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Published
by JoWooD Productions
Distributed by Bigben Interactive
Developed by Kritzelkratz
Released - Out Now
Price : £29.99
Playing
a railroad simulation is not one of first thoughts that
pop into your head when you want to spend a bit of time
playing a PC game, yet they’ve been around, and popular
for quite a while now. Since Sid Meier’s Railroad
Tycoon originally appeared on PC in 1990, the Tycoon series
(now up to a third incarnation) has been a popular one among
simulation/strategy fans. Now developer Kritzelkratz and
publisher JoWooD are trying to enter this market with their
new game, Railroad Pioneer.
The
basic premise of Railroad Pioneer is similar to that of
the Tycoon games. You start off as a small Railroad company,
and have to expand to become the biggest in the country,
while putting your competitors out of business, or beating
them to objectives. The differences between Pioneer, and
the Tycoon games, is how these objectives are carried out.
Pioneer
offers players three different modes of gameplay –
Campaign, Single Player, and Multi-player. The Campaign
mode is the main part of the game, and detailed below. Single
Player mode gives you 5 different missions to complete,
over various parts of the US, while Multi-player is just
that, allowing you to play against 4 other players, via
LAN or the Internet.
The
core of the gameplay is the Campaign mode. In this mode,
you have to become the first business to build a trans-continental
railroad. Starting in the North-East in New York, you have
10 missions to finish before you end up in the West Coast
in California. Each mission will present you with various
challenges, from delivering cargo to towns in desperate
need of it, or just linking your railroad to a specific
city. There may also be additional sub-missions available
within each mission. Completing this will affect your overall
score, and may also make your current mission easier as
you unearth resources. You are also timed on each mission,
and have to complete each by a certain time, which adds
a bit more pressure to each mission.
Speaking
of the gameplay, Pioneer offers some new features which
haven’t been seen in a Railroad game before. Firstly,
there is a fog-of-war, which will be very familiar to RTS
players. This means that players are limited to only laying
tracks in areas they can actually see. This in turns links
to a 2nd new feature, which are explorers. Explorers are
used as the name suggests, to explore the areas blacked
out by the fog-of-war. There are several different types
of explorers, all of which will be required depending on
the dangers they encounter. Types include Trappers, Balloonist,
Indians, Gun-Slinger and more. You’ll need to make
sure you have the right explorers in your party, as meeting
a certain danger will require a certain explorer. For example,
if you meet a Bear, you’ll be wanting a trapper in
your party to deal with it. Failure to have the right explorers
will mean death for your party. And you’ll need multiple
parties to explore as much as the landscape as you can,
to uncover all the resources and locations you need to complete
the missions.
The
real point to the game though, is still laying down tracks
and connecting towns. This is done quite easily, by clicking
on the end of an open bit of track, and then just clicking
where you’d like it to end. If the end is to be connected
to a town or resource, a station will also appear (which
will need to be built separately). The track then takes
a certain amount of time to be built (indicated in a dialogue
box), as well as a certain amount of cash. When the tracks
are all in place, you can then start moving trains between
locations, transferring resources between cities and starting
to earn some money. Obviously the key to making money is
to take resources from high supply areas, to high demand
areas. There are certain types of carriages that can be
built (10 different types), each of which can only be used
to transfer certain resources. This brings up a challenge
again, as you need to make sure you have the right carriages
in place to transfer the right resources, and this will
change throughout the mission. For example, one early mission
will require you to send a certain amount of lumber to a
city which is in need of it. However, when you start up,
you can only find wood, which needs to be transferred to
a city which can turn the wood into lumber. However, the
carriage used for wood cannot be used for lumber, so you’ll
need to set up different trains to transfer the cargo around.
Setting
up the train routes themselves is easy as well. Clicking
on the start destination will let you select the train and
carriage(s), cargo, and then destination. You can then click
on the destination, and repeat from there. When the route
is complete (preferably a complete circuit, so you finish
where you started), you can turn it into a continuous route,
so you don’t need to keep doing it yourself, freeing
up the time to complete other objectives.
The
game has an in-game tutorial which guides you through the
first mission, letting you know what you should be doing.
This does throw up a problem for our hearing-impaired players.
The tutorial does have an on-screen description, but it
is nowhere near as in-depth as the voice-over. Not only
that, but even with the voiceover, you’re often left
guessing what a lot of the buttons do. This isn’t
ideal at all for a simulation, as everything should be quite
clear. It does all become clear with a little bit of trial
and error, but really, everything should be clear from the
start. They could have improved this immensely by just including
a pop-up dialogue box if you left your mouse over a button,
but unfortunately this feature was left out.
One
thing that hasn’t been mentioned so far are the graphics.
The game uses an isometric 3D interface that will be familiar
to anyone that has played a strategy game before. This allows
you to zoom in nicely to see the trains moving along, and
zoom right out to get a much wider overview of the playing
area. The graphics are very nice, quite detailed even close
up, and the game moves along with no slowdown in sight (though
I would expect nothing less in a game like this). The one
graphical problem I do feel needs a mention though, is that
all the cities look the same, with only the city’s
name above it distinguishing it from the others.
So,
after all this, would I recommend the game? Yes, certainly,
if you’re a strategy game fan. I don’t feel
the game grabs you by the throat enough if you’re
a non-strategy fan, but for fans of the genre, there is
enough to keep you occupied, with lots of subtle touches
that I’ve not gone into here (for fear of making the
review novel-like in it’s size).
Overall
Game Rating: 7.7/10
A
nice alternative to the Tycoon series of games, which offers
enough differences to make it a worthwhile purchase for
Tycoon fans, and strategy fans alike.
Deaf
Gamers comments:
The
tutorial is a bit harder to understand without the voiceover,
but the onscreen instructions, as well as a little bit of
trial and error, makes the game perfectly playable for deaf
gamers.
Reviewed
by David Pitchforth
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