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Published
by Global Star Software
Developed by Starsphere
Released - Out Now
Price : £19.99
Whilst
Star Wars fans have had many great games over the years
the same cannot be said for Star Trek fans. Most of the
Star Trek games have been poor and the good ones have been
few and far between. Can Star Trek: Shattered universe be
one of those rare Star Trek gems? The road to release for
Star Trek: Shattered Universe has not been a smooth one
and after several changes of publisher the game has finally
appeared a few years later than anticipated. This doesn't
matter though as long as the game is a good one but for
a game based on the original Star Trek, it's rather disappointing
to only see a couple of characters in the game.
Star
Trek: Shattered Universe is a game set in the original Star
Trek universe or to be precise an alternate original Star
Trek. The game begins with Captain Sulu rushing to help
his former comrade Commander Chekov whose ship is in a critical
situation. Before Sulu's USS Excelsior is close enough to
beam Chekov and his crew aboard something happens and the
USS Excelsior and it's crew are 'transposed into a dangerous
mirror universe'. In this 'mirror universe' the Federation
is an evil empire and Sulu is accused by Chekov of being
a traitor. Chekov is ready to destroy you and your immediate
task is to cripple Chekov's USS Enterprise and to destroy
the fighters that are heading your way. Of course this isn't
using the Excelsior (as in this alternate universe all your
weapons have been sabotaged) and you'll have to take charge
of a rather weak fighter craft to achieve this objective.
Captain Sulu has reasoned that in order to escape this alternate
universe you'll have to reach the Janus Ultima Vortex and
your journey to this location is played out across 19 different
missions.
Initial
impressions of the game seem good especially as the story
looks quite promising and there is plenty of scope for a
space combat game set in the Star Trek universe to be enjoyable.
Unfortunately though the game has big problems. One of these
problems becomes self-evident from the moment you begin
the first mission. The targeting system is a real pig to
use to the point where it might as well not have been included.
There is an enemy lock-on feature but it doesn't seem to
work (and no Scotty isn't there to fix it sadly). You'll
not only have to watch your own back but you'll also have
to protect the USS Excelsior, which does seem strange as
you're in a small fighter craft and the USS Excelsior is
a huge galaxy class craft. Although the game has three difficulty
settings even on the easiest settings some missions just
seem way too difficult and this is going to cause frustration.
In
fact for a game that is arcade in nature the missions can
be rather tedious. The second mission is one that readily
springs to mind as being one that's an exercise in tedium.
First of all you blast a few asteroids to collect their
resources then you have to take out a couple of Klingon
Birds of Prey then it's back to collecting resources and
then it's time to take out a few more Klingon Birds of Prey
etc., Even if the game had a targeting system that actually
worked, this would still be boring. To make matters worse
the AI is uneven and in some missions your opponents are
half-asleep whilst in others they are frighteningly accurate.
This makes for either an uninteresting or frustrating time
and it gives the game an unbalanced feel to it. It's also
rather unfortunate that some missions spring surprise objectives
on you (often ridiculously difficult surprises) that more
often than not will you see you failing a mission and having
to do the whole thing again. When faced with the task of
attacking large spacecraft it's possible to remain just
out of their firing range whilst still being able to attack,
which is just plain silly.
Graphically
the game isn't anything special either and certainly doesn't
do the Xbox any justice. The various spacecraft are recognisable
but they have a rather basic look about them. The spacecraft
all seem to move much too slowly and it doesn't feel like
you're involved in a space battle. Still being positive
about it the HUD is well set out and you can assess how
much damage you and your enemy have taken. The control system
isn't too bad but again it doesn't feel as good as it could
do and as we've already mentioned, the enemy targeting system
is useless.
There
is nothing in Star Trek: Shattered Universe that should
cause deaf gamers any problems. As the game begins text
appears on the screen asking you to press the X button if
you'd like subtitles. This is an unusual way of enabling
subtitles but it's good to see nevertheless. During missions
Sulu's commands appear in the top centre of the screen.
This is not an ideal location for the text to be honest,
the lower or central area of the screen would have been
preferable, but it's still possible to read all the communications
from Sulu, which is more than you can say for most games
in this genre.
Star
Trek: Shattered Universe, unfortunately, is another Star
Trek game that simply doesn't live up to expectations. The
game has many problems which ultimately make a game that
will be overlooked despite its low price. Patient Star Trek
fans may decide to stick with it and put up with the aforementioned
problems but most will probably tire of the mission structure
and the uneven AI long before they are close to finishing
the game. The crazy thing is the aforementioned problems
could have been easily resolved. Had the targeting system
actually worked and the mission structure been more logical
and less frustrating then Trekkies would have a title to
enjoy. Only the most dedicated, and forgiving, Star Trek
enthusiasts should give the game a go.
Overall
Game Rating: 4.2/10
Star Trek: Shattered Universe could have been so much more
but unfortunately there are just too many problems in too
many areas of the game.
Deaf
Gamers comment:
No real problems but the position of Sulu's messages during
a mission could have been better.
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