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Published
by Vivendi Universal Games
Developed by Vicarious Visions
Released - Out Now
Price : £29.99
Very
recently we looked at Crash Bandicoot Fusion and mentioned
how the game was intertwined with Spyro Fusion. Well here
we have Spyro Fusion which possesses the same story as Crash
Bandicoot Fusion but it's told from Spyro's perspective
instead of Crash's. If you've read our review of Crash Bandicoot
Fusion you'll know pretty much what to expect with Spyro
Fusion as both games are very similar in their design and
are identical in terms of game modes. Let's take a look
at Spyro's side of the story then.
Poor
old Spyro instead of having to deal with one maniac he's
now got to deal with two. Ripto has teamed up with Dr. Neo
Cortex in an effort to increase his chances of taking over
the universe. The main focus of their plan though is to
destroy both Spyro and Crash Bandicoot. In order to do this
they have unleashed their minions into each others worlds
and Spyro's world has been flooded with evil Orange Bandicoots.
Spyro must find Crash and together they can prevent Ripto
and Cortex from taking over the universe.
As
in Crash Bandicoot Fusion the game modes on offer are Story
mode, Party mode and Trading Cards mode. Again the game
comes with three save slots so up to three players can enjoy
the game. The Story mode is where you'll begin though and
in exactly the same way as in Crash Bandicoot (yes I've
said that frequently but it's true for most elements of
the game) it's a mix of 2D platforming action and mini-games.
To gain access to another area, Spyro will have to collect
the various shaped gems in order to unlock the portals.
These gems can be gained by winning the mini-games that
are placed around the level. Spyro will encounter numerous
enemies and he can jump, double jump and use his fire breath
in order to defeat them. Spyro also has the ability to hover
by pressing the A button repeatedly. He'll also find trading
cards on his travels (he can purchase them from shops too)
and one of the side goals of the game is to try and collect
them all. However you'll need to trade with someone (using
the Trading Cards mode) who owns Crash Bandicoot Fusion
in order to be able to do this. Party mode allows you to
play the mini-games you've unlocked in Story mode either
on your own or against friends.
There's
no getting away from the mini-games in Spyro Fusion and
essentially they are just as much a mixed bag as they are
in Crash Bandicoot Fusion. What I did find though was that
those you'll come across earlier in Spyro Fusion seem more
difficult than those that you encounter in the early stages
of Crash Bandicoot Fusion. Several of them had to be replayed
over and over again whereas I sailed through the first half
dozen on Crash Bandicoot Fusion without any problems. Of
course in Party mode you'll get to play against your friends
and this can make the party games more enjoyable to a certain
degree but overall they could have been better. If you press
the L & R buttons down as you turn the GBA on you'll
load up a game called Crash Party which requires you to
press the buttons in the correct sequence. The game is actually
quite enjoyable and it's a nice bonus to have.
Whilst
the game is also graphically very similar to Crash Bandicoot
Fusion the backgrounds, aren't quite as detailed. As you'd
expect the game has a bright colour palette as it's aimed
at the younger gamers out there and like all Spyro games,
it has a cheerful look to it. The character animations have
been nicely done with Spyro looking particularly impressive.
Some mini-games look more detailed than others and whilst
some also look rather basic, on the whole the game looks
good.
In
terms of the game's suitability for deaf gamers, Spyro Fusion
is exactly the same as Crash Bandicoot Fusion. The game
story is told exclusively via text so you'll have no problems
in following what's going on. Each mini-game has it's own
rules and sets of controls and these are all displayed in
text before the game starts so again you'll know exactly
what to do. The manual contains only 18 pages of English
text but it manages to include everything you could wish
to know about the game so there's no complaints here either.
Having
now looked at both Crash Bandicoot Fusion and Spyro Fusion
I'd have to say that I prefer Crash Bandicoot Fusion but
there's not much in it to be honest. The initial mini-games
you'll come across in Spyro's story mode are more challenging,
which doesn't allow you to become comfortable too quickly
but otherwise it's a very similar experience. Is it worth
owning the two versions? Well to be honest the similarity
is perhaps too great for one gamer to buy both games. The
mini-games don't really differ enough to make the purchase
of both games essential. If the mini-games had been completely
different and the trading cards had more purpose (such as
having a trading card game you can play) then it would have
been a different story.
Overall
Game Rating: 6.9/10
Spyro's version of events is almost identical to Crash's
and in many ways this doesn't make the purchase of both
games essential but nevertheless it's a good game in it's
own right.
Deaf
Gamers comment:
No problems at all for deaf gamers as all information is
shown in text.
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