usually inferior to
the ones you left behind.
Despite
the failings of Gangsters 2 it is still a good game but
like the prequel, it is a game that could have been so much
better. If you found the original Gangsters confusing you'll
be pleased at how the interface has been dramatically improved
but still disappointed that it doesn't fulfil its true potential.
Text feedback is not a problem and the game as a whole is
very deaf gamer 'friendly' so if you can live with the above
faults then this may be the game for you.
Recommendation:
Still not the gangsters experience that most people are
looking for. It has it's good points but there are still
problems that prevent if from being a recommended game.
Suitability for deaf gamers: No real problems
for deaf gamers.
Overall
Game Rating: 3/5
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