Published
by Just Play
Developed by Slitherine
Software
Released - Out Now
Price : £29.99
Slitherine
Software have built a reputation for creating deep and enjoyable,
historically based, turn-based strategy games. First of
all it was Legion which put you in the time of the Roman
Empire, then it was Chariots of War that took you back to
early civilisations and now with Spartan we go back in time
to Ancient Greece. Slitherine have not wasted any time in
developing Spartan (in fact it's a lot less than a year
ago since we reviewed Chariots of War) but the improvements
they have made would make you think they've been developing
the game for a few years. Anyway enough chitchat, on with
the review.
If
you've played Legion or Chariots of War you'll be familiar
with the basics of Spartan. There are some key differences
though such as advanced diplomatic options, research is
now a central part of the gameplay, battles have been improved
and of course you can now participate in LAN or Internet
games. These aforementioned aspects are the main improvements
in the game but almost every aspect has been tweaked and
Spartan is a better game as a result. The game offers three
tutorials (on army management, city management and empire
control) as well as a sandbox mode and eight historically
based campaigns including The First Peloponnesian War and
Thracian Unification. Of course a Grand Campaign has also
been included with that many different territories to play,
I kept losing count when trying to count them all. It's
also worth mentioning that for any of the campaigns you
can choose from five difficulty levels (ranging from easy
to impossible) and you can also randomise who controls what
territories, which is great if you want a break from historical
accuracy.
One
of the main areas of improvement with Spartan is research.
In Chariots of War research was something that the player
didn't handle but in Spartan that's all changed. In fact
the research in Spartan needs to be taken very seriously
because it affects all aspects of the game play ranging
from diplomatic actions to structures that can be built.
You have nine areas of research (gold, food, iron, bricks,
horse, marble, copper, wood and silver) and each of these
areas has 7 levels of improvement. You have a set number
of research points that are allocated by the use of sliders.
However, in the beginning it will take you ages to research
unless you either focus your research into one or two specific
areas or you build a university and allocate researchers
to them to increase the number of research points available.
Choosing what to research though is a serious business and
you'll need to study what benefits it's going to give to
you. The best way is to choose a strategy before you begin
and then map out your research accordingly. This is something
I really appreciate as it adds a whole new layer of depth
to the game and after playing Spartan for a few days going
back to Chariots of War felt like I was playing a game with
it's heart ripped out (and yes I still think Chariots of
War is a great game).
One
of our main complaints with Chariots of War was that the
'diplomacy model used in Chariots of War is virtually
non-existent and deeply dissatisfying'. I'm pleased
to say that this is no longer the case and Spartan offers
a far more satisfying diplomatic experience. In the paragraph
above I mentioned how research affects all aspects of the
game play and diplomacy is a great example of this. Diplomatic
choices can be expanded by building various structures.
Initially you can only build a foreign embassy but by researching
your gold technology to level 2, you can upgrade this to
an embassy or if you research to level 4 you could build
a diplomatic school. The plot thickens though because you
can upgrade your foreign embassy to either diplomatic structures
(embassy, diplomatic school and league headquarters) or
covert structures (cryptography centre, assassins guild
and central intelligence centre). Once you've chosen your
path, diplomatic or covert, you won't be able to reverse
the decision so once again forward planning is necessary.
Each of the aforementioned structures will give your diplomats
new actions. Taking the diplomatic route and having a diplomatic
school for instance will allow you to 'poach a philosopher'
or attempt to arrange a 'marriage alliance'. Taking the
covert route and upgrading to an assassins guild will give
your diplomat such actions as 'temple defacement' or 'starve
field armies'. Of course how successful these actions are
depends on the skill of your diplomat just as in Chariots
of War.
Battles
were a plan and watch experience in Chariots of War but
in Spartan you do have a certain degree of control once
the battle has commenced. However first things first and
I was pleased to see that before the battle commences you
are given the details of how your forces compare with the
enemies. You are given the choice of commanding the battle
yourself or auto-resolving the battle and if your army completely
overwhelms the enemy you might want to quickly auto-resolve
it. You can now take 16 different armies into battle, which
gives you greater tactical options. As with Chariots of
War you place your armies, give them orders and then begin
the battle. You won't see all the enemies before a battle
starts unless you've got excellent scouts and even then
the skill of the enemy scouts and nature of the terrain
will prevent you from spotting all of the enemy. Once the
battle has started you get the option to charge the enemy,
rally your troops and retreat. You could retreat in Chariots
of War but it meant that all of your men would be lost.
In Spartan it's possible to salvage your men by retreating
them, which makes a lot more sense. On the whole the battles
are more enjoyable and it's great that you have, to some
degree, control once the battle begins. Sieges and naval
battles can now occur (naval battles occur because now naval
transportation is possible) but they aren't as elaborate
and aren't shown in as much detail.
I
know it seems trivial to talk about the games interface
but nothing breaks a game faster than having an awkward
interface and nothing makes a game a joy to play more than
a well thought out and intuitive interface. I'm delighted
to say that Spartan falls into the latter category and has
an absolute dream of an interface. Easy access to every
function has been provided and most things are tool-tipped
(a further explanation of their function is displayed in
text when placing the mouse pointer over them). Although
the game comes with an impressive 64 page manual it's doubtful
that you'll need it that much to be honest. However, it
makes for a good read when you're away from the PC. The
presentation of the whole product is excellent and in addition
to the splendid interface and useful manual you'll also
get a pull out poster that shows the details for the research
and the structures the research leads too as well as, on
the reverse, the military units and the resource production
centres. In an age when so many games rely on you purchasing
strategy guides and make do with releasing poorly presented
products, I take my hat off to both Slitherine and Just
Play for doing strategy gamers proud with the quality of
the overall package of Spartan.
Spartan
also allows you to play against human opposition and you'll
be able to play either a LAN game or Internet game against
an opponent. If you've ever played a turn-based strategy
game online you'll know that it can be a real bore waiting
for your opponent to take their turn. Slitherine have come
up with a solution for this and have called it Always Active
Multiplayer (AAM). AAM means that both players will always
be involved in the action and the way it works is that if
your opponent initiates a battle (or is attacked) by an
AI enemy then you will take control of the AI enemy's army
and compete in the battle. Of course this means that all
battles involving human players will be against human opposition
so in effect you'll never be twiddling your thumbs waiting
for your opponent to complete their battle. I don't know
if this is the ideal solution but it's certainly a novel
one and it's great to see a developer trying to spice up
turn-based multiplayer action.
Graphically
you have a choice and can play the game in either 2D or
by default, 3D mode. The campaign map, what you'll be looking
at for most of the game, looks great and is a lot more detailed
than the one included in Chariots of War. The battles are
where you'll really notice a difference though. Spartan
includes a full 3D battle that not only allows you to zoom
in on the action but also rotate the map too with the cursor
keys. This means that you'll have a better idea of what's
happening instead of just relying on the onscreen radar
(although it's still there and still useful). I also found
the town/city view a lot better looking in Spartan and the
biggest compliment I can make is that if Civilization IV
looked as good as this in 3D then I would be very happy.
Spartan
is absolutely fine for deaf gamers. All information is given
in text and the tutorials, which are much improved on those
in Chariots of War, are also shown in text. You'll be informed
with a message when buildings have been built, or diplomats
have arrived at their destination (or have carried out an
action). As we mentioned earlier the interface is superb
and all the information it gives you is in text. The manual
is also very impressive and you'll find all you need to
know about the game. In fact there isn't anything here to
disadvantage deaf gamers at all, which is brilliant news.
In
closing then it should be fairly obvious that we think Spartan
represents quite an improvement over Chariots of War and
fans of Slitherine's previous games should be delighted
with most of the alterations to the game play. Research
has gone from being out of your control to being of primary
importance and now your whole strategy depends on how you
focus your research priorities. Diplomacy is also more satisfying
which is great to see. More control has been given over
battles but now we have naval warfare that needs beefing
up and I'm sure Slitherine will see to this is their next
game. In truth this review hasn't been as comprehensive
as I would have liked because of time constraints and there
are a lot of small aspects that I haven't mentioned but
I've tried to mention all the major improvements. Spartan
is a truly great effort from Slitherine and I for one think
it deserves to be a turn-based classic and I would love
to see a sequel to Legion that takes on board the new game
play concepts of Spartan.
Overall
Game Rating: 9.0/10
Spartan improves upon Chariots of War in many ways, in fact
more than I've mentioned here and for me it goes down as
a turn-based strategy classic.
Deaf
Gamers comment:
Absolutely no problems at all for deaf gamers.
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