Published
by Electronic Arts/Namco
Developed by Namco
Released - Out Now
Price : £39.99
Four-wheeled
driving games have been rather thin on the ground for Nintendo's
GameCube and aside from titles such as Need For Speed Underground
and Mario Kart: Double Dash! there hasn't really been much
to get excited about. What's worse though is if you want
a realistic looking racer you're really stumped because
the choice is even worse. R:Racing from Namco looks to address
the balance as it offers a driving game with a difference.
Not only does it have a story driven mode but it also has
plenty of challenges to test just how good you are. It's
time to put on the driving gloves and take R:Racing for
a test drive.
R:Racing
is made up of the story driven Racing Life mode and Event
Challenge which consists of 7 different types of races and
each of these modes has many challenges for you to undertake.
There is also an Arcade mode for you to have that quick
one-off race, a time attack mode and a two-player VS mode.
Of course you've probably just read those last few lines
and assumed that the Racing Life mode makes up the bulk
of the game play. Actually this isn't the case. I finished
the Racing Life mode in just over two hours with my save
file showing that 20% of the game had been completed. Now
I know what you're thinking that it means the game only
takes around 10 hours to complete and again you'd be wrong
because the various challenges that remain will take much
longer to complete.
The
Racing Life mode is centred on the rise through the ranks
of Rena Hayami. In the beginning Rena is just a high speed
ambulance driver and her paramedic, Stephan Garnier notices
she has championship winning potential when one day they
have a patient who has to be driven back as quickly as possible
and Rena zooms through the traffic to get to the hospital
in time. Stephan offers Rena a test drive with his team
and so it begins. The Racing Life mode consists of 14 chapters
that shows the progression of Rena's career, her rivalry
with Gina Cavalli and the eventual departure of Stephan
and Rena from their team, G.V.I to set up a new team with
Eddie O'Brien. Throughout the Racing Life mode you'll drive
in GT races, drag races and will also take part in a few
rally stages. There are three difficulty levels with only
the highest of the three offering anything of a real challenge.
Most people will fly through on easy or normal difficulty
settings. Your performances during the Racing Life mode
will earn you reward points (known as RP) with which you
can buy improvements to your cars or simply buy new cars
altogether.
The
heart of the game is the Event Challenge mode and you'll
spend a heck of a lot more time here than you will in the
Racing Life mode. There are 7 different types of races and
each has their own number of challenges. Single Race has
67 challenges, Time Trial has 40 challenges, One-Make Race
has 10 challenges, Tour Race has 10 challenges, VS Rival
has 10 challenges, Tournament has 15 challenges and there
are 14 Extra challenges. Unlike Racing Life mode most of
these challenges will offer a challenge and will require
you to upgrade or buy better cars. You have to purchase
each challenge with your RP but you get more RP in return
for completing your tasks.
It's
rather difficult to quantify what R:Racing is supposed to
be. It's not realistic enough to be called a simulation
and it's not really an arcade racer. Then you have the addition
of the pressure meters which supposedly show the psychological
pressure you're applying to your opponents. The way it works
is that when you approach an opponent from behind you'll
see a bar appear above their car. The closer you get to
them the more the bar will fill. Eventually when the bar
is red they'll become nervy and can even spin off. In theory
it's a good idea but in practice it doesn't work too well
as it's more beneficial to irritate your opponents until
they spin than simply just zooming past them. Jittery opponents
aside though the handling is tight and the cars control
very well indeed. Seasoned racers will want to turn off
the brake assist especially in the more difficult races
in order to get quicker lap times. You can modify the cars
to a certain extent before a race and changing the brake
bias, steering response, front stabilizer and rear stabilizer
is possible if you like to dabble with the default settings.
Graphically
R:Racing is easily the best looking driving game on the
GameCube. In fact the sensation of speed is also rather
impressive. There are 36 cars in the game in all ranging
from the Mini Cooper to the BMW M3 GTR. The cars have been
modeled quite well and it makes a pleasant change to see
a GameCube racer that actually looks like it's taking full
advantage of the GameCube hardware. The frame rate is rock
solid and never dips at all. What is disappointing is the
amount of circuits on offer. There are only 11 on offer
and 3 reversed circuits. There are some good ones here though
and I was pleased to see both Suzuka and Monaco and both
looked good.
R:Racing
may not be the best racing game we've ever played but it's
certainly the most subtitled one we've ever seen. The Racing
Life mode cutscenes that are shown at the beginning of each
chapter are all subtitled superbly. What's even better though
is that during a race you'll have pit communications from
Stephan and these are also subtitled and positioned just
about right so you can read them without taking your eyes
off your driving. You'll even get comments from your opponents
(who refer to you as 76) which are subtitled. Not all of
the opponents' comments are subtitled though and during
the rally stages the co-drivers messages are depicted by
directional arrows in pretty much the same way as any other
rally game.
Before
we wrap up the review there's something else we have to
mention because it's the GameCube version of R:Racing. Namco
have given GameCube owners a free gift which is a Pac-Man
VS game. Basically this is an innovative 2-4 player version
of Pac-Man. To play the game you'll need between 1-3 controllers
and 1 Game Boy Advance with a GameCube to GBA link lead.
The GBA (with link lead) goes into controller port 4 on
your GameCube. The way it works is that the player with
the GBA controls Pac-Man and the other players (if there
are less than 3 players the AI makes up the numbers) look
at the TV and have a limited view of the maze so they can't
see Pac-Man until he's in their immediate vicinity. If one
of the ghosts should catch Pac-Man then they will take the
GBA and control Pac-Man whilst the former Pac-Man controller
will take charge of a ghost. The winner is the first to
attain either 7,000, 10,000 or 15,000 points. The ghost
controllers score points by capturing Pac-Man whilst Pac-Man
can earn points from the Pac-Dots and ghosts, once he's
taken the Power Pellet of course. As a ghost capturing Pac-Man
will not only earn you 1,600 points but will also take the
same number of points away from Pac-Man. It's great fun
and easily one of the best uses of the GameCube-GBA link
up facility. However, unless you've got three Wavebird controllers
your controller cables will soon look like plastic spaghetti
as the various controllers change hands during the game.
R:Racing
is one of the best driving games on the GameCube. Of course
this might not be saying a lot as there isn't much competition
but as long as you are prepared to complete the various
challenges it will give you many hours of enjoyment. The
story mode is a little disappointing by it's brevity but
it does give you a good amount of RP with which to begin
the challenges and you do also acquire a nice collection
of cars with which to enter the challenges. It's not the
GameCube's answer to Gran Turismo and thanks to a virtually
nonexistent online service it can't possibly attempt to
rival the online splendour of Project Gotham Racing 2 but
it's still enjoyable and driving fans who only have access
to a GameCube will appreciate what's on offer.
Overall
Game Rating: 8.2/10
R:Racing is a solid and enjoyable game that GameCube owning
racing fans should appreciate. The bonus Pac-Man VS game
is great stuff and is a great use of the GameCube-GBA link-up
facility.
Deaf
Gamers comment:
The most deaf gamer friendly driving game we've seen.
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