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Published
by Deep Silver
Developed by Mercury Steam
Release Date: 25th February 2005
Price: £29.99
As
gaming has become more mainstream it's becoming more difficult
to find games that feel original. Of course you don't expect
games to be completely different from anything you've experienced
before as this would be a very big risk on the developers
part but you do expect games that show some imagination
and don't make you feel like you've played it all before.
Scrapland is one of those games. Whilst certain elements
of the game have been done before it still manages to feel
fresh and you don't ever get a case of déjà
vu like you do with so many games out there.
The
brains behind Scrapland is American McGee. McGee has a reputation
for creating games (such as the underrated Alice) that feel
unlike any others you've ever played and Scrapland is certainly
a game in this vein. Scrapland is kind of like a droid flavoured
Grand Theft Auto in some respects, with a hint of Messiah
thrown in too. You'll get to build your own gun ship (a
type of armoured space hovercraft), transform into 15 different
characters and complete a staggering 140 missions. Even
when you're through with the rather lengthy single-player
game there are multiplayer options for you to explore. The
multiplayer mode offers LAN and Internet play where single
and team variations of Deathmatch, Flag Hunt and One Flag
games are on offer (using customisable gun ships). It's
the single-player game that most are going to be interested
in though.
You'll
play as D-Tritus, a droid who has been made from junk, and
the game begins with you arriving in Chimera looking for
work. D-Tritus is out of luck though because he has no references
or qualifications and the only job that is open to him is
that of a reporter which is seen as the lowest vocation
that there is. It should be a job that is mundane and unsatisfying
but it doesn't turn out that way at all. One of D-Tritus'
first tasks is to interview the Archbishop of Chimera. The
interview turns out to be a waste of time as the arrogant
bishop simply refuses to give an interview. Shortly after
leaving the bishop though, he's murdered and your task turns
into a murder investigation.
As
the game is a world full of droids in a completely fictional
setting the developers have been able to include some rather
interesting concepts such as the Great Database. The Great
Database allows droids to make a copy of themselves. If
ever they are destroyed then a copy of them can be retrieved
from the Great Database. In effect this allows them to be
immortal. The murder of the Archbishop that we've just mentioned
was of special note because the murderers not only destroyed
him but also destroyed his backup copy on the Great Database
(which also happens to several key characters throughout
the game). D-Tritus soon learns that the Great Database
can be manipulated for his own purpose. Early in the game
he's shown how to hack the Great Database and how to assume
the identity of a total of 15 characters. This ability is
of great importance because it allows D-Tritus to go places
he isn't authorised to do so. He can investigate crime scenes
for example by transforming into a police officer, which
is rather useful. Each of the droids you can impersonate
also has a special ability which again makes being able
to assume their form even more desirable. This isn't without
risk mind you and if D-Tritus is caught impersonating someone
else he'll find himself in hot water.
There
are a fair amount of spacecraft battles and races in Scrapland.
On the whole they aren't too bad at all and the keyboard
and mouse control scheme works well. You'll also get to
build your own spacecraft and customise them to suit your
needs which is a nice touch. Flying around Chimera is only
one method of traveling around and D-Tritus can also use
the Tubular Transport system to quickly move from place
to place which instantly takes you to another location.
The various missions you'll have to perform are either on
foot or whilst you're in your gun ship. Whilst a lot about
Scrapland is enjoyable the missions lack variety and quality.
All too often the missions are just very slight variations
of ones you've just completed and this helps the game to
feel a lot more repetitive than it should. This is a shame
because at times it feels like it could be a great third
person action adventure. It's enjoyable when you hit a thread
of the games story and for a moment or two it plays out
like a solid adventure game and is enjoyable particularly
as the various characters you'll encounter actually have
personality and the dialogue is interesting.
It's
all too common for games that appear on both consoles and
PC to look poor on the PC. This is usually because the developers
take short cuts and do not optimise the game to take full
advantage of the PC hardware that's available. Thankfully
though Mercury Steam haven't taken this short cut approach
and have made Scrapland look very nice indeed on the PC.
Being a TFT user I was very pleased to see the game support
the 1280x1024 resolution and at this resolution it certainly
looks excellent. What I really like about the game is how
it comes across as futuristic in so many ways. Little touches
like the stairs appearing before your very eyes, as if they've
just been magically generated, are what makes the game look
so futuristic. There's a nice range of effects here for
those of you with high-end graphics cards such as bloom,
motion blur and anisotropic filtering as well as pixel shaders
that give the games textures that extra bit of class.
Scrapland
can be considered fairly deaf gamer friendly but there are
some omissions that prevent deaf gamers from being able
to follow all the action. All conversations are shown in
text. The text for the most part is placed in a box and
is light blue in colour to make it easy to see and regardless
of the colour of the background it's always easy to read.
An icon appears on screen when you've just been given a
mission and pressing F1 will recall the objectives at any
time which is useful. All tutorial messages in the game
are shown it text too which again is great to see. However
some conversations that occur in the background and don't
relate to D-Tritus are not shown in text (although this
doesn't cause any problems). Sometimes when you're being
pursued your pursuers will shout at you (or even call out
when they can no longer see you and that they've given up
pursuing) and none of this is subtitled. Some important
cutscenes are not subtitled either such as the murder of
the Archbishop and this is rather more serious as you'll
miss out on some of the story. Overall though Scrapland
is certainly OK for deaf gamers and it's a shame that only
a few parts of the game are not subtitled.
Scrapland
manages to be enjoyable and entertaining without ever becoming
something memorable. The real let down in Scrapland is that
the missions lack variety and all too often it feels like
you're going from one similar mission to the next. Some
missions can be tedious too which doesn't help matters.
That said though the quality of the games characters, the
story (for the most part) and the originality of the game
certainly makes it an interesting game that manages to keep
you ploughing through the missions. Had the quality and
variation of the missions been greater though it could have
certainly been a memorable experience rather than the simply
good one that it is.
Overall
Game Rating: 7.5/10
Scrapland is a unique and enjoyable experience that is ultimately
let down by repetitive missions. There needs to be much
more mission variation and the quality of the missions could
have been better and less frustrating in parts. Despite
this though Scrapland is certainly an action adventure game
that's well worth giving a go.
Deaf
Gamers Classification:
(Click
the letter or here
for details)
Scrapland does a good job, for
the most part, of being deaf gamer friendly. There are no
captions though and some elements are not subtitled but
you will be able to enjoy the game despite the few omissions.
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