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Published
by DreamCatcher Games
Developed by People Can Fly
Release Date: Out Now
Price: £19.99
What
a year for FPS games it's been. Far Cry, Doom III and Half-Life
2 have all been released this year but perhaps the purest
shooter available has been Painkiller. Painkiller does away
with all the simplistic puzzles, stealth tactics and all
those other little additions that have been bolted on to
the FPS experience over the years and goes back to pure
and simple adrenaline pumping action. You'll encounter waves
and waves of terrifying enemies as you move and shoot for
your life whilst being perched on the very edge of your
seat. Painkiller was thrilling stuff and just in time for
Christmas we have the first expansion for the game, Painkiller:
Battle Out of Hell.
Battle
Out of Hell picks up where Painkiller left off with you
controlling Daniel Garner. Lucifer has been defeated but
now there's a new threat, Alastor, and there's also those
dozen's of Hell's minions to deal with too. There's 10 levels
for you to battle through and once again you'll find yourself
overwhelmed by enemies who only want to put an end to you.
On the multiplayer side of things Last Man Standing and
Capture the Flag have been added but these are tried and
trusted modes that, whilst they are nice to have, don't
really offer any kind of innovation that fans of Painkiller
might have been expecting.
The
expansion starts off really well with the excellent orphanage
level which has great level design and plenty of scope for
some classic deathmatch style action. Some of the later
levels aren't so well thought out though and can be a little
irritating. The main source of this irritation are the moments
where you have to make jumps and when you fail these jumps
it's instant death meaning you have to go through reload
after reload until you get it right and it's very annoying.
The difficulty appears to go up and down with the levels
too. It's not a natural progression with the difficulty
level like you might expect and it gives the game a slightly
unbalanced feel. Despite these niggles though most who enjoyed
Painkiller will enjoy Battle Out of Hell even if there were
expecting a little more.
Painkiller
was impressive for it's ability to keep swarms of enemies
coming towards you without experiencing slowdown and Battle
Out of Hell is equally impressive in this respect. Even
more impressive is that in a year where Far Cry, Doom III
and Half-Life 2 have been released Battle Out of Hell still
looks great and it's a game engine that is more friendly
on mid-range and lower end PC's. You'll also notice some
additional swirling and blurring effects in this expansion
which add to the tension and atmosphere of the game (if
you haven't got a sensitive stomach that is). What you'll
notice with Battle Out of Hell though is that levels that
have been included, visually at least, seem unrelated from
each other. Yes the enemies you'll face are indeed Hellish
but the environments themselves for the most part aren't.
It's only a small criticism though and at the end of the
day it matters little as you'll be playing the game for
the action and not the continuity of it's levels.
Unfortunately
Painkiller wasn't as deaf gamer friendly as it could have
been and Battle Out of Hell is no different. The cutscenes
are not subtitled and this effectively makes the story pointless
for deaf gamers which is unfortunate but it's not as bad
as it might be if the game had actually had much of a story.
With the focus being on action, the story is paper thin
so it's not like you're missing out on an elaborate plot.
What deaf gamers will be disadvantaged with however is the
audible notifications that gives the gamer some idea that
enemies are quickly approaching. Hearing gamers will be
forewarned of danger whereas deaf gamers will have no notification
of the sort. Once again though the damage is cushioned by
the knowledge that in Battle Out of Hell enemies come thick
and fast. You'll always need to check all the angles and
circular strafing's the order of the day from start to finish.
Take your eyes off the action for a second and it's more
than likely game over. Even hearing gamers don't have a
chance unless they're on their toes 100% of the time.
Battle
Out of Hell is simply more of what Painkiller had to offer.
The bosses are more difficult, for the most part, and the
action is just as intense as it was the first time around.
There are some niggles though such as the difficulty level
which seems to fluctuate from level to level rather than
gradually increasing the difficulty with each level. It's
also unfortunate to have to perform do-or-die jumps in certain
places. On the whole it's a good expansion for Painkiller
though. It might not be all that different from the original
game and it's a shame all of the levels are not up to the
standard of Orphanage level but those who enjoyed Painkiller
will be satisfied with Battle Out of Hell.
Overall
Game Rating: 7.2/10
Battle Out of Hell is a solid expansion for Painkiller but
the level design is a mixed bag and essentially it's more
of the same rather than offering something different.
Deaf
Gamers comment:
Subtitles and captions would have been nice but given the
nature of the game their absence is not too troublesome.
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