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Published
by Microsoft Game Studios
Developed by Big Blue Box Studios/Lionhead Studios
Release Date : Out Now
Price : £39.99
We've
said many times before that if there's one genre that really
needs attention in the Xbox games catalogue it's the RPG
genre. Quality role playing games are really difficult to
come by on the Xbox and for a couple of years most gamers
will have looked to Fable (originally known as Project Ego)
as being the genre's saving grace. Well now it's finally
here and at last we get the chance to see if the game can
live up to the huge wave of expectation that it's production
has generated. Such high expectations can, and in Fable's
case do, prove a bit of a burden. Whilst there is no doubting
the game is a quality RPG, those who have read all the pre-release
information on the game over the last couple of years will
inevitably feel disappointed.
Fable
is set in the land of medieval-like Albion. The game begins
in the sleepy village of Oakvale with you having to earn
some money that will enable you to purchase a birthday present
for your sister. No sooner as you give the present to your
sister though, it all goes horribly wrong. Bandits attack
Oakvale and kill almost everything in sight. At first it
seems even your family has been killed but it later becomes
known that they've been captured. As you look around at
the desolation a man called Maze appears and whisks you
off to the Guild of Heroes where you'll come under the instruction
of the Guildmaster who will teach you to become a hero.
From here on in you'll be doing quests to improve your abilities
so that you can take revenge on those who ruined Oakvale
and captured your family. The main story in the game won't
take you any more than 15 hours to complete if you stick
rigidly to the events that move the story forward. Should
you seek every quest that's going, you could probably stretch
this to 25 hours which isn't too bad at all. However you've
also got the chance to play through again and create a character
that does everything differently and has a personality that's
the opposite of your original one.
The
most appealing aspect of Fable was that the game was supposed
to offer total freedom and truly allow you to play how you
wanted to play. Whilst there is, to a certain extent (you
can get married and buy a home for instance), the freedom
to do what you want in the game you're still bound by the
games script and the main choices you'll have to make are
whether you'll be good or evil (which does affect the ending
of the game). I was surprised that you had no choice over
the creation of your character. What if you want a female
character? Well then it's tough because you can't have a
female character. In fact you can't change anything about
the male character that you begin the game with. Of course
as you play through the game your character will take on
their own traits and aesthetic qualities in accordance with
their behaviour but whilst this is impressive it doesn't
cover up the fact that we all begin the game with the same
character and this in turn does mean your replay value is
somewhat more limited than it should be.
There
are some interesting concepts in Fable that haven't really
been done before (or at least not to the same extent). Renown
plays a major part in Fable and your renown determines how
people will relate to you. Essentially renown is your reputation.
Every action or choice that you make will determine what
people think of you. If you're a true hero people will clap
and sing your praises whilst if you're a complete evil scumbag
no one will want to be within a mile of you. It's certainly
an impressive feature although I was surprised to find that
boasting about a quest before you've done it will increase
your renown should the quest be completed. I've always thought
boasting in real life had negative effects but this is probably
just me being picky. You can be expressive through your
emotions. You can flirt with the ladies (impress a lady
enough and you could marry them), perform manly arm pumps
and even be rude and fart when next to some one. The only
downside here is that the people's responses are not subtitled.
Love
it or hate it you can't get away from it. What am I on about?
Combat of course and Fable has plenty of it. There are a
variety of weapons in Fable and as you would expect they
are a good mix of melee and ranged weapons. Holding down
the L trigger allows you to lock on to your target with
the X button being used to attack and the Y button being
used to block. You can switch to a first person view when
using a ranged weapon which makes aiming much easier. If
weapons aren't your thing you'll also have magic at your
disposal. Naturally to begin with your magical powers aren't
that great but should you choose to develop this side of
your character you'll be very powerful indeed. Holding down
the R trigger will enable you to cast spells with the X,
A, and B buttons whilst the Y button cycles through your
spells. On the whole the control schemes for combat are
very good and I didn't have any issues with them. What I
don't like though is the respawning enemies. Kill the enemies
in one region then leave and instantly return to that region
and you'll find the enemies you've just slain have come
back to live. This Lazarus ability of your enemies can get
very irritating in the latter stages of the game especially
if you don't have many health items on you.
Whilst
it's true that Fable isn't the best looking game on Xbox
it does look good and definitely has a certain visual charm.
The graphics are colourful and easy on the eye and when
you intend to spend hours in front of the game this is just
as important as being technically impressive. The game is
played from a third person perspective and you'll have control
of the game camera by using the right analogue stick. The
one exception to this is when using ranged weapons as you
can then switch to a first person view if you want to. With
a game world as big as the one in Fable you're going to
come across loading times quite frequently but thankfully
they aren't too long and don't break up the action.
Perhaps
the most obvious disappointment that deaf gamers will have
with Fable is that it's not 100% deaf gamer friendly. For
a while on our forum now we all thought the game was fully
subtitled but this isn't actually the case. Yes the cutscenes
and important conversations are subtitled but it could have
been better for deaf gamers. As you pass people by they
will call out to you and comment on the kind of person you
are. These comments are not subtitled. There are some comical
conversations between people that you'll miss out on too.
Early in the game a wife asks you to find her husband. You
find that he's cheating on her with a young girl and when
you go back to tell the wife she runs up to the husband
and threatens to 'cut them off' amongst other things. None
of these conversations will be known to deaf gamers though.
Later in the game you'll receive advice and objectives from
the Guildmaster which are not subtitled. Objectives can
be accessed at any time by pressing the back button though.
Tutorial messages are shown in text as are hints that are
displayed on loading screens. Good use has been made of
icons which naturally helps deaf gamers.
Your
opinion of Fable will really depend on whether or not you
believed all the information and hype that existed before
the games release. If you swallowed every single bit of
pre-release information and were expecting something truly
miraculous, the like of which we'd never seen before then
be prepared to be in for one heck of a disappointment because
that's certainly not what we have here. However if you happened
to come across Fable only recently or have picked (or intend
to pick) the game up on a whim then it's safe to say you'll
be happy with your purchase. What I'm trying to say is forget
all the pre-release details and take Fable for what it is
because essentially it's a very good game. Sure some things
could have been done much better (allowing you to create
your own character would have been good for starters) and
yes the game could have been longer but it's definitely
a game that RPG, Xbox owning, fans should not be without.
Overall
Game Rating: 8.0/10
Whilst Fable doesn't live up to the all that the pre-release
info promised, it's still a very enjoyable RPG.
Deaf
Gamers comment:
It's disappointing that the game isn't completely deaf gamer
friendly. Deaf gamers will be able to enjoy the game but
not as fully as hearing gamers will be able to.
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