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Published
by Dreamcatcher Games
Developed by People Can Fly
Released - Out Now
Price : £29.99
First
Person Shooters have become very different animals over
the last few years. Initially at the dawn of the genre the
games demanded an all guns blazing approach with caution
being thrown to the wind. If you were to take this approach
in virtually any modern FPS games you would get slaughtered
in no time at all. The phrase tactical shooter has been
used in the last couple of years and it's fair to say that
most FPS games out there encourage you to use stealth and
caution and perhaps this is sometimes to the games detriment.
Those looking to get back to the FPS genre's roots though
might want to give Painkiller a try. Forget stealth, forget
playing the game tactically, this is a case of taking your
weapon and firing at anything that comes towards you.
Painkiller
puts you in the shoes of Daniel Garner who at start of the
game is about to take his girlfriend out for a birthday
meal. As they drive towards their destination at high speed,
in the pouring rain, Daniel takes his eyes off the road
to look at his girlfriend a bit too often and before long
they plough into an oncoming vehicle. Daniel, now dead but
trapped in purgatory, is told that in order to receive purification,
he has to kill four of Lucifer's generals in order to prevent
a war between heaven and hell. With little choice available
to him Daniel accepts the task.
The
game play in Painkiller is classic Quake style play and
it has a strong deathmatch feel to it. Each of the games
20+ levels all follow a similar pattern. You'll begin with
full ammo and health and you'll encounter a few enemies
which won't cause too many problems. After taking the enemies
out you'll be able to progress to another area where the
enemies are slightly more numerous. Again you'll clear these
enemies and go on to another area and so on. In short the
amount of enemies become more numerous with each area. This
pattern gives each level a dramatic build up from a comfortable
pace to the ultimate crescendo of blood and guts. The games
levels are grouped together to form chapters and at the
end of each chapter you'll have a boss fight that's going
to test your FPS skills to the full. Your deathmatch, move
and shoot, skills will be tested to the full. Longstanding
FPS gamers will love this back to the basics approach to
the game play and it's certainly refreshing to have a FPS
that's not bogged down by complexities.
You'll
also be able to use some in-game modifiers to make things
interesting. Your performance in a level may earn you Black
Tarot cards, which can give you bonus abilities. These Black
Tarot cards can be applied before you begin the next mission,
however the use of them will cost you. Throughout the levels
you'll come across loose coins or you can fire at treasure
chests or barrels in order to obtain coins. These coins
can be used to pay for the use of the Tarot cards so if
you intend to use these modifiers you'll need to collect
all the coins you can. You don't need to use the Tarot cards
though and you can play through the game without them. In
fact on the easiest of the four available difficulty modes
you don't even have the option of using them.
There
are 5 multiplayer modes in Painkiller. The modes are Deathmatch,
Team Deathmatch, People Can Fly, Voosh and The Light Bearer.
Everyone knows what Deathmatch and Team Deathmatch are about
so they need no explanations. People Can Fly is a mode where
your opponents have to be in mid-air before you can finish
them off. The idea is to make them airborne by using the
rocket launcher then fire at them, whilst airborne, with
the chaingun. Voosh is a mode where every opponent has the
same weapon and the weapon will change after a set amount
of time. Voosh has it's own custom maps to play on. The
Light Bearer is where one player acquires the quad damage
modifier and it will last as long as the player survives.
However everyone else will be out to kill you so the chance
of you staying alive for long is slim unless you are especially
skillful. The winner is the player who holds the quad damage
modifier at the end of the game. The multiplayer modes are
enjoyable but it's a shame there aren't more maps to play
on.
Visually
speaking Painkiller is impressive. A lot has been made of
the great graphics in Far Cry but the graphics on display
in Painkiller are in many ways just as impressive. As you
would expect, with a game of this nature, the game's levels
have a dark look about them that perfectly suits the mood
of the game. The quality of the textures is impressive and
they add depth the graphics. Each level contains around
350,000 polygons with each enemy made up of around 3,000
-4000 polygons. Given the amount of enemies in a level that
is a serious amount of work for your graphics card to carry
out. Thankfully though the proprietary 3D Pain Engine remains
impressively smooth and performs better than many game engines
out there. Enthusiasts will also be aware that the game
uses the now famed Havoc 2.0 physics engine and Painkiller
certainly makes impressive use of it ranging from destructible
items to the rag doll physics of your slain enemies. I was
also impressed with the levels in the game as they have
been thoughtfully designed for hectic combat and help to
keep the game play interesting.
Painkiller
is OK for deaf gamers but it's a shame that the cutscenes
are not subtitled. Although the game's story is light on
detail it's still disappointing that deaf gamers can't fully
enjoy what's on offer. Apart from the cutscenes though there
isn't much to worry about. You are notified in text when
a checkpoint has been reached and there is an indicator
that shows you the direction you should head for should
you ever get lost.
If
you long for the FPS games of yesteryear where you didn't
have to concern yourself with stealth, then Painkiller is
a game that's going to be a sight for sore eyes. There is
no fancy AI here and you won't have to deal with enemies
that duck, dodge and hunt for cover as all the enemies you
come across will simply go for the throat. It's a shame
the game's cutscenes are not subtitled and it could have
done with more more multiplayer maps. Despite these few
niggles, Painkiller is a great effort from People Can Fly
and the game deserves all the attention it can get.
Overall
Game Rating: 8.2/10
In
many ways Painkiller is a back to basics FPS that manages
to capture the frenzied action of the early, genre defining,
FPS titles.
Deaf
Gamers comment:
The
games cutscenes are not subtitled, which is disappointing,
but otherwise there are no problems.
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