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Published
by Digital Jesters
Developed by Monte Cristo
Released - Out Now
Price : £29.99
Desert
Rats Vs Afrika Korps is another addition to the ever increasing
range of real time strategy (RTS) games available at the
moment. With the usual suspects such as Command and Conquer,
and Warcraft leading the way, it takes something special
from any new RTS game to get gamer’s attention. Desert
Rats sets out to do just that with some nice touches and
a proper story mode to the game, but does it succeed?
DRvAK
is set in World War 2, during the battles in North Africa,
and as usual in an RTS game, you get to see the game’s
story from both points of view; from the Axis, and the Allies.
Where this game differs from pretty much every other RTS
game though, is how the story is told. Playing the game
through Story mode (as opposed to Campaign, more on that
later), you find out the story between the commanding officers
of both sides, and how they are actually friends, knowing
each other from the Olympic Games only a few years previous.
When you play the story mode, instead of picking a side,
you actually play as both, starting out as the Germans,
and later changing over to the Allies. This is a rather
novel twist to the story telling of other RTS games (especially
war-themed), which often link together missions with missions
briefings and not a true story. Giving the game a true story
like this, will actually give many gamers a reason to carry
on through the game to see where the story goes, and in
my opinion, this is never a bad thing.
But
what of the game itself? There’s no point having the
world’s best story if the gameplay is akin to pulling
your own teeth out. Thankfully, we’re treated to a
very good gameplay experience as well. Desert Rats treats
us to missions of varying types and challenges, keeping
things fresh throughout. You may find yourself providing
an escort one mission, then providing support in another,
then rescuing stranded units in another. There’s definitely
a nice variety of missions here, much better than continually
having to kill everything that’s not part of your
army.
There
are plenty of different units for you to use throughout
these missions too, from your usual units such as scouts
and riflemen, to flamethrower units and tanks, and air support
as well. All are incorporated well into the game. The vehicles
are more than just offensive as well, providing transport
for troops, and separate artillery can also be connected,
so that you can move them around the map much quicker. You
can customise your units before the missions, but the game
will also give you a recommended line up of troops, which
I found to be more than adequate for the missions, especially
when you don’t always know what you’ll be facing
in the next mission.
There
are plenty of neat touches in this game which really should
become standard fare in a game like this. You can use any
building to hide in and shoot from, as long as you’ve
taken out any enemies that may be residing in there of course.
You can use the territory to your advantage, using hills
to give your infantry an advantage over the enemies (standard
stuff, but always useful). You can also take over enemy
vehicles and use them for your own purpose. As every vehicle
requires a unit to drive it, if you can take out the unit,
you can put your own men inside and use it against them.
You can also target certain parts of vehicles too, so you
could, for example, destroy the caterpillar tracks on a
tank, rendering it almost until it is either repaired, or
destroyed.
You
also have the ability to turn the game into a kind of hybrid
turn-based game. Desert Rats gives you the ability to pause
the game and queue up 3 actions for your units. This means
that you can take your time and strategise more instead
of just charging in hoping to overwhelm the enemy. In a
game where you only have limited resources per level, I
found this to be a very useful feature, one that I’d
like to see implemented in more games like this.
The
game isn’t without it’s problems though. Your
units often suffer from pathfinding issues, and you can
spend more time than you really need to get them where they
should be. The AI suffers from a few glitches now and then
as well, whereby you can attack a few semi-isolated soldiers
without triggering a response from other units who really
should see what you’re up to. The Campaign mode as
well is a bit of a puzzle. If you pick the Campaign mode,
you can play through basically the same missions as in the
story mode, but without the story. This would be fine in
itself, but when you consider the story is one of the main
parts of the game, I’m a bit baffled by it’s
inclusion. Also, the manual recommends (and I agree) that
you play the story mode, as it starts you off on the German
missions, which are quite a way easier than the Allied missions.
Graphically
though, the game is excellent, if a little taxing on even
the best system. Pretty much everything you see can be destroyed
by weapons fire, or ran over with your column of tanks.
The units are all well detailed, though it can get harder
to distinguish between them all with the camera zoomed all
the way out. Explosions are all excellent, and there are
plenty of little touches, like sand blowing up, or the tracks
left behind the tanks, that make this an excellent looking
game.
If
you’re a fan of RTS games then you could definitely
do worse than give Desert Rats a look. With plenty of variety
in the missions, a good challenge, and a good story, it
will add up to a game that pretty much everyone should be
able to enjoy, especially as what problems there are are
not completely debilitating (though can be annoying). A
game I’d certainly recommend.
Overall
Game Rating: 8.1/10
A
quality game which is only let down at times by poor AI
and pathfinding issues. The variety in missions and units
more than make up for this though.
Deaf
Gamers comment:
A
few omissions, but perfectly playable for deaf gamers, as
all stories and missions are given through text.
Reviewed
by David Pitchforth
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