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Published
by JoWooD Productions
Developed by JoWooD Vienna
Release Date: Out Now
Price: £19.99
A
couple of years ago we reviewed a PC game that was quite
unlike anything we had played before. Neighbours from Hell
is essentially about a guy named Woody who has had enough
of his irritating neighbour. After taking long term abuse
from his neighbour, Mr. Rottweiler, Woody decides it's time
for revenge. Throughout the game you'll be playing tricks
on Woody's neighbour (and some members of his family and
friends). It's a crazy game to be sure but its originality
made it a success on the PC and definitely has the potential
to be a popular title with console gamers.
Before
I go any further though it's probably safe to assume that
some of you won't have played the PC version of Neighbours
from Hell and will probably be completely unaware of how
the game plays. You'll begin the level in a certain location
(Rottweiler's house for instance) and the idea is to make
Woody play a set number of tricks on them without being
caught. In the earlier levels you'll just have to play tricks
on Rottweiler. You'll notice that Rottweiler will move from
room to room performing set actions. For instance he'll
begin by sitting watching TV, then he'll get up and move
to the kitchen (which is upstairs), take his binoculars
and look out of his window. Later he might come downstairs
and visit the bathroom. Recognising Rottweiler's routine
is crucial to your chances of success. Once you've figured
out your enemy's routine you can move from room to room,
in such a way as to constantly avoid Rottweiler, and set
up the tricks (such as putting super glue on the binoculars
or blocking the toilet with toilet paper). Once you're successful
doing this you'll want to replay a level and string trick
combinations together. Playing a trick on Rottweiler that
causes him to go to the toilet that you've previously blocked
with toilet paper will not only result in you completing
the levels more quickly but will also make Rottweiler angrier
than ever. Of course if Woody is caught he'll get beat up
so at all times you'll have to keep him safe.
If
you've played the game on the PC you'll notice a few things
are different in the console version. Before I say anything
else though let's make it clear that this isn't just a console
version of the first PC Neighbours from hell. I recognised
levels from both the original PC game and its sequel and
the tricks are slightly different too. After creating a
profile you'll have the choice of Standard Mode, Classic
Mode, Freeplay Mode and Impossible mode. The game has 24
levels in all, broken up into blocks of six missions which
must be completed before you move on to the next six. These
missions are accessible in each of the modes. Standard Mode
gives you three lives so you're allowed to mess things up
a little and still complete your tricks. Classic Mode is
similar to the PC game in that you only have one life so
if you're caught by Rottweiler, it's game over. You'll also
notice that you have to raise Rottweiler's anger to a certain
level too. Freeplay Mode allows you to simply practice the
missions you've already completed whilst Impossible Mode
sees you having to play through each mission consecutively
with only one life.
Being
a PC game initially means that some thought has had to go
in to creating a control scheme that feels comfortable.
Whilst this isn't easy I feel the developers have actually
done a good job. Woody is moved around with the left analogue
stick whereas the right analogue stick handles the camera.
The triggers cycle through your inventory items. The X button
looks at items whilst the Y button looks at items in your
inventory. Finally the A button is what you'll use to perform
an action and it's the button you'll be pressing most in
the game. Those who like to create their own control scheme
(or customise the default one) might be disappointed that
there's no option to do so.
Those
of you that have played the PC version of Neighbours from
Hell will notice a limitation with the console versions
of the game. In the PC version you could always tell, at
a glance, what your neighbour was going to do as the interface
provided a picture of your neighbour with a thought cloud
over his head. This thought cloud gave you a great idea
where your neighbour was going to be heading for next. In
the console version this vital piece of information isn't
there. Instead you're meant to move the camera around continuously
to keep an eye on him. This works to a certain degree but
it's nowhere near as convenient as it was on the PC version
and for this reason alone I would recommend the PC version
over the console versions.
The
developers have done a great job of making Neighbours from
Hell look equally as charming on the Xbox as it does on
the PC. The game is still a 2D, side scrolling experience
which keeps the camera maintenance to a minimum. The camera
is controlled by the right analogue stick and on releasing
the stick the camera will snap back to Woody. When a trick
is being played out by the victim the camera will immediately
jump to its location so you can witness it. This is good
as it allows you to follow what's happening but if you're
trying to string a combination of tricks together it can
be a little jarring to suddenly have the camera move away.
Thankfully though you can press the B button to take the
camera back to Woody at any time and you can also disable
this trick camera in the options menu. The game still retains
its TV show style and you'll even notice an impressive cutscene
when you first start playing the game modes.
Neighbours
from Hell was deaf gamer friendly on the PC and it's certainly
that way on the Xbox too. There's not really any speech
as such in the game. Woody chuckles and Rottweiler grunts
but there's little else. All information within the game
is shown in text. Objectives are given in text as are tutorial
tips and other messages. When you look at an item there's
text descriptions to tell what they could be used for etc.
You will be unaware of the audience's laughter but this
doesn't spoil anything as such.
I
was a big fan of the PC Neighbour's from Hell games and
the Xbox version certainly is an enjoyable game. However
Neighbour's from Hell on the Xbox isn't quite the game it
was on the PC. The hindrance being the lack of information
as to what your victim is thinking of doing next. The interface
in the PC version always allowed you to see what you Mr.
Rottweiler was going to do next. Without this information
present you'll have to move the camera to keep an eye on
him and it does spoil the flow of the game somewhat. In
the Standard Mode this isn't too bad as you've 3 lives to
play around with but in Classic and Impossible modes it
makes for a frustrating experience until you're sure of
your neighbour's movement patterns. Still it's a unique
experience and for owners of a Xbox or GameCube it's well
worth it for £19.99.
Overall
Game Rating: 7.2/10
It's great to see such an original PC title make it's way
to the consoles. For the most part the humorous nature of
the game remains intact too. However it can prove a pain
having to move the camera to watch where your enemies are
and the interface is not as informative as it was on the
PC version of the game.
Deaf
Gamers Classification:

(Click
the letter or here
for details)
There
aren't any real problems for deaf gamers. You'll be unaware
of the laughter from the audience but this doesn't spoil anything.
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