|
Published
by Wanadoo
Developed by Spellbound
Released - February 2004 (UK)
Price : £29.99
Despite
their brutality and atrocities, there sees to be a never
ending attraction for books, films and games based on gangsters
and the mafia. Whilst you could probably reel off a long
line of successful gangster films the same can not be said
for games. Games based on gangsters have produced very mixed
results. Without a doubt the best gangster based game to
date was Mafia, which was exceptional, but other titles,
such as the Gangsters games were at best mediocre affairs
and were not anything to get excited about. The latest gangster
game to arrive is Chicago 1930 which is due for release
in February.
The
action, as you can tell from the title, is set in Chicago
in the aftermath of prohibition. You get a choice of playing
either the mafia (set in 1928) or the police (1930). In
total there are 20 missions to be played and you have a
choice of three difficulty levels. Playing on the easy difficulty
setting is just right for beginners, whilst the hard difficulty
setting provides plenty of challenge and is a real test
of patience and good timing. Should you choose to play as
the mafia you'll be put into the shoes of Jack Beretto who
is in the employment of Don Falcone. The mafia campaign
begins with Hank O'Neil owning most of the city. Your job
is to help Don Falcone take O'Neil's share. To do this you'll
have the help of skilled mob members, although initially
you'll be on your own as you attempt to take control of
the Palace hotel. Should you choose the police campaign
you'll control Edward Nash and you'll begin the game in
1930 with Chicago now in the full grasp of Don Falcone.
Your task is to remove Falcone and clean up the city.
Chicago
1930 is a strategy game in a similar style to the Commandos
games. This is, in my opinion, a great genre for gangster
action as it makes for an immersive experience. If there
was a criticism of the Gangsters games it was that you never
felt in control as it was a case of planning your actions
and then simply watching events unfold. Spellbound have
already created a game of this nature in the shape of Desperados
Wanted Dead or Alive, which was a very good game. Spellbound
have added a couple of new aspects to the gameplay with
Chicago 1930. You can activate a slow motion mode to help
you co-ordinate complicated attacks or sort out a troublesome
mess (this isn't unlimited though and an onscreen watch
shows how much slow motion time you have left), which is
a worthwhile addition.
You'll
also find that an RPG flavour has been added to the game
with each of your team members having ratings for shooting,
close combat, throwing, first aid and charisma. Charisma
allows your character to assess the attitude of another
character but in addition for a police officer, it allows
him to get more info from a witness. Occasionally you'll
get the chance to upgrade members of your team by collecting
the upgrade objects within a mission. As well as these ratings,
the characters will also have an area in which they are
especially talented. A character can have a +2 discretion
or a +1 for the use of a Tommy gun. This is a nice touch
and the game never leaves you in any doubt which member
of your team is skilled with a particular weapon. You'll
never be prohibited from any team members using certain
weapons either, which is often a problem with games of this
nature.
At
the beginning of the game you'll have access to only a few
weapons. You can increase the amount and variety of the
weapons on offer by capturing an armoury. In fact there
are various types of buildings in Chicago 1930 and capturing
them will give you certain advantages. We've just mentioned
the armoury, but there is also the police station and the
speakeasy which makes it easier to recruit men, the court
which will shorten the length of time spent in jail, the
newspaper which will increase your popularity (having men
killed in a mission decreases popularity) and the sports
club which allows you to upgrade your men's skills.
With
all these innovations it seems like Chicago 1930 should
be the ultimate game of this style. Whilst it is a very
enjoyable game though there are a few things that could
have been done better. Personally I would have liked the
ability to move the camera. Most of the time there are no
problems with the fixed isometric view but occasionally
you don't get a clear view of what's going on. I've also
noticed that it's possible for a character, who you've just
knocked out to fall across an open doorway and more often
than not it's impossible to interact with them (to tie them
up or drag them away etc.). It also seems strange that no
enemy view cone has been used in the game but this isn't
as big a problem as you would imagine. I would have also
liked to see an automatic setup option when it comes to
picking a team for a mission (like you have in Hidden &
Dangerous) as this would help speed up the process. Chicago
1930 is a single player only game, which is not necessarily
a bad thing but it would have been good to have seen a multiplayer
mode, even if it was simply an option to play co-operatively.
These are not massive issues though and the game is still
very enjoyable.
Graphically
Chicago 1930 retains the isometric viewpoint that has been
used to good effect in games of this style. You can play
in either 800x600 or 1024x768 screen resolution but there
is not a 1280x1024 option, which is as you know is the native
resolution of the increasingly popular 17" TFTs. On
the whole the graphics look good and even on a fairly low
specification PC it performs very nicely. The blurring and
film reel effect used in the slow motion mode looks good
and gives the game a distinctive look.
Most
of the content in Chicago 1930 is shown in text so there
are no real problems for deaf gamers. The occasional comments
from the characters are not subtitled but these are not
important. You can access your mission objectives and previous
text (found in your diary) by pressing the escape key. Chicago
1930 uses a fair amount of icons (placed over the character's
head) to tell you the attitude of your enemies. A green
smiley face for instance shows you that the character will
not attack, a blue face tells you that the character will
run if confronted and a red face face means that the character
will even pursue you if you're spotted. Other symbols such
as the eye icon denote that the character is a witness and
can prove invaluable to a police officer. The only improvement
for deaf gamers, aside from everything being subtitled,
would have been some kind of noise ripple or other visual
indication of how much noise your character is making because
after all stealth is a key part of the game.
If
you're a fan of the Commandos style games it's virtually
assured you're going to appreciate what Chicago 1930 has
to offer. The lack of a multiplayer element is a shame though
as it would have provided more replay value and most games
of this nature have a co-operative play option. Still Chicago
1930 is enjoyable and it's certainly one of the better gangster
games to date.
Overall
Game Rating: 7.9/10
It's an enjoyable single player experience that fans of
Commandos style games should appreciate. Shame there aren't
any multiplayer options though.
Deaf
Gamers comment:
Some of the character comments aren't subtitled but otherwise
there are no problems for deaf gamers.
|