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Published
by DreamCatcher
Developed by Primal Software
Released - Out Now
Price : £29.99
Besieger
is a tale of conflict between the Vikings and the Cimmerians,
two races who used to live in peace. The peace ended when
the leader of the Cimmerians, Konin, went in search of the
legendary sword of Krom. With Konin temporarily out of the
way his evil sister Mara, a sorceress, used her evil powers
to take charge of the Cimmerians. The Vikings heard of Mara's
evil actions and intent and began to prepare themselves.
They sent a man called Barmalay to retrieve the legendary
Thor's Hammer, a relic they could use to defend themselves
against now aggressive Cimmerians. Not long after Barmalay
and his companions left to search for Thor's Hammer, Mara
and her forces attack and destroy the Vikings homeland.
Barmalay is going to have to do much more than just find
the hammer of Thor.
Besieger
is a RTS game that combines the usual resource/economic
management with combat. The game's campaign begins with
the plight of Barmalay and then moves on to the efforts
of Konin to regain control before finally seeing Barmalay
and Konin uniting in an effort to finish Mara. It's great
the way the campaign has been set out because it gives you
the chance to experience all of the story rather than having
to fill in the blanks. Once you're done with the campaign
you'll have a skirmish mode that can be played against the
AI or human opposition in multiplayer mode over a LAN or
the Internet.
The
game play is pretty much standard stuff (there are a few
twists in there though) in that you'll have to get your
economy up and running in order to provide the necessary
units for your military pursuits. Research too has to be
carried out and results in upgrades being able to be made,
which will result in an increase of efficiency. Of course
recent trends in RTS gaming has seen a move away from this
classic RTS formula with the concentration simply being
on military matters but it's an old formula and it works
well. Some things are different though. Military units can't
simply be built and you must train your workers to become
military units. As you might expect this means that you
can't amass large quantities of military units and it puts
the brakes on any rushing tactics you might have thought
of employing. You can change military units back to workers
though should you need to, although they will have to train
again.
Workers
are the all import unit and not only collect resources,
build structures and train as military units but they also
drive siege weapons and are responsible for their maintenance.
You don't create workers though as you simply build a house
and then five of them will emerge one by one. Thankfully
the interface allows you to select idle workers and allows
you to put them to work quickly and efficiently. The interface
also allows you to manage military units efficiently too.
Your units can be grouped and placed into formations and
you can set their behaviour in the usual manner too. The
effect of the formations is somewhat limited thanks to the
poor path finding though. Sending groups of units from point
A to point B should not represent a problem but unfortunately
it does. It's all too common for units to wander off a straight
course to take an awkward route and this can lead to trouble
as the stray units will run into enemies. Unless the area
they are crossing is an expansive one you'll experience
these path finding problems all too often. It's not a massive
problem but it is an annoying one. Another problem is the
AI of your enemies who will constantly head straight for
disaster instead of showing any cunning.
Graphically
Besieger looks fine and on a par with the other 3D RTS games
out there. The game is in full 3D but whilst it looks good
it's cursed with the main fault of any 3D game, poor camera
control. It's never comfortable having to baby-sit a camera
but in a RTS it's especially painful. Zooming your view
out makes things a little easier but it's still not practical
to have to constantly adjust the camera. You can switch
to a basic camera and a camera that follows your units but
none of the solutions are really ideal. Whilst the game
looks good it's doesn't look good enough to bring our PC
to it's knees, which it occasionally does. Most of the time
it's fairly smooth but on occasionally the frame rate will
do a bungee jump kind of dip, which on a Radeon 9800 Pro
graphics card is pretty disappointing.
Besieger
doesn't have any option for subtitles but as most of the
verbal information within the game is delivered via both
speech and text this isn't a problem. The cutscenes are
subtitled and the subtitles are shown in black dialogue
boxes so there's no problem in reading the text. Tutorials
are delivered exclusively via text so again there are no
problems for deaf gamers. Your objectives can be recalled
at any time which is very useful, particularly if you reload
a saved game that you haven't played in a while. In fact
the only thing that isn't subtitled is the unit confirmations
and the noises that highlight a fact that a worker or military
unit is ready (you will see a pulsing circle on the mini-map
to highlight this fact though so there aren't any real problems).
It's
always difficult making a judgement on games like Besieger.
On the one hand you can see an enjoyable game but on the
other you can see the problems and it's always a difficult
in assessing how detrimental they are to the game play.
Whilst none of the problems are individually game ruining,
collectively they prevent the game from appealing to most
people and this is unfortunate. If you're an RTS enthusiast
and can forgive the aforementioned problems then you'll
find Besieger has a lot of potential and that the game could
have been a lot better with some rather minor improvements.
As it stands though it's not the game it could have been
and that is unfortunate.
Overall
Game Rating: 6.5/10
All things considered it's a solid RTS but there are a few
problems that really shouldn't be there.
Deaf
Gamers comment:
No problems for deaf gamers.
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