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Published
by DreamCatcher Interactive
Developed by Arkane Studios
Released - Out Now
Price : £39.99
2002
was a golden year for PC RPG games. Not only did we have
Neverwinter Nights and Morrowind but there were quite a
few others released too such as Icewind Dale II. One RPG
that didn't get the recognition it deserved though, probably
due to being overlooked in favour of the aforementioned
titles, was Arx Fatalis. Whilst the PC has plenty of great
RPG games to be going on with, the same cannot be said about
the Xbox which, at present, only has Morrowind and Knights
of the Old Republic. In essence then it was a good decision
to bring Arx Fatalis to the Xbox. Let's take a look and
see how the game has translated from the PC to the Xbox.
The
story of Arx Fatalis is one of life underground. On the
world of Exosta, particularly in the city of Arx the sun
ceased to shine and a severe coldness spread over the land.
This coldness forced the inhabitants, a mix of Humans, Orcs,
Ratmen and Goblins underground. However it was not long
before the peace between the races was shattered. Uneasiness
soon turned to hate and the rise of the once forgotten Akbaa
the Lord of Destruction, the human killer, began. Akbaa
along with a priest called Iserbius formed a cult to spread
the evil influence of Akbaa. You begin the game just as
all seems lost. You're in a prison cell and you don't have
any memories of who you are or what you should be doing.
There
is a level of interactivity in Arx Fatalis that you just
don't see too often in a RPG game. Most objects can be interacted
with either by using them or combining them with other objects
or simply throwing them at an enemy. Your character will
eventually need to eat and some of the food items that you
find will need to be cooked in a fire. Mix flour and water
and you have dough. Combine the dough with a fire and you'll
have bread for your character to eat. If you use the dough
with an apple and a fire you'll have apple pie. There are
plenty of recipes for you to experiment with in this manner.
Potions, poisons and antidotes are other items where you
can mix ingredients to create a finished article. This allows
you to be creative and makes the gameplay seem that bit
more personal.
If
any of you have played the Xbox version of Morrowind you'll
know that whilst it can be considered a very good translation
from the PC version of the game there are some problems.
The main one that sticks out has to be the load times which
are absolutely shocking and can take close on a minute.
Thankfully Arx Fatalis has no such problems and load times
are very respectable taking only around 10 to 15 seconds
to load a saved game. The Xbox version also has two difficulty
settings with the easy setting making the enemies slightly
weaker and easier to defeat. Your default inventory space
is far greater than what you had with the PC version too,
which makes it a lot easier to carry those extra items around.
The
controls are for the most part what you would expect from
a Xbox game. The left analogue stick controls the movement
whist the right analogue stick controls your view. Attacks
are performed with the right trigger, which not only makes
sense but feels comfortable. The back button is used to
call up your character profile and quest log. If' you've
played the PC version you'll know that spells are cast by
holding down the control key and moving your mouse to create
patterns. Obviously alterations had to be made with the
Xbox version and the result is that you have a choice of
two casting methods. The default method is to press the
X button and then move the directional pad in the appropriate
directions and then pressing X to cast the spell. If that
method's not for you then you can use the 'arcade' method
where you simply press the X button, choose the spell you
want to cast from a list and then press X to cast the spell.
Both methods are equally valid although the arcade method
is better for quickly casting a spell (although you can
precast a spell by pressing the Y button instead of the
X button when finishing a spell).
When
Arx Fatalis arrived on the PC in 2002 it was a game that
graphically looked good, however that was two years ago
and whilst the translation to Xbox is certainly a commendable
one the graphics don't really come across as anything special
by todays standards. That's not to say it's a bad looking
game and there are certainly some good effects in Arx Fatalis.
Unlike Morrowind Arx doesn't really have massive open landscapes,
naturally because it's underground, and the various locations
you'll visit have a more enclosed feel to them. This isn't
as restrictive as you might think though and, combined with
the general low level of lighting in the game, it actually
helps to give the game a more intense ambience. The frame
rate does succumb to the odd frame rate dip but it's never
anything disastrous and only seems to occur at the end of
a battle or when entering a relatively open area.
The
PC version of Arx Fatalis, in truth, was not deaf gamer
friendly. Whilst subtitles did make an appearance in the
game everything was not subtitled. Unfortunately this has
not been rectified in this Xbox version, which is as big
a problem as it was with the PC version. Essentially all
conversations that are crucial are shown in text with everything
else not being shown in text. The cutscenes, including the
introduction, are not shown in text. Occasionally you'll
have an important conversation with a cutscene in the middle
of it and because the cutscene portion has no text, it in
effect, renders the whole thing useless. You have the addition
of force feedback this time around, which I suppose adds
something extra but in essence you're still not getting
the full game as a lot of the verbal information within
the game is missing. Thankfully a quest log is kept and
records all the important things you have to do. In a nutshell
then you can play the game but it's disappointing the huge
chunks of verbal information are 'hidden' from deaf gamers.
I
finished up our PC review of Arx Fatalis by saying it was
one of the best RPGs I had played but there were some major
problems for deaf gamers. The translation to Xbox has done
nothing to alter my opinion as while it's fully captured
the feeling the PC version gave me it has done nothing to
make it more favourable to the many deaf gamers out there
and our rating has to reflect this painful fact. What it
boils down to is how much of an RPG fanatic are you? If
you love your RPG games then you're likely to forgive the
lack of subtitles because the game is playable, but on the
other hand if you don't like the feeling of missing out
on the atmosphere of the game, which of course is natural,
then it probably isn't going to be an ideal choice.
Overall
Game Rating: 6.5/10
Arx Fatalis makes a very good transfer to the Xbox but unfortunately
nothing was done to make the game more deaf gamer friendly.
Still it's a very enjoyable RPG and RPG enthusiasts will
not want to miss out on a quality game in a genre that's
not that well catered for on Xbox.
Deaf
Gamers comment:
Too much speech is not subtitled and sadly our rating has
to reflect this. The game is playable for deaf gamers but
it's a bare bones experience, which is a crying shame.
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