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Published
by Gathering
Developed by Cavia/Square
Enix
Released - Out Now
Price : £39.99
Square
Enix have a reputation for creating quality RPG games that
few can equal. Most of their better known games (and those
of the separate companies before they merged) have been
built around a turn-based combat system that's always served
them excellently in it's many different forms. However their
latest title, Drakengard, has been developed not with a
turn-based combat system but with a real-time combat system.
Can it be as appealing and as tactical as their previous
turn-based combat systems or is Drakengard a simple hack
'n' slash like so many other real-time combat games out
there?
Drakengard
is set in a mythical ancient time when dragons roam the
Earth. The two main forces, the Union and the Empire are
locked in a seemingly everlasting battle over a goddess.
This goddess has the power to protect the harmony of the
whole world. There are said to be four seals that if found
and broken, will cause the gods to sow the seed of resurrection
and these seeds are said to bring forth the salvation of
mankind. Three seals are said to be hidden away in three
secret locations but the fourth seal is said to the goddess
herself. You control her brother, Caim as he attempts to
protect her. Caim will need help to fight the hoards of
enemies that lie in his path and, on the verge of death,
he makes a pact with a dying red dragon that enable them
both to live. The pact costs Caim his voice.
Throughout
the game you'll either be controlling the dragon in the
air or controlling Caim on the ground. The game is split
into chapters which themselves are split into missions.
The missions are timed and need to be completed before the
timer runs out. As we mentioned at the beginning the combat
system is real-time and a real departure from what we're
used to with Squaresoft/Square Enix games. Whilst real-time
combat can be worthwhile, what we have in Drakengard is
deeply disappointing. Instead of allowing for a tactical
approach to the battle you'll have to put up with button
bashing that's just about as repetitive as it can be. As
you progress through the game Caim will have more weapons
available to him (and the weapon being used alters the magic
attack that you can use) and you can change between weapons
whenever you want to. More often than not you'll have to
deal with swarms of enemies although you don't always have
to deal with all of them and those you do have to deal with
will be indicated by the word 'target'. However it's worth
noting that you'll gain experience with each of your weapons
for taking on enemies so the more you take on the more quickly
the weapons will level up so if you simply head for your
'target' enemies, you're going to make things more difficult
for yourself in the long run. Magic attacks can be performed
and this helps to make lighter work of your enemies but
it doesn't do anything to improve what is a very poor combat
system.
Whilst
you're controlling the dragon you'll have the extra task
of controlling it's flight whilst you take out the enemies.
Thankfully the dragon controls very nicely indeed and I
actually enjoyed these parts of the game much more than
when you are simply controlling Caim on the ground. The
inclusion of a quick 180 degree turn (by pressing the L1
& R1 buttons together) helps to improve the handling
of the dragon. Taking out enemies with the dragon is a far
easier proposition but it's not always possible. Caim will
be faced with certain situations where he has to fight alone.
When the dragon is available for use you'll sometimes have
the option of dismounting Caim, which will cause you to
regain control of him.
One
of the main disappointments for me with Drakengard is the
graphics which look below par for a Square Enix title. The
draw distance is ridiculously poor and enemies pop-up all
over the place rather than coming gently into focus. You'll
notice quite a lot of distance fogging all over the place
which is rather reminiscent of the Nintendo 64 games. Slain
enemies just disappear, which again looks unsightly. The
detail in the games buildings is low and objects have an
unnatural angular appearance to them. The frame rate is
generally smooth but it does dip on the odd occasion, which
is surprising given the below par look of the game. For
most of the time you'll be able to control the game camera
although sometimes you are given a fixed view that can't
be altered. For the most part though there aren't any real
issues with the camera.
Drakengard
will not cause deaf gamers any problems. Thankfully you
can enable subtitles and when they are enabled you'll be
able to not only enjoy the games story but also all the
dialogue that takes place during the game. The Dragon will
talk a lot to Caim (Caim became a mute as a consequence
of the pact) and it's great to see that all the speech is
subtitled. The games cutscenes are subtitled too, which
again is most welcome. All the information is shown in text
and you will be able to fully understand everything that
is going on. Pressing the R3 button during combat will bring
up a large map that will show you the position of your 'target'
enemies so it's simple enough to find out where you have
to go next.
The
biggest problem gamers will have with Drakengard is that
it's completely different from what you would expect from
Squaresoft or Square Enix. For a game that's decided to
use a real time combat system you would have thought they
would have gone for one that's truly innovative or one that
requires some degree of skill. The combat in Drakengard
is simple and repetitive and lacks the refinement that you'd
expect to find these days. The annoying thing though is
that the game could have been really good had the combat
system and the graphics been better. I personally thought
the story was fairly good and of course it was great to
see the game subtitled. If you don't mind a simple real-time
combat system that's effectively a repetitive hack 'n' slash
then you might be able to enjoy the game but if you were
expecting a Final Fantasy class game then you're going to
be bitterly disappointed.
Overall
Game Rating: 5.6/10
Overall it's mediocre in every respect. If you like a hack
'n' slash that keeps things simple then it might just appeal
to you but like Unlimited Saga it's another Square Enix
title that just downright disappoints.
Deaf
Gamers comment:
The game is fully subtitled so there's no complaints in
terms of catering for deaf gamers.
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