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Published
by Codemasters
Developed by Codemasters
Release Date : Out Now
Price : £39.99
it's
been a busy week for playing football games here at Deaf
Gamers. We've already looked at Pro Evolution Soccer 4 and
FIFA Football 2005 and now it's the turn of Club Football
2005. Whilst the Pro Evolution Soccer and FIFA series have
been very successful over the years, it's only the Club
Football series that offers different versions of the game
that are each dedicated to a particular club. Last year
we looked at the Chelsea flavoured version of Club Football
and this year we look at the Birmingham City variety of
Club Football 2005 (one of the new teams added to the line-up).
Regardless of which team you choose though all will contain
the same components only they will be tailored to that particular
team.
As
always let's look at what's new in Club Football 2005 before
we look at anything else. One of the main new features is
the ability to create a player, in your own image if you
like, and put them in your team's squad. You get to choose
exactly how the player will look and as your career progresses
you'll earn skill points that can be used to increase the
player's abilities. You can even play the matches controlling
just your player, which Codemasters have called Career Player
Focus, if you want to. Whilst this seems a brilliant inclusion
at first thought it's not quite as involving as controlling
the whole team. New Precision Trigger moves have been included
which basically involves pressing the black button in combination
with directional movements to perform a variety of special
moves and it works quite well.
The
number of modes on offer have increased in this years Club
Football games. You can play a Domestic Season which in
this case will be a season in the Premier League with Birmingham
City but it all depends on what team's version you purchased.
There is also a Super League which is essentially a European
Super League containing some of the major European clubs.
Codemasters have also added a range of Scenarios from the
clubs recent history. As Birmingham City for example, you'll
return to the 2001 League Cup final with Liverpool to try
and win it this time around. I've always been a fan of scenarios
in football games and what's on offer here certainly doesn't
disappoint. As usual you can have an Exhibition match or
simply use the Practice mode to brush up on your skills
and the new Precision Trigger moves. There are also some
extra modes that allow you to create a custom tournament
(playing as any team you want to from the 250+ teams in
the game). You can create a Custom League, Group Cup or
Knockout Cup. You can also create a custom club if you really
want to. Finally there's a Fantasy Match Creator which allows
you to create your own scenarios that will be given a code
which you can pass on to others so that they can input your
code and play the very scenario you've created.
Last
year we commented on how the Club Football games where a
great piece of merchandise to own if your club has a dedicated
version of the game and it's exactly the same this year.
The games interface has been redesigned to be even more
dedicated to your team than last years games. Player pictures,
player movies, stadium movies etc. can all be unlocked for
your viewing. Your team will be fully adorned in their official
kits. Player likenesses could be better though and the game
doesn't take full advantage of the Xbox's graphical abilities
to be truthful and whilst we haven't seen the Xbox version
of Pro Evolution Soccer 4 the game doesn't look as good
as the Xbox version of FIFA 2005.
Impressive
as these games are for fans of the clubs to which the games
are dedicated, the football action itself still isn't as
good as it could be. The control scheme is very similar
to the one used in other football games so you should have
no problems in feeling comfortable with it if you've played
other football games on the Xbox. After playing both Pro
Evolution Soccer 4 and FIFA Football 2005 for the last few
weeks alongside Club Football 2005 it's fair to say that
Club Football 2005 is the third best game here. The action
feels far too quick (almost twice as quick as PES 4 and
FIFA 2005) and arcade like. In fact there were times when
it felt like I was playing Actua Soccer 2 or 3. The keepers
still seem to have ESP and know instinctively where your
shot is going to be placed. The Precision Trigger moves
do add something to the game but because of the frantic
pace of the game you don't really get to enjoy them as fully
as you would if the game speed was at a more natural setting.
Set pieces are handled OK but don't surpass anything we've
seen before.
We
said with last years game that the Club Football games make
a great, and somewhat novel, piece of merchandise if there
is a version that has been based on your club. We haven't
included a paragraph on how deaf gamer friendly Club Football
2005 is because it's just the same old story with the commentary
not being subtitled but with other information being showed
either iconically or in text there are no real problems.
It's still an accurate description of Club Football 2005.
If you're looking for a general football game, and not for
a piece of software merchandise, then you'll be disappointed
with how the game plays. It's a long way behind the refined
Pro Evolution Soccer 4 and isn't as good as FIFA Football
2005. Of course if you don't like either of those and prefer
the zippy pace of football games of yesteryear such as Actua
Soccer 2/3 then you might prefer how Club Football plays
but I suspect this won't be the case for many out there.
The attention to detail for the club in question is wonderful
but it needs a better football game underneath it all to
make it an essential purchase.
Overall
Game Rating: 6.5/10
A great piece of merchandise but the football game underneath
just isn't good enough to rival the other football games
out there.
Deaf
Gamers comment:
Match commentary isn't subtitled but there are no real problems
for deaf gamers.
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