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Published
by Dreamcatcher Europe
Developed by KHEOPS
Studio
Released - Out Now
Price : £29.99
For
a genre that's supposed to be dead you sometimes get the
impression that adventure games are making something of
a Lazarus style comeback in recent years. After having nothing
at all for so long new games have begun to emerge on a fairly
regular basis. In fact we have two adventure games in for
review here at Deaf Gamers. The first of these games is
Egypt III. I have to be honest here and say that I haven't
played either of the first two games in the series but this
isn't necessary as the game is a self contained story and
doesn't require any previous knowledge of the first two
games. Anyway enough babble it's time, for a very pleasant
change, to take a look at an adventure game.
Egypt
III put you in the role of Maya, a gifted clairvoyant, who
has been asked to carry out a task for the Pharaoh, Ramses
II. Ramses II is an old man and has pleaded with the god
Amun-Re to grant him extra years to live. Amun-Re has agreed
to another 20 years reign for Ramses II providing Ramses
II can erect a great obelisk in his honour before the season
of Shemu. Not a problem for one of the Pharaohs who was
responsible for some of Egypt's greatest monuments you might
think. However the project seems doomed and from the very
beginning seems to be cursed. In fact it is cursed and a
jealous god is doing his best to sabotage the project. Paser
the architect who is the only one who has the knowledge
to erect the obelisk has been taken ill and no one can cure
him. Further accidents have also occurred and the quest
to gain Pharaoh an extended reign seems as if it's going
to fail. Maya has been entrusted with sorting the whole
thing out as she has the ability to see things that others
can't.
The
last adventure game we looked at, the third installment
in the Broken Sword series, was a disappointment for any
seasoned adventure gamer. Whilst it was essentially a good
game the puzzles had really been dumbed down and mostly
consisted of block pushing. Thankfully Egypt III contains
some real puzzles and whilst none are ridiculously difficult
there are some that will make you think. Most of the time
you'll be obtaining items for various people in the usual
style of adventure gaming. What I really appreciated about
Egypt III is that the various components needed to solve
a puzzle are all to be found in the same area so it's not
necessary to move between various locations in order to
find a certain item. This helps to keep frustration to a
minimum, which is always appreciated and it shows that the
developers have put a lot of thought into the puzzles.
Graphically
Egypt III uses pre-rendered 3D backgrounds with animated
characters. Those who've played games such as the Myst series
or games such as The Secret of the Nautilus will know exactly
what to expect. Basically you play from a first person perspective
and you don't actually walk as such but instantly move from
one fixed position to another. But you can rotate your view
through 360 degrees to allow you to observe your surroundings.
The game doesn't need a 3D graphics card to run as it has
a 2D mode but this looks fuzzier and slightly less impressive
than the 3D mode. The graphics look great for an adventure
game and the style of the interface really suits the Egyptian
theme of the game. Best of all though your 3D card doesn't
need to be that impressive as I played the whole thing on
a GeForce 4 MX440 and it performed very nicely.
Adventure
games have almost always been deaf gamer friendly and Egypt
III is no exception. Subtitles can be enabled and as a result
of this you'll be able to fully enjoy the story. Having
just completed the game only yesterday I can say there is
only one puzzle that relies on the ability to hear and even
this is possible for deaf gamers. It's a puzzle where items
have to placed in certain locations and as there are only
three items in question, for deaf gamers it will be a case
of employing a process of elimination rather than making
use of the clues the sounds provide. Basically the challenge
is to retrieve the magical Dolerite ball for the god Ptah.
In order to do this you'll have to progress through three
rooms. The final room requires you to recreate some music
by creating sounds in a specific order. Hearing gamers will
of course be able to hear the sounds and this will help
them in solving the puzzle. Of course this is not ideal
for deaf gamers but it's by no means impossible. The game
also provides you with a Documentary Database that provides
you with some relevant Egyptian history as well as occasionally
providing you with a clue or two. After completing the game
you'll also have a Victory Diary which summarises the events
of the game. The information in both the Documentary Database
and the Victory Diary is both pictorial and textual so there's
no problems for deaf gamers. Occasionally you'll get a puzzle
that is kind of a game and on these occasions, there are
text instructions explaining exactly what needs to be done.
I
found Egypt III to be an enjoyable game and I actually appreciated
a modern adventure game having decent puzzles for a change
(only Syberia has offered decent puzzles in the last few
years). The only thing I would say against the game is that
it's not that long. Seasoned adventure gamers will have
the game completed in less than eight hours, which is disappointing.
What magnifies this shortness is that the story is actually
an interesting one and once started you'll be enthusiastic
to keep playing. On the subject of the story it was great
to see an unexpected twist in the latter part of the game
which makes for an exciting finish. Even taking into account
the shortness and the one slightly problematic puzzle that
we mentioned in the last paragraph I would still recommend
Egypt III to fans of the genre. It's a reminder of what
adventure games can be when they aren't dumbed down or resorting
to Tomb Raider style jumping and block moving puzzles.
Overall
Game Rating: 8.0/10
A well thought out, Egyptian flavoured adventure game with
solid puzzles and an interesting story. Shame it doesn't
last longer though.
Deaf
Gamers comment:
There is one slightly problematic puzzle that makes use
of sound but this can be overcome through a process of elimination.
The game is fully subtitled.
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