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Published
by Metro3D
Developed by Irem Software
Released - Out Now
Price : £29.99
Side-scrolling
shooters have been a staple in a lot of gamer's diets for
a long time now. Since the late 80's, you couldn't walk
into an arcade without seeing several of the machines scattered
around the building, and over time the arcade games were
converted to the various home machines available at the
time. R-Type has always been one of the most famous and
popular games of this type, and for good reason. Featuring
fast and furious game play with hordes of enemies, big bosses,
and plenty of power-ups, it hit upon a formula which won
over the fans, and has resolutely stuck to that winning
formula in the face of more up-to-date rivals. This, unfortunately
brings us to where we are today, reviewing R-Type Final,
which as the name suggests, will be the final game in the
series. Can it live up to the name and legacy of those that
have gone before it? The short answer for those that don't
like reading the whole review, is a definite yes.
The
story, as usual, is you against the Bydo Empire, who are
as always trying to take over the world. You are a member
of Operation Last Hope, and it’s up to you to make
sure the Bydo Empire fail with their nefarious plans. Pretty
basic stuff, but this is a shooter boys and girls, the story
is a mere afterthought most of the time. At least it explains
why you’re mowing down the relentless waves of enemies
whose sole aim in life seems to be to kill you.
The
game play mechanics will be familiar to pretty much anyone
who has played a 2D shooter before. You start off with a
standard weapon, which can either fire off quick shots,
or be charged for a more powerful attack (up to 2 or 3 levels,
depending on what ship you’re flying, and how much
time you have). Of course, a 2D shooter wouldn’t be
able to show it’s face in public if it didn’t
have power-ups and additional weaponry, and R-Type doesn’t
disappoint here. You can collect a Force, which attaches
to the front or back of the ship, which has 3 benefits.
It is indestructible, so can be used to protect your ship
from attack. It allows you to collect weapon power ups,
allowing you to fire in several directions at once. It can
also be shot forward into the fray, taking out pretty much
anything it hits on the way. The ability to attach the Force
to the front or back of your ship allows for different methods
of approaching levels, depending on where the enemy is coming
from (and believe me, they come from everywhere!). You can
also collect up to 2 “bits”, which are spherical
drones which attach to the top or bottom of your ship, firing
shots on their own, and like the Force, damaging anything
it touches. These babies stay put though, and cannot be
fired away (which would have been quite neat).
Along
with the varied power-ups, you also have a huge amount of
ships, 100 in total. You only get a handful at the start,
and completing missions in various ways will unlock the
others. There are no great differences between the ships
I found, mainly weapon types, but it does add some variation
to the game, and completists will surely enjoy trying to
unlock them all. Each ship can also be customised in several
ways, in terms of colour, secondary weaponry, and “bit”
type.
The
game itself is quite short, and an experienced player will
find themselves finishing the game in under 2 hours on the
standard difficulty setting. Thankfully though, there are
several difficulty levels tailored to suit all kinds of
people. As long as you play on an appropriate level, the
game will offer up plenty of challenges, often forcing you
to replay the same section multiple times until you have
the attack patterns of the enemies firmly entrenched into
your mind. There are multiple paths through some levels
though, depending on your performance and the ship you’re
flying. These paths can shorten the level time dramatically,
or throw you headlong into another stream of enemies. It’s
these paths that certainly increase the longevity of what
can be quite a short game. Despite the obvious repetition
though, the game never seems dull, and you definitely get
a buzz when you finally manage to overcome a stage that’s
been troubling you for 30 minutes.
Graphically,
the game is excellent. This is the first (and unfortunately
last) R-Type game on any of the current generation machines,
and it certainly looks the business. There are lighting
effects all over the place, great explosions, excellent
backgrounds, powerful looking weapons, and just an aura
of general cool-ness. There’s often a lot going on
at the same time and it all looks great. There is unfortunately
one problem though which rears it’s ugly head, and
that’s slowdown. While not apparent all of the time,
when a lot is going on at once you can notice it. Some stages
are worse than others, but I would say on the whole that
it doesn’t harm the experience too much. It would
have been nice to have eliminated it though, especially
as this is the last outing for R-Type.
So,
to continue from the first paragraph, R-Type Final certainly
lives up to the name and legacy of it’s predecessors.
Fans of the genre will have no problems getting to grips
with the game, and new players will undoubtedly enjoy the
pure “switch your brain off and let your reactions
do the work” game play. It’s a throwback to
the days when you could pop 10p into an arcade machine and
play away happily. It’s a game that’s little
on thought, and heavy on action, and it’s a game that
I thoroughly enjoyed.
Overall
Game Rating: 8.2/10
A
great shooter that brings back memories of yore. If it wasn’t
for the annoying slowdown problem, it would be almost perfect.
Deaf
Gamers comment:
The
game is perfectly fine for deaf gamers. The story, what
there is of it, is all text based, with no voice-overs to
miss.
Reviewed
by David Pitchforth
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