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Published
by Microsoft Game Studios
Developed by Bungie
Release Date: Out Now
Price : £39.99
The
most eagerly awaited Xbox title of 2004 is finally with
us. Halo will go down in console history as one of the most
successful launch titles ever and since it's release it
has continued to sell large numbers and only recently has
been introduced to the Xbox Classics range when other launch
titles have been on the Classics range for a long time now.
The reason for it's appeal was simply that it was a great
console FPS and it actually felt right. It's so easy to
label most console FPS games as awkward and being nowhere
near the standard of PC FPS games but Halo showed that a
console FPS could be enjoyable and control superbly and
it deserved all the success it had, and still enjoys. Of
course with the game being such a success it was inevitable
that a sequel would follow and at last it's finally here
and this time it's got full Xbox Live play too.
The
story for Halo 2 is pretty surprising and it's full of twists.
Perhaps the biggest surprise with Halo 2 is that you don't
play all of the game as the Master Chief. Bungie have decided
to give gamers both sides of the story in Halo 2 and when
you're not controlling the Master Chief you'll be controlling
a character known as the Arbiter. Early in the game you'll
see the Covenant Prophets passing judgment on Supreme Commander
for his failure to protect Halo. The verdict is that he's
to be sentenced to death. However instead of executing him
they decide to make him the Arbiter, an honoured role but
one that almost certainly leads to death. As he becomes
the Arbiter you'll gain control of him and from that moment
on you'll alternately control both the Arbiter and the Master
Chief. Essentially this allows you to see the two main threads
of the story and whilst it's not immediately obvious why
Bungie decided to do this it does become clear in the later
stages of the game.
There
are extra weapons and new techniques in Halo 2 that manage
to spice up the game. My favourite new technique is the
ability to jump on a moving vehicle and throw the enemy
character from the cockpit. This makes battles against enemy
vehicles much more satisfying and now you know that if you
are faced with taking on a Ghost whilst you're on foot you
can easily turn the tables on your enemy with a bit of good
timing. You can now also dual wield most of your weapons.
Dual wielding isn't a new concept in FPS games but having
each weapon fire independently is. When dual wielding you
lose the ability to throw grenades but in close quarter
situations this doesn't matter and two lesser weapons when
dual wielded can be just as effective as a powerful one
in such situations. Playing as the Arbiter also gives you
access to a stealth mode. Pressing the white button allows
you to become undetectable for a short while. It's not a
major thing but on the higher difficulty settings it can
buy you breathing space in difficult situations. The best
new weapon in my opinion has to be the Covenant Energy Sword.
This is a Sangheili weapon and it's great for taking enemies
out quickly. Think of it as Halo 2's version of a dual-bladed
light sabre and you can imagine how effective this weapon
is. Pressing the B button performs a regular melee attack
but the right trigger allows you to perform an undercut
attack or deadly fatal lunge attack for the quick kill.
The Covenant Energy Sword is a lot of fun and makes a refreshing
change to the usual weapons you have to control.
Criticisms
of Halo usually revolved around the repetitive level design
which at times made things a little confusing. Halo 2 also
has some repetitive level design but it's nowhere near as
irritating or confusing as in the first game. That said
though it's still a little disappointing and some of the
later levels can become a little mundane because of this.
On the other hand though some of the levels in the game
are spectacular. I particularly like the earlier levels
which are based on a futuristic Earth. The open and light
nature of these levels was greatly appreciated, especially
after completing the game, as towards the end of the game
you often find yourself in dark enclosed environments that
just aren't as enjoyable to play. Another disappointment
is the AI of your comrades when it comes to driving vehicles.
I was killed around five times because an AI driver decided
to drive straight over the edge of a precipice. On the other
hand though the AI comrades do an excellent job when they
man the gun turrets so my advice would be to do the driving
yourself and let the AI man the guns whenever you are in
a hazardous location.
Whilst
Halo could be played over a System Link and online through
unofficial means, we've had to wait for Halo 2 to provide
a true online experience. With full Xbox Live support the
lifespan of Halo 2 should be far greater than that of Halo.
The game types on offer are Slayer (where you have to kill
the most opponents), Capture the Flag, Assault (a game where
you have to plant your team's bomb in your opponents base),
King of the Hill, Oddball (you have to keep control of the
ball and hold it for the most amount of time), Juggernaut
and Territories (which involves you attempting to control
as many territories on a map as possible. The maps are mostly
based on the missions from the single-player game and overall
they are very good. As an online experience Halo 2 is impressive
however it's a little disconcerting that all forms of communication
are voice based. Xbox Live really needs to support text
communication because until it does deaf gamers are not
going to be able to appreciate the Xbox Live modes in games
in the way they are meant to be appreciated. If you're not
into online gaming it's worth mentioning that the 2-player
co-op mode once again makes a return and as before it's
an enjoyable experience.
Halo
2 manages to raise the standard when it comes to the quality
of the graphics. Having completed Halo 2 I decided to revisit
Halo and it was amazing to see how much more detailed in
certain places Halo 2 really is. The character models and
weapons for instance look much more detailed in Halo 2 and
it's great to see that the frame rate remains constant throughout
with all this extra detail. The cutscenes are not as impressive
though. When a cutscene is activated you'll notice that
the textures take a second or two longer to appear than
the objects they are meant to be on. This is quite a jarring
experience for a game that is as polished as Halo 2. Bungie
have commented on this and they are quick to point out that
this is because there are no load times in Halo 2 and everything
is done on the fly as it were. This is absolutely true and
you don't get delays for sections to load up but personally
I would have rather seen a loading screen than be left with
cutscenes that look somewhat rough when compared to the
rest of the game.
Halo
was very disappointing from a deaf gamer's perspective.
There were no subtitles at all and as a result deaf gamers
were completely unaware of the story. Halo 2 is better for
deaf gamers but sadly it's nowhere near as good as it could
have been. You can enable subtitles for the cutscenes but
that's about it. Over the years we've come across some strange
ways in which you enable subtitles and the way in which
you enable them in Halo is far from obvious. When you first
play the game you have to create a profile but there is
no option to enable subtitles. However after creating your
profile you can choose to edit your profile and then you'll
find the option to enable subtitles. Objectives can be checked
at any time which is always useful. Conversations and speech
outside of the cutscenes are not subtitled and whilst some
of this speech doesn't matter and is unimportant, some is
actually quite useful such as directions or information
you'll receive from Cortana. It definitely pays to check
your objectives from time to time in case something has
been said to you that has changed your objectives. There
is also the problem of not having any visual clues or captions
for noises in the game. You won't hear enemies approaching
like a hearing gamer would and this can make things tricky,
particularly if you play on the harder difficulty settings.
Halo 2 makes greater use of icons and in both single-player
and Xbox Live games you'll see important icons appear onscreen
which convey such information as reload, low ammo, dropped
flag and an icon to highlight a friend during online play.
We
were fortunate to receive the Limited Collector's Edition
to review and therefore we can comment on the exclusive
bonus DVD. The DVD contains, amongst other things, a look
behind the scenes at Bungie, features on games design and
animation, deleted scenes and outtakes. You'll also find
commentaries from the development team and concept art.
This bonus DVD is a normal DVD and can be played in any
DVD player (you will need the DVD remote for your Xbox in
order to watch it on your Xbox). Thankfully the entire disk
appears to be subtitled. We've watched most things on there
and everything we've seen did have subtitles, which is absolutely
excellent and it makes buying the Limited Collector's Edition
worthwhile for deaf gamers.
Halo
2 is a successful sequel in all but it's provision for deaf
gamers. The single-player game is slightly better than the
first game and the online component is impressive although
as we said earlier the Xbox Live system itself needs to
support text communication in order for it to be deaf gamer
friendly. Whilst it's great that the cutscenes are now subtitled
it's unfortunate that the rest of the game remains unsubtitled.
After seeing what's been done with Half-Life 2 it's obvious
Bungie could have done a lot more to make Halo 2 a more
complete experience for deaf gamers. That said though Halo
2 is impressive and although a sequel has yet to be confirmed
it's obvious from the ending that the story can't be left
where it is because it's far from a conclusion. I suspect
though that it will be scheduled for the Xbox 2 (or whatever
it's finally called). Let's just hope that next time we
can say it's fully subtitled and captioned because then
it will truly be excellent for deaf gamers.
Overall
Game Rating: 8.5/10
A great sequel to Halo that still isn't completely deaf
gamer friendly. If you're buying the Limited Collector's
Edition though you'll be pleased to learn that the bonus
DVD is subtitled so you'll be able to enjoy it.
Deaf
Gamers comment:
Cutscenes are subtitled and objectives can be viewed but
there are still problems for deaf gamers.
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