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Published by Koei
Developed by Nippon Ichi Software
Release Date: Out Now
Price: £29.99
La Pucelle Tactics, an introduction.
So far we've looked at two strategy
RPG games from Nippon Ichi and we've been highly impressed
with both of them. Both Disgaea: Hour of Darkness and Phantom
Brave are must have classics for anyone who likes turn-based
tactical RPG's. As we've mentioned before though the games
haven't been released in chronological order here in the
UK. Nippon Ichi actually made La Pucelle: Tactics before
Disgaea and Phantom Brave so it seems a little strange
that we are now looking at a game that may not actually
be as refined as their later games that we have already
seen. Whilst it's fair to say right at the start of this
review that whilst La Pucelle: Tactics may have been the
earlier game, it's still deserving of your attention.
What's the game about?
As we've already said La Pucelle: Tactics is a strategy
RPG played out over a number of chapters on grid based
maps. You'll encounter a wide variety of zany enemies who
differ vastly in difficulty and you'll also have to deal
with powerful bosses that will probably require you to
replay earlier missions in order to level-up your characters.
Like all games of this nature, a great evil is about to
descend upon the world and you have to do all you can to
defeat it. In the words taken from the manual:
"Legend warns that one day the Dark Prince,
beloved and powerful servant of the fallen Angel Calamity
will rise to cover the world in darkness. But where there
is darkness, so must there be light. When the Dark Prince
appears, so too will a girl known as the Maiden of Light,
servant of the Goddess Poitreene and worker of miracle…"
You control the sassy madam who believes
herself to be the 'Maiden of Light', Prier. Prier, along
with her brother Culotte, works for the La Pucelle, the
demon hunting squad of the Church of the Holy Maiden. They
are demon hunters but at the beginning of the game Culotte
and Prier are novice demon hunters and need to learn much.
Thankfully they are accompanied by Sister Alouette who
is on hand to correct the fiery Prier.
What's good about the game?
What I like most about the Nippon Ichi
games is that although there are a lot of similarities
between the games there are sufficient differences to make
them all feel like unique experiences. Disgaea had the
Geo stones, Phantom Brave had confinement and La Pucelle:
Tactics has purification. Essentially in La Pucelle: Tactics
if you want to recruit more members to your party you're
going to have to purify them and then defeat them on the
battlefield. You can't simply create characters and then
have them battle for you (like in Disgaea). This may seem
awkward but believe me it doesn't feel that way at all.
Actually it makes you selective about which characters
to recruit. If you face a difficult opponent in battle
the chances are you'll want to replay the battle and purify
them in order to recruit them.
Purifying isn't just confined
to characters though. On each map there are dark portals
which emit dark energy. There are various kinds of dark
energy (they are different colours) and each has its own
detrimental effect. New enemies can enter the map through
these dark portals (signified by a black cloud emanating
from them before an enemy appears). Naturally
you are going to want to neutralize (through purification)
these portals as quickly as possible but you can channel
the energy through your enemies (by placing one of your
characters on a square with dark energy flowing through
it and facing them in the appropriate direction) and set
up elaborate attacks
such as Miracles which can be incredibly powerful and damaging
to your enemies.
Like Disgaea, La Pucelle: Tactics doesn't
take itself too seriously. Character names such as Bones
Gravy and Father Salade are proof of this. Talking to
different characters outside of battles will sometimes
give you a few humorous comments that will make you smile
and the look of some of the characters is definitely meant
to make you laugh. It works of course and you find yourself
liking the game even more because of it.
What's not so good about the game?
It's difficult to pick fault with a
game that keeps you playing hour after hour for weeks on
end. Naturally some aspects of the game are not as polished
as in Nippon Ichi's later titles and this is to be expected
so it's difficult to complain about it. If I had to pick
one fault it's that should you fail a mission that had
a cutscene before it you'll have to watch the cutscene
all over again when you come to retry the mission. It's
not a major problem but I could see that it would irritate
some gamers. Like Phantom Brave and Disgaea you'll reach
a point where the difficulty level rises quite sharply
and you'll need to replay earlier missions in order to
improve your characters. Personally I didn't mind this
(having played more than my fair share of RPG's) but again
I could see how this could prove frustrating to some.
How does it look?
La Pucelle: Tactics may have been released
before Disgaea and Phantom Brave but if you've played those
games you'll realise that all of the games have a similar
appearance. That said there are some differences. When
you're walking around between battles for instance your
view is a 2D side-on view instead of the isometric view
that you had in Disgaea and Phantom Brave. Battles are
carried out on grid based maps but unlike in Disgaea and
Phantom Brave where you could always rotate the maps here
you can only do it sometimes. You are visually notified
if you can (or can't) rotate the map through 360° (in
90° increments). When
a battle takes place the view will switch to a side-on
view of the characters (similar to Fire Emblem on the GBA)
instead of the camera remaining of the battlefield like
in other Nippon Ichi games. Thankfully these battles are
short and snappy so they don't bog the game play down.
How deaf gamer friendly is the game?
Deaf gamers will have absolutely no
problem with La Pucelle: Tactics. Some of the character
dialogue is speech whilst some is just text. The dialogue
that is spoken though has subtitles, which means you'll
be able to follow the game's story. Most of the dialogue
requires a button press to move forward so you'll be able
to read the text at your own pace. Sometimes you'll see
a picture of the character who is talking next to the dialogue.
These pictures are useful as they show you the attitude
or mood of the person speaking (something that's not always
evident from just text). All tutorial messages and all
information within the game are shown in text so you'll
have no problems at all in enjoying the game. The only
snippets of speech that are not subtitled are the occasional
comments that are made during a battle. Whilst it would
have been great if these had been subtitled their omission
is no great loss. Usually only one or two words are spoken
and what is said is usually repeated too much.
Final thoughts.
With La Pucelle: Tactics being created before Disgaea and
Phantom Brave it's easy to come to the conclusion that it
won't be as good. Overall it's probably not quite up to the
same standard but there's not a great deal in it and La Pucelle:
Tactics is another must own PlayStation 2 game for fans of
the genre. The battles are engrossing and the story, which
is occasionally humorous, makes you want to keep playing
to see how it progresses. Like the other Nippon Ichi games
the longevity of La Pucelle: Tactics is astounding with 120+
hours on offer. Whether or not you own Phantom Brave or Disgaea
you owe it to yourself to pick up La Pucelle Tactics. In
fact fans of the genre should really own all three because
strategy RPG's don't really come any better than the ones
we've seen from Nippon Ichi.
Overall Game Rating:
8.8/10
Deaf Gamers Classification

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full details)
As we might have expected
La Pucelle: Tactics isn't as refined as the games that
were developed after it such as Phantom Brave and Disgaea.
It's still a great game though and fans of strategy RPG's
can't afford to miss out on La Pucelle: Tactics.
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