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Published
by Vivendi Universal Games
Developed by Vicarious Visions
Released - Out Now
Price : £29.99
One
of the stranger decisions in the gaming world, for me, was
the decision to make Crash Bandicoot a multi platform game
after he was originally supposed to be a mascot for Sony.
Crash Bandicoot was one of my favourite games on the PlayStation
and even when the game was completed, I'd still go back
and play on levels already completed because I enjoyed them
that much (Hog Wild was my favourite level). In recent times
though Crash has appeared on almost all of the main platforms
with the exception of the PC. On the Game Boy Advance though
the games have been particularly good and we were very impressed
with Crash Bandicoot XS (also by Vicarious Visions) as it
captured the feel of the first Crash Bandicoot game on the
PlayStation.
Crash
Bandicoot Fusion is slightly different from the Crash Bandicoot
games that have gone before. While the platforming elements
from the previous games are very much in place there is
more of an emphasis on mini-games this time around. As you
probably already know the story of the game is also intertwined
with the simultaneously released Spyro Fusion. The story
of each game contains both Crash and Spyro (and their respective
rivals). The main difference being that Crash Bandicoot
Fusion lets you play the story from Crash's perspective
whilst Spyro Fusion lets you play from Spyro's perspective.
Dr. Neo Cortex and Ripto have teamed up to try and improve
their chances of once again attempting to take over the
universe. To complicate matters they've disguised their
minions as purple dragons. Crash has to find his friend
Spyro in order to stop these two evil-doers.
The
game is comprised of three modes. Story mode is the main
part of the game but there is also a Party mode where the
mini-games can be played either alone or when linked to
another GBA (single-pak and multi-pak games are available
and the game links with either another Crash Bandicoot Fusion
or Spyro Fusion). There is also a Trading mode which allows
you to link up with other gamers and trade the cards that
you've collected in Story mode. The game comes with three
save slots (saves are made automatically during a game),
which is great news if you have a few children who like
to play as it means you don't have to buy them a game each.
Story
mode is where most gamers will spend their time though and
it's here you'll get to experience the traditional Crash
Bandicoot game play. If you've played a Crash Bandicoot
game before you'll know what to expect. The game is played
from a side-on perspective and Crash will have to jump,
double jump and spin to repel the ever appearing enemies.
All the items from previous Crash Bandicoot games are here
such as Aku Aku, TNT crates, Arrow crates, Mystery crates
and Wumpa fruit etc. Should Crash get killed he'll simply
appear at his last checkpoint so there's never too much
backtracking to be done which helps avoid frustration. The
platform elements of the game are up to scratch and won't
disappoint fans of the Crash Bandicoot series.
The
mini-games are a mixed bag to be honest and range from blowing
up sheep with rockets to sailing down the river on an inflatable
ring. There are some enjoyable mini-games here but some
are too easy and slightly tedious to be honest. You'll need
to play them in the Story mode though as they enable you
to collect the various crystals you need to progress in
the game. As we've already mentioned you'll collect various
trading cards in the game and you'll need to collect every
one in order to fully complete the game. Cards can be traded
with a friend if you wish and you'll need to trade with
someone who has Spyro Fusion in order to have a complete
set. Some cards can unlock mini-games and rare characters
but unfortunately they serve no other purpose. Had a trading
card game been included it would have made the collection
of the cards much more compelling. Turning on the GBA and
holding down the L & R buttons will load up a Spyro
Party game which requires you to press the buttons in the
correct sequence. The game is actually quite enjoyable and
it's a nice bonus to include.
Graphically
the game is on a par with the previous Game Boy Advance
Crash Bandicoot games. What I really like about the Crash
Bandicoot games on the GBA is how well proportioned they
are. I've played other platform games on the GBA and the
characters are either too small or too large but the characters
in the Crash Bandicoot games are just right. Although Crash
Bandicoot Fusion and Spyro Fusion have been developed simultaneously,
Crash Bandicoot Fusion appears to be slightly more detailed
although to be honest both games look good.
There
are no problems for deaf gamers with Crash Bandicoot Fusion.
The game story is told exclusively via text so you'll have
no problems in following what's going on. Each mini-game
has it's own rules and set of controls and these are all
displayed in text before the game starts so again you'll
know exactly what to do. The rather bulky manual contains
only 20 pages of English text but it manages to include
everything you could wish to know about the game so there's
no complaints here either.
Crash
Bandicoot Fusion is a game all Crash Bandicoot fans will
enjoy. Some may be deterred by the heavy chunk of mini-games
that appear in the game but there is still enough of the
traditional Crash Bandicoot platforming elements to keep
you happy. Out of the two games I personally prefer Crash
Bandicoot Fusion. It's difficult to say why but it just
seems to be more enjoyable than Spyro Fusion and I found
myself wanting to play the game more. All things considered
I didn't enjoy the game as much as Crash Bandicoot XS but
I feel it's a game that Crash Bandicoot fans will appreciate.
Overall
Game Rating: 7.1/10
Another enjoyable GBA Crash Bandicoot title. Not as good
as Crash Bandicoot XS but it's enjoyable nevertheless.
Deaf
Gamers comment:
No problems at all for deaf gamers as all information is
shown in text.
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