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Published
by Capcom
Developed by Capcom
Release Date: Out Now
Price: £39.99
Resident
Evil 4, an introduction.
The
survival-horror genre is hugely popular amongst today's
console gamers. The game that started it all is, for the
most part, considered to be Resident Evil. The series has
appeared on various platforms such as the PlayStation, Dreamcast,
PlayStation 2 and most recently the GameCube. GameCube owners,
of course, have been able to play those early titles as
Capcom have released graphically enhanced versions of the
first few games and after those released more or less straight
ports of later versions. With Resident Evil 4 GameCube gamers
have the chance to play a completely new Resident Evil game
in more ways than one.
What's
the game about?
The
game is set six years after the disastrous Raccoon City
incident. You'll begin the game controlling Leon S. Kennedy
(now a U.S. agent) who has been assigned the task of finding
the President's daughter, Ashley Graham, who has been kidnapped.
The game is set in a mysterious European location but the
scenery is far from quaint and the inhabitants are far from
friendly. In past Resident Evil games you've had to deal
with zombies. These slow and plodding enemies have usually
given you a chance to escape and they rely on the element
of surprise to get up close to you. In Resident Evil 4 your
enemies are the lethargic zombies from the previous games
and whilst some of them do move slowly, you’ll face
some who rush in for the kill which makes the game all the
more dramatic.
What's
good about the game?
Almost
everything is good about Resident Evil 4. Making the switch
from a horror adventure type game to a third person shooter
has done a heck of a lot for the series and even those who
disliked the previous games are strongly advised to try
the game. The old, awkward control scheme has been thrown
out and an intuitive one has replaced it. It’s a testament
to the control scheme that even those gamers who don’t
usually like playing a FPS or third-person shooters on a
console will be comfortable with the controls in no time
at all. Aiming is made simpler by the use of a red laser
sight which makes targeting your enemies a cinch. You’ll
also have a melee attack either by using a knife or a kick
when your enemies are very close. There are times when you
need to jump or climb but you simply have to press the A
button (you receive visual notification of this) so you’ll
never struggle to make jumps and become frustrated. There
are moments in the game when you need to avoid something
(such as a giant boulder that’s chasing you for instance)
and here you’ll need to press two buttons but again
you’re notified onscreen of the buttons you need to
press. You still need to find a typewriter to save the game
but you don’t need to find an ink ribbon in order
to use the typewriter like you had to in previous games.
Once again you’ll have to find herbs to replenish
your health (and increase the capacity of it too). There
are many unlockable items in the game (there are a couple
of extra modes too when you’ve completed the game)
which makes for good replay value. Above all though I think
the boss fights are the highlight of this great game because
they are so enjoyable and challenging. It’s clear
that Capcom went to great lengths to make sure the boss
fights were truly memorable.
What's
not so good about the game?
Very
little is wrong with Resident Evil 4 there's a clipping
issue and the game could have been more deaf gamer friendly,
which we'll talk about later in the review. The clipping
issue is a minor problem although it can prove frustrating
at times. Should an enemy be too close to your character
it's possible for the two character models to merge which
makes hitting them virtually impossible. Should you be in
a location where you can move away easily this isn't too
much of a problem but if you are trapped in a corner it
can prove a little annoying trying to lose your attacker
so that you can then fire at them.
How
does it look?
Capcom
have done a great job in transforming the series and even
though the action is now viewed from a third person perspective
the graphics are still very good. The enemies within the
game are more frightening in appearance than anything in
the series to date. You’ll also notice some pretty
impressive physics in the game too such as the ability to
fire at enemies through doors and being able to fire at
chains to break them in order to release other objects you
need. The game appears to have been created to take advantage
of widescreen TV’s and playing the game on a standard
4:3 TV set will mean you’ll have the borders at the
top and bottom of the screen. However this doesn’t
take anything away from the game and having played the game
on a 21” 4:3 TV I had no problems with the borders.
A 60Hz mode has also been included.
How
deaf gamer friendly is the game?
Previous
Resident Evil games haven't been the greatest when it comes
to being deaf gamer friendly. Unfortunately there still
aren't any subtitles for the cutscenes in this latest title
in the series which takes the shine off what is otherwise
a top notch title. The biggest loss then is that deaf gamers
will miss out on sections of the game's story. All important
information is shown in text and communications which provide
fresh instructions are also subtitled. I like the way your
health indicator will flash when your health is perilously
low. Any documents or help items you receive can be re-read
at any time by accessing the files menu. Of course the game
is more difficult for deaf gamers as you’ll be unaware
of the audible notifications that enemies are present or
the change to a more dramatic piece of music but these problems
can be overcome and it is possible to enjoy the game, although
as we’ve just said you’ll miss out on the content
of the cutscenes.
Final
thoughts.
In
terms of how the game plays this is the GameCube's Half-Life
2. I don't think I've ever come across a sequel which has
been so different to the other games in the series and yet
actually managed to be a more enjoyable game. Best of all
though Capcom haven’t just turned the game into a
FPS and have actually managed to include many of the series
trademarks into this new formula. The puzzle elements have
been played down somewhat but there are still a few of them
that will make you think and they all fit in seamlessly
and don’t appear to have been forced in deliberately.
In fact it’s great to seem how much of the old Resident
Evil game concepts have been included into this new style
game play. Even those who initially might be put-off from
the shift in game style will probably be impressed with
what Capcom have done with Resident Evil 4. Unfortunately
Resident Evil 4 isn’t the most deaf gamer friendly
game on the GameCube but it's most definitely one of the
best games on the console and is easily the highlight of
the series so far which is quite an achievement.
Overall
Game Rating: 9.0/10
Deaf
Gamers Classification:

(Click
the letter or here
for details)
Resident Evil 4 probably deserves
a 10 out of 10 rating but the lack of provision for deaf
gamers prevents us from awarding the game with such a score.
Despite the inadequacies in catering for deaf gamers though
it's still a great game and if you're a fan of the series
or of action games in general you can't help but be impressed
with what Capcom have done with the series. Giving the
game a D rating may seem a little harsh but it's one game
where being able to hear the nearby (but out of sight)
enemies is really a bonus.
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