|
Published
by Atari
Developed by Reflections
Released - Out Now
Price : £39.99
DRIV3R
(Driver 3) is one of those highly anticipated games of 2004
that many will rush out and buy because of how enjoyable
it's prequels were. The original Driver was popular because
of the exciting car chases it contained, which at the time
no other game came even close to. Whilst fans of the series
have waited a long time for this game it's fair to say that
compared with the previous two games DRIV3R is something
of a major disappointment. This may seem a rather strong
statement with which to begin a review but there's quite
a substantial chunk of the game that's just not what it
should be and there's no point in beating around the bush
now is there?
DRIV3R
puts you in the shoes of Tanner an undercover cop. Tanner
(also known as the Driver) is an unorthodox cop who likes
to take risks and do things his way rather than sticking
to the rule book. In DRIV3R Tanner will have to crack a
global car theft ring. A mysterious buyer has ordered 40
stolen cars and it's up to Tanner to find out who this mysterious
buyer is and to put a stop to all the organized car thefts.
The only way to do this of course is to mingle with the
criminal element and to find out as much as he can. Tanner's
efforts will see you move from Miami to Nice and also Istanbul.
Such a plot should be the perfect excuse for DRIV3R to do
what the Driver series does best (breathtaking car chases)
but unfortunately it doesn't work out that way.
DRIV3R
is made up of driving and 'on-foot' sections and the biggest
problem is that neither element has been particularly well
done. First of all we'll look at the driving elements as
this is what most gamers will associate with the series.
The main problem is that the handling just doesn't feel
right. It's far too sensitive and feels all wrong. At times
it feels like you're floating and don't really have any
grip on the road. Having played more than my fair share
of driving games on the Xbox I have to say that the driving
in DRIV3R is definitely amongst the worst I've experienced
on the console. For a game that relies on exciting car chases
this is a major problem. Then there are times when you get
out of the car and Tanner is on-foot. Again it feels all
wrong and completely unsatisfying. Had the game combined
the car handling of PGR 2 with the FPS controls of Halo
we might have had something very special indeed but we don't
and the two different elements of DRIV3R have been poorly
implemented and the resultant combination is altogether
disappointing. The level of artificial intelligence you'll
come against is also pretty pathetic and when Tanner is
out of the car the enemies he'll face seem completely devoid
of intelligence.
The
biggest problem though is that whilst the game on the whole
is disappointing you'll want to carry on with it as the
story is fairly interesting. Had this not been the case
it would have quite easy to simply slate the game and condemn
it completely. There are over 25 missions in the game and
once you're past the first frustrating few (the frustration
is a result of a couple of factors not least of which is
the sloppy controls), you'll find the story quite interesting.
Aside from the story mode you also have a free mode and
you'll also have access to several mini-games such as Quick
Chase, Quick Getaway, Trail Blazer, Survival, Checkpoint
Race and Gate Race. These mini-games could have been enjoyable
had the car handling been much improved. Budding film directors
might be pleased to know you can make your own action sequences
during the game and add special blur effects to the sequence
and so on, although doing so will effectively abort the
current mission you're on. It's not a deal clincher by any
means but it's a nice touch that some might appreciate.
The
disappointment doesn't end with the game play either. Graphically
DRIV3R isn't what it should be and neither for that matter
is the frame rate. To add insult to injury you'll see pop-up
galore (of both cars and scenery) that can further add to
the dissatisfied feeling you'll get with the game. The quality
of the cutscenes are rather good, although they are choppy
in places, but it comes as a small consolation given the
other problems that exist. Some of the animations seem to
take an age too. Making Tanner (incidentally Tanner is controlled
from a third person perspective) get into a car takes far
longer than it should as you're forced to watch the same
old laboured set pattern of animations rather than a typical
rush to get behind the wheel. Of course given the graphical
problems it's easy to say that the game has had a sloppy
port from the PlayStation 2 version. I don't know whether
this is the case or not but the game doesn't appear to make
full use of the Xbox's resources.
The
one piece of good news with DRIV3R is that deaf gamers are
well catered for. Subtitles can be enabled, which is great.
Objectives are shown in text too. Your mini-map will show
you where you have to go. If you're a large distance away
and the green dot (which marks the goal location) is out
of view, a cone of light will guide you in the right direction.
What was really great to see was that in the cutscenes if
a phone rings or a shower is being run etc., red captions
are shown to inform you of this fact, which is very impressive
to see and isn't something you come across in many other
games.
PC
gamers will have to wait until the end of the year to get
their hands on DRIV3R and in our opinion it's a shame that
the Xbox version hadn't been held back until all the problems
had been corrected. Poor driving and on-foot sections of
the game seriously damage what might have been a great game.
The Driver and GTA series were once held in high regard
but whilst the GTA series has gone from strength to strength,
the Driver series has taken a sharp nosedive with the release
of DRIV3R. There are just too many problems with the game
for it to be anything other than mediocre at best, which
is a complete disappointment for those who have waited for
so long to a sequel to Driver 2.
Overall
Game Rating: 5.2/10
Only serious Driver fans will be able to see past the game's
many shortcomings. If you can look past the poor performance
and poor controls you might enjoy the unfolding story but
definitely give it a rent first.
Deaf
Gamers comment:
The game is subtitled and it's great to see captions in
the cutscenes.
|