|
Published by CDV
Developed by GSC Game World
Release Date: Out Now
Price: £29.99
Cossacks II: Napoleonic Wars, an introduction.
When the Cossacks: European Wars was
released it changed the way many looked at battles in RTS
games. Prior to its release RTS games had small unit caps
that meant you hardly ever had more that a few hundred
units in a battle at any one time. Whilst this was OK (and
let's face it there are some cracking RTS games that pre-date
Cossacks), it didn't really allow for advanced tactics
or really effective formations. Cossacks changed all this.
Instead of battles with only a few hundred units at best,
Cossacks had battles that contained thousands of units.
This allowed the game to create massive armies, the like
of which hadn't been seen before in a PC game. Aside from
the huge battles though Cossacks was a great game in other
respects too and it was no surprise to us that it sold
as well as it did. After a couple of stand-alone expansion
packs we finally have the sequel, Cossacks II: Napoleonic
Wars.
What's the game about?
Cossacks II: Napoleonic Wars as the
title suggests concentrates on the early nineteenth century.
The game allows you to control Egypt and one of five European
nations including France, Britain, Russia, Prussia and
Austria. The single-player game includes a Campaign mode,
a Skirmish mode and a Battle mode (with 10 battles, such
as Austerlitz, on offer). Perhaps the most promising single-player
mode is titled Battle for Europe. Battle for Europe looks
rather like a board game in that you move your armies (represented
by icons) from territory to territory. The game plays out
in a turn-based fashion and allows for diplomacy to be
carried out and other tactical decisions. You'll be asked
by other nations to perform certain tasks and you'll
be rewarded for doing so. Naturally the battles are carried
out in real-time using the standard game engine. We've
seen this kind of thing before in Rise of Nations and the
Total War series but it’s still great to see such
a mode in Cossacks II. The multiplayer side of the game
(LAN and Internet) allows for skirmish battles. Clans and
rated games are both possible for Internet play. Unfortunately
you can't play the Battle for Europe game in multiplayer
mode, which is a shame as it would have been interesting.
What's good about the game?
It's good to see a RTS game try and
do something different. GSC have introduced the concepts
of fatigue and morale. You'll have to keep an eye on both
(they are represented by gauges for a formation rather
than for a single unit) because once your units are fatigued
their morale will deplete if they continue to move. A new
impact zone display has been included for firearms. This
impact zone shows you, by the use of coloured zones, the
distances over which your firearms are effective. As with
Cossacks you can pause the game at any time to issue orders
and then un-pause the game to watch them be carried out.
This means that no matter how hectic the battle becomes
you can always step back for a minute or two and think
of a strategy. Once again resource management is part of
the game and like in Cossacks, it's helped by having workers
that take the initiative and don't simply stand idle. My
favourite part of the game has to be the Battle for Europe
mode though. To be completely honest the campaign didn't
really do much for me and it was great to have the Battle
for Europe mode as an alternate single-player mode. Importantly
the enemy AI seems to put up a good fight and to take on
the higher difficulty levels, you'll have to be well versed
in the game mechanics which is how it should be.
What's not so good about the game?
Whilst I admit Cossacks II is an enjoyable
RTS (and worth picking up if you are a fan of the genre)
I also have to admit that it isn't as impressive as I thought
it would be. Whilst there are some new additions that change
the way the game plays, such as the morale and fatigue
aspects, the game doesn't feel all that different from
Cossacks and American Conquest. This isn't necessarily
a bad thing as both games were impressive in their time
but I expected more from Cossacks II. As we've mentioned
above it's a shame that the Battle for Europe mode can't
be played online as this would have made the game more
appealing and many gamers who are still waiting for the
Total Wars games to have an online campaign might have
been tempted by it. You can't save during a battle in the
Battle for Europe mode and the mode doesn't offer you a
choice of picking a nation to play as. When you first play
the game you'll create a profile and in this profile you
have to pick a nation. It's the choice you make here which
determines which nation you'll play as in the Battle for
Europe mode, which seems a little awkward to me.
How does it look?
Cossacks II looks fairly good for a RTS game. The game
features 140 unique units and 180 building types and all
of these are nicely detailed. The maps that you'll battle
on are huge and the battles are once again humongous (consisting
of up to 64,000 units) with many thousands of units involved.
The screen resolution can range from 1024x768 to a whopping
2048x1536 so if you are fortunate enough to have a monitor
that supports such a sky high resolution the battles will
look even more dramatic. You'll notice a range of video
clips that are shown during a battle (in a small window
at the bottom of the screen). These look OK but don't really
serve any purpose and certainly wouldn't have been missed
had they been left out. On the whole the game is presented
quite nicely and the game engine performs well considering
how many units can be onscreen at any one time.
How deaf gamer friendly is the game?
There are no problems for deaf gamers
with Cossacks II. The game is subtitled so you'll be able
to follow the campaign's story. All messages are show in
text too. During a game an envelope icon will appear on
the left side of the screen and clicking on this will show
you the message. The games tutorials are also subtitled
so you'll be able to learn the basics of the game. The
game manual isn't anywhere near as impressive as the one
for Cossacks: European Wars but it's still a decent effort
weighing in at 70+ pages. During the game you'll see floating
text messages from the units as they come under attack.
These messages all relate to their morale and will show
you if the men are scared or fear for their lives. It's
a nice touch and one that other RTS games should take on
board.
Final thoughts.
Finally then the sequel to the highly acclaimed Cossacks
is here. Fans of the original game should be pleased with
Cossacks II: Napoleonic Wars although I daresay there will
be some, like me, who would have expected more new features
and for the game to feel more different than it does. That
said though we are still talking about a quality RTS and
one that is definitely worth picking up. The sheer scale
of the battles is impressive and the Battle for Europe mode
is sure to swallow up many RTS gamer's spare hours over the
coming months. Best of all the game is once again deaf gamer
friendly and you'll be able to fully appreciate what's on
offer in Cossacks II.
Overall Game Rating:
8.0/10
Deaf Gamers Classification

(Click here for
full details)
The sequel to the highly
acclaimed Cossacks: European Wars is finally with us and
it's another quality RTS experience. The battles are bigger
than ever and now you'll have to deal with fatigue and
morale. The Battle for Europe mode is very enjoyable but
it's a shame you can't play it online.
|