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Published
by Ubisoft
Developed by Square Enix/Tri-Ace
Release Date : Out Now
Price : £39.99
Having
never played any of the previous Star Ocean games I really
didn't know what to expect with Star Ocean: Till the End
of Time. What I never expected was to be playing one of
the best RPG's on any platform this year but that's exactly
what I think of Star Ocean. Those of you who know your console
RPG's will know that this isn't the first game in the series
and that the game has been out for well over a year in Japan.
It's often been the case that quite a few of the best games
have never been released outside of Japan but if Star Ocean:
Till the End of Time is anything to go by, this is something
that has to change because games of this quality deserve
to be played by as many people as possible.
As
you might expect with a title like Star Ocean the game is
set in the future, SD 772 to be exact. Young Fayt Leingod
and his parents are on holiday on the planet Hyda. Also
with them is Fayt's childhood friend Sophia Esteed. The
game begins with Fayt and Sophia in a hotel and all seems
fine until an alien race, the Vendeen, attack Hyda. Fayt
and Sophia manage to escape the clutches of the Vendeeni
but Fayt's parents, Robert and Ryoko are not so lucky and
it initially seems to Fayt that the Vendeen have killed
them. Fayt and Sophia board a military ship bound for another
planet in order to escape the devastation on Hyda. However
they are pursued by the Vendeeni and with their Spaceship
under heavy bombardment Fayt and Sophia part ways to escape
in individual escape pods. I found the game's story to be
very enjoyable and it's very noticeable that Star Trek has
been a big influence to the developers as spacecrafts go
to warp speed (known as gravitic warp), transporter type
devices exist in the game and even a kind of Prime Directive
(the UP3 or Underdeveloped Planet Preservation Pact) has
to be obeyed. Non-Trekkies needn't be worried though as
it makes the game even more interesting.
One
of the major differences between Star Ocean and a lot of
other RPG games is that the control system is a real-time
one instead of the classic turn-based systems that are used
in the Final Fantasy and other major console RPG's. You
can take three characters into battle but because of the
real-time nature of the game you can only control one character
at a time. Thankfully though you can choose battle tactics
for the AI controlled characters. That said, it will take
you some time to come to grips with the battle system. Attacks
are divided into major and minor attacks. The minor attacks
can be executed more quickly but are not as effective whilst
the major attacks are more powerful but take time. Magic
skills are also present, only in Star Ocean it's known as
Symbology. Real-time battles are not the only difference
either as battles don't randomly happen and most can be
avoided by simply walking around the enemy instead of walking
straight into them. Whilst this initially seems a good idea
and one that cuts out a lot of frustration, you must remember
that boss battles are unavoidable and going into them with
an under developed character is simply asking for trouble
so it's best to battle as often as you can in order to level-up
your characters.
What
appeals to me most about Star Ocean is that the main characters
in the game are actually interesting. In so many other RPG's
the peripheral characters are usually quite poor but for
some reason I find most of the characters interesting. Aside
from Fayt and and Sophia you have Cliff Fittir, a Klausian
who for some reason has to take Fayt to his boss (although
intervention by the Vendeeni prevents this). Then you have
Nel Zepher, an Elicoorian who frees Cliff and Fayt from
imprisonment providing they agree to help her people. You
also have the strange Menodix named Roger S. Huxley and
the Velbaysian Peppita Rossetti who looks more like your
usual Final Fantasy character. One benefit deaf gamers will
have is that you won't be aware just how irritating some
of the character's voices are. Peppita in particular is
horribly voiced (although a character named Norton who you
meet early in the game is also pretty irritating) and she's
actually a lot more acceptable with just subtitles.
If
you're used to Square Enix's other titles such as the Final
Fantasy series then the graphics in Star Ocean will come
as a big surprise. Instead of using the tried and tested
method of putting 3D characters against 2D pre-rendered
backgrounds, Tri Ace have made the entire game in full 3D.
Usually a move from 2D to 3D means the game doesn't look
as good but Star Ocean actually looks very nice indeed.
Some textures are a bit bland but overall it makes a very
welcome change. Because of the 3D nature of the game you
can now rotate the camera using the L1 and R1 buttons which
works surprisingly well in that you never have your view
obstructed by any objects. The character models are in the
usual Anime style and look very good. The battles, as you
can probably see from the screenshots, have a good range
of effects and also look good. Square Enix are known for
their quality CGI and Star Ocean does not disappoint in
this respect and some of the movies look absolutely fantastic.
It's
always good to see subtitles in a game but Star Ocean's
subtitle options are rather special. When creating a new
game you can choose how you want the subtitling to be in
the game. You can either have the text appear onscreen and
disappear automatically or you can choose to have the text
remain onscreen (the method I chose) until you press the
X button to continue, so in effect you can read the text
in your own time. The dialogue boxes have a soft light green
background to them and the text is white which means it's
really easy on the eyes and with the text being quite large
it's very comfortable to read even on a small screen. All
the information is shown in text and Tri-Ace have even included
a Dictionary which acts as a glossary for all the items
and concepts in the game and is a valuable source of information.
The game manual is a little sparse and vague to be honest
and I suspect it's inadequacies will drive many to purchasing
a strategy guide (or search the Internet for one).
Star
Ocean: Till the End of Time has really surprised me and
it's fair to say that Square Enix has another series that
is of the same calibre as their Final Fantasy series. I
truly hope that we get to see other games in the series
and that they are not just kept for Japan. The real-time
combat system will initially come as a shock to all those
who are used to the traditional turn-based system and even
after spending a lot of time with the game I'd still admit
I'm not completely comfortable with it and would switch
back to a turn-based system, if the option were there. However
I honestly think this is to do with not having complete
control over every character but thankfully the AI routines
to a pretty good job of controlling 2 out of the 3 characters
for you. Fortunately though the quality of the game will
encourage you to get used to the combat system. The ability
to create your own items, gain battle trophies, acquire
different costumes for each character, participate in a
fight mode are all extras, which we haven't gone in to detail
about, that only add to the charm of the game. To make things
even better the game has multiple endings so replay value
is excellent.
Overall
Game Rating: 9.0/10
Definitely one of the best RPG games of 2004 and easily
one of the best yet on the PlayStation 2. The game has a
lot of replay value and a lot of depth and should appeal
to both experienced and casual RPG gamers.
Deaf
Gamers comment:
No problems at all for deaf gamers and thankfully it's wonderfully
subtitled.
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