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Published
by Gathering
Developed by Illusion Softworks
Released - Out Now
Price : £39.99
When
Mafia was released on the PC back in 2002, it received worldwide
recognition for it's gameplay, attention to detail, and
fantastic storyline. Based on the success of the original
release, Take Two (under their Gathering label) have decided
to expand on this by releasing the game on PS2 and Xbox,
hoping the story of one man's rise and fall through the
Mafia can grip console gamers as it did the pc gamers. Have
Take Two succeeded? Read on to find out.
Mafia
follows the story of Tommy Angelo, a lowly taxi driver who
through a combination of circumstances finds himself joining
the Salieri mob, starting as a small-time thug and working
his way up. The story is told by Tommy himself, as the pre-game
intro shows him meeting a police detective, to offer information
on the Salieri mob in exchange for protection from his former
employers. The missions you play are actually the stories
that Tommy tells the police detective, with occasional breaks
back to the present day as Tommy explains things, giving
the story more depth and background. And what a story it
is! The story is easily one of the best I've ever come across,
and certainly compels you to move further into the game
to find out more about Tommy, his life, and what will happen
next.
As
those who have read our original
review will know, the game is set in the 1930's, the
peak time for gangsters. A time when prohibition was rife,
and the mob ruled everywhere, the game captures the style
of the time perfectly. From collecting money from "friendly"
businesses, delivering hooch, assassinating rivals, the
missions really make you feel you're part of the mob, where
your actions can have repercussions far beyond your expectations.
The missions are varied, and while they're quite linear
in structure, you never feel like you're being led through
levels. This is undoubtedly a good thing as it can stop
you from being frustrated by doing the same thing over and
over again.
So,
we know how great the story and missions are, but how does
the game actually play? Well, as a self-confessed fan of
Mafia, I have to admit to being very disappointed with the
Playstation version, for several reasons. First of all,
while the PC version of Mafia looked fabulous, the PS2 version
is at times a mere poor relation. The number of textures
has been greatly reduced, so instead of a lush city where
every building looks unique, you're treated to a city that
looks like everything has been made by one company who only
had a limited number of styles.
And
then we move onto the controls. Gone is the super fast responsiveness
of the keyboard and mouse, instead replaced by the awkward
movement and shooting with the analogue pad. It's been a
common problem on console shooters for a long time, and
several games have made efforts to overcome the inherent
lack of accuracy the PS2 pad brings. Unfortunately though
all that has been done here is to reduce the accuracy of
the AI, giving you a bit more breathing room. You can of
course adjust the sensitivity of the pad, but it still never
feels enough. The upside of course, is that driving on the
PS2 game feels more natural that using a keyboard, and seeing
that you do spend quite a lot of time inside a car, this
is obviously a good thing.
I
also noticed what seemed to be a bug when driving, that
cars sometimes seem to disappear when changing views. It
seemed that at times a car would be behind you, yet when
you looked again a second later, it had gone. The car could
obviously have turned a corner, but it happened often enough
to make me wonder if this was some kind of bug in the game.
Some
final problems have to be mentioned as well. Firstly, that
the game seems slightly dumbed down for console users. Gone
are the 40mph speed limits, replaced by a more friendly
60mph speed limit. As mentioned, the AI seems to have taken
a hit as well, which means the game isn’t as hard
as it once was (though the original was labelled too-hard
by some, so this may not be a bad thing). The loading times
are also abysmal, worse than any PS2 game I’ve seen
in a long time. There are load times between missions, before
missions, and during missions, as you move from island to
island. The tutorial is also a distant memory, instead replaced
by hints before missions (which are shown in text), letting
you know what buttons are required to perform various functions.
The most unforgivable problem for deaf gamers though is
the complete lack of subtitles. For a game which relies
so heavily on a strong storyline, to not have subtitles
is almost criminal. I can only assume this is due to space
limitations due to the PS2’s hardware specifications.
So,
with all of the above problems, is this still a game worth
playing? To be honest, if you have a decent specification
PC, buy it on budget for that. If you’re hankering
for some gangster action, there are better alternatives
available, such as GTA, True Crime, and The Getaway. It’s
a PC classic which has suffered from a terrible port, steer
clear.
Overall
Game Rating: 5.5/10
A superb
storyline surrounded by poor controls, awful loading times,
several niggles, and a general feeling of “should
have been so much better”.
Deaf
Gamers comment:
The
game has no subtitles whatsoever, meaning the games main
redeeming feature, the story, will go unnoticed. Missing
out on the story means missing out on the main reason to
play what is a poor conversion of a PC classic.
Reviewed
by David Pitchforth
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