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Published
by Nintendo
Developed by Square Enix
Released - Out Now
Price : £29.99
It
could be argued that if the Nintendo 64 had been a CD-ROM
based console instead of remaining with cartridges then
the PlayStation might never have become console it turned
out to be. Why's that you might ask? Well I suspect you
probably know the reason, as it was the decision to remain
with cartridges that saw Square taking their legendary Final
Fantasy series to Sony's machine. That first game on the
PlayStation was the amazing Final Fantasy VII which is quite
rightly regarded as one of the finest console games of all
time. However that's all water under the bridge and Nintendo
and Square (or Square Enix as they are now known) are now
best of friends and Final Fantasy has arrived on GBA and
is shortly heading for GameCube. This review looks at the
first Final Fantasy game to arrive on a Nintendo console
in a good many years; Final Fantasy Tactics Advance.
Final
Fantasy Tactics Advance (we'll call it FFTA from now on)
is not your typical Final Fantasy RPG. FFTA is actually
a turn-based fantasy strategy game that offers plenty of
depth in terms of gameplay although it offers little in
the way of a story, at least compared to what you would
expect from a Final Fantasy title. The game begins with
a snowball fight that's actually a very basic tutorial.
You play as Marche (or whatever else you change his name
to) and at the beginning of the game you're with your friends
Ritz (I'll resist the urge to say she's a cracker), Mewt
and Melissa as you have a snowball fight in the school playground
with some bullies. After the snowball fight Mewt asks Ritz
and Marche if they want to go with him to buy a book but
Marche tells Mewt that he can't because his little brother
is due to come out of the hospital. Marche asks Mewt and
Ritz to come round to his house later on and to bring the
book with him. Later that day Mewt and Ritz arrive at Marche's
home with the book and they all look through it but can't
read it. That night the book opens itself and the whole
town is transformed into the fantasy world know as Ivalice.
In order to reverse the transformation Marche is going to
have to fight battles and travel every square inch of Ivalice.
On
arrival in Ivalice you're greeted by a young moogle boy
named Montblanc. Montblanc will be the first member of your
party, or clan as they are known in FFTA, and he will also
act as a guide to show you the finer points of the FFTA
battle system. You'll learn about the law system (more on
that later) and various other gameplay conventions almost
immediately after arriving in Ivalice. The game does a good
job of not thrusting too much on you in one go and the learning
curve is quite a smooth one. Battles are the heart and soul
of the game and throughout the game you'll take on missions
that almost always involve battles (although there are non-battle
missions but they are not that common). Throughout the game
you'll roam the various locations in Ivalice with your clan
(you can acquire new members as you progress through the
game but initially it's just you and Montblanc), gaining
missions from the local inns and taking on rival clans.
Initially there aren't many locations you can travel to
but after you've won certain battles you'll be able to place
another location on the map so that you may travel to it.
You're able to place the location in a variety of places
but where you place the locations doesn't seem to make any
difference.
The
battle process is actually quite simple and takes only moments
to master. You'll begin a battle by selecting the members
of your clan that you wish to participate. Of course it's
always wise to check what the laws will be for the battle
so you don't pick a clan member that's going to be ineffective.
Once you've picked your clan members and placed them the
battle will begin and you'll be issued with the victory
conditions. You'll move each unit one at a time. Basically
you move the unit then perform an action, such as an attack,
and then finally you'll decide which direction the unit
will face. Of course this seems simple and depending on
the type of unit you are controlling (there are various
classes and races in the game) all kinds of magical and
melee attacks are possible. As with all strategy games there
are various things to consider. Attacks from the side or
behind are more effective as you would expect. Spells only
have a certain range so unit placement is all important.
The battles are not carried out on flat terrain but whilst
this usually makes obtaining the high ground very important
in games of this nature, in FFTA it doesn't really make
any difference and to some degree this is a little disappointing.
The battles can last anything from a few minutes to over
half an hour. Thankfully though you can save mid-battle
should the need arise.
One
of the main concepts in FFTA is the law system. Laws are
what determines the rules of a battle. For instance swords
may be prohibited in a battle or missiles may be prohibited.
This all seems simple enough but after a certain point in
a game law cards can be purchased and these can be used
to modify the laws of a battle. Law cards can cancel out
restrictions as well as impose them. The whole law system
helps to prevent the battles becoming all the same although
it could be argued that the law cards can render the law
system useless on occasions. The battles are presided over
by a judge who will issue warnings (via yellow cards) and
will even remove repeat offenders from the battle (via a
red card). Units that are removed from a battle will end
up in prison and will stay there for a certain number of
battles. To acquire a pardon from a prison you're going
to have to pay Gil (the games currency).
FFTA
is not just a single player game as it also has a few fairly
impressive multiplayer elements (for 2 players). The multiplayer
elements require a link lead and a game pak for each player
and allow you to not only trade items but also to trade
units. Trading units will only trade the unit and not the
equipment they are carrying. You can even team up with a
friend to take part in co-operative battles/missions or
see who has the best clan by taking part in competitive
battles/missions. As a single player game FFTA is immense
and the multiplayer side of things could have easily been
left out but it's great to see that Square Enix included
such great features.
For
the most part the graphics look impressive but there are
a few problems. The game is played from an isometric point
of view but whilst this looks good it does hamper your view
at times especially as you can't rotate the view like you
can in so many isometric view games. The top down view used
in the Advance Wars games offers a much clearer picture.
Having said that though most of the time there are no problems.
The units do look good and are impressively detailed although
they are not of Golden Sun quality. The various magic effects
have been nicely done and unlike a lot of other Final Fantasy
games they don't take a few minutes to carry out.
FFTA
is absolutely fine for deaf gamers. As you would expect
from a GBA game there is no speech so all dialogue is delivered
via text. All information in the game is either relayed
via text or icons. The manual does an excellent job of explaining
what all the icons mean. In the game itself pressing select
on any command will bring up a description of what that
command does which is very helpful. During conversations
you'll see a picture of the character, who is speaking,
placed alongside the text so you'll always know who is saying
what.
The
only way you could possibly be disappointed with Final Fantasy
Tactics Advance is if you were expecting a classic Final
Fantasy story and didn't realise that the game is actually
more of a strategy game than the usual Final Fantasy, plot
heavy, RPG. As a turn-based strategy game it's excellent,
although not without it's flaws. You're at least looking
at 50 hours play and there are many battles to get through.
If you don't like turn-based strategy games (and you didn't
like games such as Advance Wars) then this may not be the
game for you but if you do enjoy your turn-based strategy
games this is one of the best games you can buy on the GBA.
It takes time to get going but once it does, it'll keep
you playing for a very long time.
Overall
Game Rating: 9.0/10
Final Fantasy arrives on the GBA and it's one of the best
games on the console to date. Fans of turn-based strategy
games are going to love what's on offer here.
Deaf
Gamers comment:
All information is shown either with text or icons. There
are absolutely no problems at all for deaf gamers.
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